Changelogs: Difference between revisions
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| BALANCE CHANGES | | BALANCE CHANGES | ||
* Decreased range of Pancor Jackhammer from 30 to 25 | * Decreased range of Pancor Jackhammer from 30 to 25 | ||
* Increased burst of LSW from 3 to 5 rounds, decreased base cost of single shot and burst by 1 | * Increased burst of LSW from 3 to 5 rounds, decreased base cost of single shot and burst by 1 | ||
* Decreased base cost of Bozar single shot and burst by 1 | * Decreased base cost of Bozar single shot and burst by 1 | ||
* Changed shotgun Flechette shells: DR Mod from -50 to -45, AC Mod from -25 to -40 | * Changed shotgun Flechette shells: DR Mod from -50 to -45, AC Mod from -25 to -40 | ||
* Changed shotgun Slug shells: DR Mod from -35 to -25 | * Changed shotgun Slug shells: DR Mod from -35 to -25 | ||
FEATURES AND BUGFIXES | FEATURES AND BUGFIXES | ||
* Added an option to see statistics of companion - his current level, experience, SPECIAL and best skill - via dialogue | * Added an option to see statistics of companion - his current level, experience, SPECIAL and best skill - via dialogue | ||
* Added an option to equip companion with Enclave Combat Helmet | * Added an option to equip companion with Enclave Combat Helmet | ||
* Fixed a bug where a lock would not disappear after using on car | * Fixed a bug where a lock would not disappear after using on car | ||
* Faction armors (Enclave CA, Brotherhood Armor etc.) should no longer cause kill on sight in certain locations | * Faction armors (Enclave CA, Brotherhood Armor etc.) should no longer cause kill on sight in certain locations | ||
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* Slug ammunition: AC Mod -10, DR Mod -35%, DMG Mod 1/1 | * Slug ammunition: AC Mod -10, DR Mod -35%, DMG Mod 1/1 | ||
* Flechette ammunition: AC Mod -25, DR Mod -50%, DMG Mod 3/4 | * Flechette ammunition: AC Mod -25, DR Mod -50%, DMG Mod 3/4 | ||
* EMP ammunition: very effective vs robots, causes no dmg to other targets. Not yet available for players, needs more testing | * EMP ammunition: very effective vs robots, causes no dmg to other targets. Not yet available for players, needs more testing | ||
NOTES | NOTES | ||
* In order to download new graphics files for shotgun ammo, put [http://www.fonline-reloaded.net/files/Updater.exe| Updater.exe] inside your client directory, then use it | * In order to download new graphics files for shotgun ammo, put [http://www.fonline-reloaded.net/files/Updater.exe| Updater.exe] inside your client directory, then use it | ||
** Updater server: play.fonline-reloaded.net | ** Updater server: play.fonline-reloaded.net | ||
** Port: 4040 | ** Port: 4040 | ||
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|- | |- | ||
| BARTER GROUND REWORKED | | BARTER GROUND REWORKED | ||
* Added an FLC agent | * Added an FLC agent | ||
* Added a parking lot for all types of vehicles and Vertibird | * Added a parking lot for all types of vehicles and Vertibird | ||
* Lockpick disabled inside the location | * Lockpick disabled inside the location | ||
IMPORTANT | IMPORTANT | ||
* Lockpicked cars can be easily stolen from there, so use only cars with locks | * Lockpicked cars can be easily stolen from there, so use only cars with locks | ||
* Cars that are left there by their owners might get removed, so remember to take them out of there when you've finished trading | * Cars that are left there by their owners might get removed, so remember to take them out of there when you've finished trading | ||
|} | |} | ||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
! Update Date Here | ! 30 September 2013 - Posted by Kilgore | ||
|- | |||
| GENERAL | |||
* Fixed a bug with Hinkley spawn on barrels map (by cirn0, thanks) | |||
* Decreased price of Extended Capacitor Battery | |||
* NERFED damage of Minigun and Avenger Minigun from 13-16 to 12-15 | |||
* Increased .223 Pistol dmg from 25-35 to 30-40 | |||
* Added new faction names requested by players | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! 26 September 2013 - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* Fixed a bug preventing from encountering other players on worldmap | |||
* Repairing generator in Sierra Army Depot should be possible now | |||
* Reverted Plasma and Turbo Plasma Rifle weapon perks | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! 22 September 2013 - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* Removed TC window from Redding and Broken Hills - they can be now captured at any time | |||
* Added TC window to Modoc (21.00-22.00) | |||
* Added TC window to Den (22.00-23.00) | |||
* Guards from Den removed | |||
* Decreased price of some blueprints for easier access to them at traders | |||
* Item transfers with mercenaries are now free (only newly recruited) | |||
* Removed Pashtshuurs vs Enclave encounters | |||
* Added an option to reset all of your reputations to 0 for 5000 bottle caps (at Cathedral) | |||
* Keri in Hub is no longer so hostile | |||
* Removed INT requirement from Smitty in Den | |||
* You can now buy Empty Jet Canisters from Jules in New Reno | |||
