Adrenaline Rush: Difference between revisions

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[[Adrenaline Rush]] increases one's [[damage threshold]]s and [[damage resistance]]s depending on what percentage of his/her total [[hit points]] the player has temporarily lost.
[[Adrenaline Rush]] increases one's [[Damage Threshold|damage threshold]]s and [[damage resistance]]s depending on what percentage of his/her total [[hit points]] the player has temporarily lost.


The increase is not permanent and lasts only as long as the player's current [[hit points]] remain at a value equal to or lower than that which grants the bonus.
The increase is not permanent and lasts only as long as the player's current [[hit points]] remain at a value equal to or lower than that which grants the bonus.

Revision as of 05:49, 7 September 2013

Perk
Adrenaline Rush
Type {{{type}}}
Requirements Level 3, Strength ≥ 5
Ranks 1
Bonus {{{bonus}}}


Adrenaline Rush increases one's damage thresholds and damage resistances depending on what percentage of his/her total hit points the player has temporarily lost.

The increase is not permanent and lasts only as long as the player's current hit points remain at a value equal to or lower than that which grants the bonus.

Unlike Toughness and Even Tougher, Adrenaline Rush increases player's resistance to all six types of damage.


HP loss - DT/DR bonus relation

Total HP loss Total DT bonus Total DR bonus
≥ 25% 1 5
≥ 50% 2 10
≥ 75% 3 15


Example: If your character has a total of 100 hit points and gets hit for 63 hps, your DTs will increase by 2, and your DRs will increase by 10.

See also