Aimed Attack: Difference between revisions
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'''Note:''' Aimed attacks are heavily affected by your [[Luck]]. | '''Note:''' Aimed attacks are heavily affected by your [[Luck]]. | ||
This table shows changes of [[Hit Chance]] and [[Critical Chance]] when you are aiming at various parts of the target's body. Attackers [[Luck]] = 1. | This table shows changes of [[Hit Chance]] and [[Critical Chance]] when you are aiming at various parts of the target's body. Attackers [[Luck]] = 1. | ||
{| | {| class="wikitable sortable" border="1" | ||
! Body part | ! Body part | ||
! [[Hit Chance]] | ! [[Hit Chance]] | ||
Line 42: | Line 40: | ||
| +1 AP | | +1 AP | ||
|} | |} | ||
This table shows changes of [[Hit Chance]] and [[Critical Chance]] when you are aiming at various parts of the target's body. Attackers [[Luck]] = 10. | This table shows changes of [[Hit Chance]] and [[Critical Chance]] when you are aiming at various parts of the target's body. Attackers [[Luck]] = 10. | ||
{| | {| class="wikitable sortable" border="1" | ||
! Body part | ! Body part | ||
! [[Hit Chance]] | ! [[Hit Chance]] | ||
Line 82: | Line 78: | ||
| +1 AP | | +1 AP | ||
|} | |} | ||
== Formula (Bonus Critical Chance) == | == Formula (Bonus Critical Chance) == | ||
<code>MAX_BONUS * (60 + 4 * [[Luck]]) / 100</code><br> | <code>MAX_BONUS * (60 + 4 * [[Luck]]) / 100</code><br><br> | ||
<i>MAX_BONUS is the bonus achieved at [[Luck]] 10, depending on where you aim it is different as seen in the table directly above</i> | <i>MAX_BONUS is the bonus achieved at [[Luck]] 10, depending on where you aim it is different as seen in the table directly above</i> | ||
<br> | |||
[[Category:Combat]] | [[Category:Combat]] |
Revision as of 11:52, 7 November 2017
Aimed attack gives you a penalty to Hit Chance, but in return, grant you a bonus to Critical Chance.
Note: Aimed attacks are heavily affected by your Luck.
This table shows changes of Hit Chance and Critical Chance when you are aiming at various parts of the target's body. Attackers Luck = 1.
Body part | Hit Chance | Critical Chance | Additional AP Usage |
---|---|---|---|
Eyes | - 60% | + 38,4% | +2 AP |
Head | - 40% | + 25,6% | +2 AP |
Groin | - 30% | + 19,2% | +2 AP |
Arms | - 30% | + 19,2% | +1 AP |
Legs | - 20% | + 12,8% | +1 AP |
Torso | - 0% | + 0% | +1 AP |
This table shows changes of Hit Chance and Critical Chance when you are aiming at various parts of the target's body. Attackers Luck = 10.
Body part | Hit Chance | Critical Chance | Additional AP Usage |
---|---|---|---|
Eyes | - 60% | + 60% | +2 AP |
Head | - 40% | + 40% | +2 AP |
Groin | - 30% | + 30% | +2 AP |
Arms | - 30% | + 30% | +1 AP |
Legs | - 20% | + 20% | +1 AP |
Torso | - 0% | + 0% | +1 AP |
Formula (Bonus Critical Chance)
MAX_BONUS * (60 + 4 * Luck) / 100
MAX_BONUS is the bonus achieved at Luck 10, depending on where you aim it is different as seen in the table directly above