Action Boy: Difference between revisions

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|name=Action Boy
|name=Action Boy
|image=Action Boy.gif
|image=Action Boy.gif
|reqs=[[Level]] 12, [[Agility]] 6
|type='''Level Perk'''
|ranks=2
|reqs=[[Level]] 12 and [[Agility]] 6
|ranks=1/2
|bonus=+1 maximum [[Action Points]]
}}
}}
''Each level of Action Boy (insert Girl if you wish) gives you an additional [[AP|action point]] to spend every combat turn. You can use these generic [[AP]]s on any task.''
{{Perk
|name=Action Boy 2
|image=Action Boy.gif
|type='''Level Perk'''
|reqs=[[Level]] 15 and [[Agility]] ≥ 6
|ranks=2/2
|bonus=+1 maximum [[Action Points]]
}}
''Each level of Action Boy gives you an additional [[AP|action point]] to spend every combat turn. You can use these generic [[AP]]s on any task.''
 
==See Also==
*[[Bonus Rate of Attack]]
 
{{NavboxPerks}}


[[Category:Perks]]
[[Category:Perks]]
[[Category:Level Perks]]
[[Category:Level Perks]]
[[Category:Level 12 Perks]]
[[Category:Level 12 Perks]]
[[Category:Level 15 Perks]]

Latest revision as of 04:57, 17 November 2017

Perk
Action Boy
Type Level Perk
Requirements Level 12 and Agility ≥ 6
Ranks 1/2
Bonus +1 maximum Action Points
Perk
Action Boy 2
Type Level Perk
Requirements Level 15 and Agility ≥ 6
Ranks 2/2
Bonus +1 maximum Action Points

Each level of Action Boy gives you an additional action point to spend every combat turn. You can use these generic APs on any task.

See Also

Other Perks
Required level 3 More Critical · Quick Pockets · Adrenaline Rush · Quick Recovery · Weapon Handling
Required level 6 In Your Face! · Even More Criticals · Silent Running · Toughness
Required level 9 Sharpshooter · Pyromaniac · Close Combat Master · Even Tougher · Stonewall · Medic · Heave Ho! · Bonus Ranged Damage
Required level 12 Lifegiver · Gain ST, PE, EN, CH, IN, AG, LK · Better Critical · Ghost · Action Boy
Required level 15 Lifegiver · Dodger · Livewire · Man of Steel · Field Medic · Iron Limbs · Action Boy · Silent Death · More Ranged Damage
Required level 18 Lifegiver · Dodger · Bonus Rate of Attack