Better Critical: Difference between revisions
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}}''The [[critical hits]] you cause in [[combat]] are more devastating. | }}''The [[critical hits]] you cause in [[combat]] are more devastating. | ||
You gain a 20% bonus for ranged attacks (+25 bonus for melee/unarmed attacks) on the [[critical hit]] table, almost ensuring that more [[damage]] will be done. This does not affect the chance to cause a [[critical hit]].'' | You gain a 20% bonus for ranged attacks (+25% bonus for melee/unarmed attacks) on the [[critical hit]] table, almost ensuring that more [[damage]] will be done. This does not affect the chance to cause a [[critical hit]].'' | ||
'''Note:''' This [[perk]] is particularly useful for snipers. | '''Note:''' This [[perk]] is particularly useful for snipers. |
Revision as of 23:56, 6 November 2017
Perk Better Criticals | |
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Type | Level Perk |
Requirements | Level 12 and either: Small Guns ≥ 175% or Big Guns ≥ 175% or Energy Weapons ≥ 175% or Close Combat ≥ 175 or Throwing ≥ 175% |
Ranks | 1 |
Bonus | You do more crit damage |
The critical hits you cause in combat are more devastating.
You gain a 20% bonus for ranged attacks (+25% bonus for melee/unarmed attacks) on the critical hit table, almost ensuring that more damage will be done. This does not affect the chance to cause a critical hit.
Note: This perk is particularly useful for snipers.