* Added an option to craft 500x 10mm AP/JHP ammo | |||
* Added additional weapons and ammo for Hinkley battles (by cirn0) | |||
* Fixed a bug with One Hander adding +5 damage when using two-handed weapons | |||
* Removed the requirement of carrying a Crowbar for certain Special Encounters | |||
* Increased Laser Rifle and Laser Rifle (Ext. Cap.) damage from 40-60 to 50-60 | |||
* Increased Plasma Rifle damage from 30-60 to 45-60 | |||
* Changed Plasma Rifle perk from Long Range to Penetrate | |||
* Increased Turbo Plasma Rifle damage from 35-70 to 50-70 | |||
* Changed Turbo Plasma Rifle perk from Long Range to Penetrate | |||
* Avenger Minigun now shoots 40 bullets instead of 30 | |||
* Increased Minigun damage from 11-14 to 13-16 | |||
* Decreased AP cost of .223 Pistol by 1 | |||
* Changed Dynacord damage from 40-75 to 60-100 and decreased AP cost to 5 | |||
* Increased H&K P90c magazine from 45 to 60 | |||
* Increased H&K P90c damage from 13-19 to 15-25 | |||
* Caravans should no longer fall into TB encounters - needs testing | |||
* Bug with fast NPCs in Real-time should be fixed - needs testing also | |||
* Small change for better performance of the game server | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! 16 September 2013 - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* Fast TB modification by wladimiiir (increased NPC speed in Turn-Based combat) | |||
* First aid and Doctor now available in Turn-based mode | |||
* Changed eyeshots/headshots in critical table (slight boost) | |||
* Increased max number of militia from 4 to 6 in each town | |||
* Decreased AP cost of Sniper Rifle single shot by 1 AP | |||
* Tobacco Plants now can't be moved | |||
* Decreased base price of Good Metal Parts | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! 14 September 2013 - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* Removed the option to buy militia | |||
* One militia NPC will be spawned every 30 minutes (up to 4) | |||
* Broken Hills TC window moved from 19.00-20.00 to 22.00-23.00, should bring more action | |||
* Fixed some evil text in dialogue of Klamath leader | |||
* Tattoos are always visible | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! 09 September 2013 - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* Reduced Rad-X base price by 1/3 | |||
* Added 2x Xander Root to Rad-X recipe | |||
* Added some materials to XL70E3 recipe | |||
* Sneak is switched off when using Pickup All hotkey | |||
* Pickup All hotkey disabled when there is a critter in adjacent hexes | |||
* Blocked animation when using Pickup All/Drop All | |||
|} | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! 08 September 2013 - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* Boosted XP gained from killing NPCs in encounters up to 2-3x | |||
* Finding car wrecks and FCC inside of them should be much easier now and LK independant | |||
* Wrench can now be used to repair cars | |||
* Super Sledge blueprint was added to traders. | |||
|} | |||
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! 07 September 2013 - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* Super Sledge added to traders | |||
* Removed critters from private mines for now (was bugged). Will affect only new private mines | |||
* Encounter rate increased globally by 20% | |||
* Reverted minimum damage of Rocket Launcher from 65 to 49 | |||
* Added Bounty Hunters near San Francisco | |||
* Removed INT check from Redding Doctor | |||
* Special encounters should be more difficult to find now | |||
* Players are able to use Vertibird now | |||
* Fixed key spawn in a Special Encounter with Vertibird | |||
* Gathering Electronic Parts should be now easier (increased capacity etc.) | |||
* Changed HQ Electronic Parts scavenged from some computers to typical Electronic Parts | |||
* Fixed a bug that name of crafter would not show up after upgrading the weapon | |||
* Increased capacity of crafted containers. Might work only for newly crafted containers | |||
* Decreased AP cost of Super Stimpak use from 6 to 5 | |||
WORK IN PROGRESS | |||
* Changed [http://fonline-reloaded.net/files/critable.html| the Critical Table] | |||
* Added healing of knockout effect with Doctor skill for testing. (Bugged currently will be fixed later) | |||
* Changed XL70E3 magazine capacity from 48 to 45, increased burst from 12 to 15 for testing | |||
* Changed P90c magazine capacity from 36 to 45, increased burst from 12 to 15 for testing | |||
|} | |||
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! Update Date Here - Posted by Kilgore | |||
|- | |- | ||
| Template Heading Here | | Template Heading Here | ||
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==2238== | ==2238== | ||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
! June 28th, 2012 | ! June 28th, 2012 | ||
|- | |- | ||
| FIXES: | | FIXES: | ||
* Silent Death works with 14mm and .223 pistols | * Silent Death works with 14mm and .223 pistols | ||
* Kamikaze now reduces Damage Resistances instead of Damage Thresholds | * Kamikaze now reduces Damage Resistances instead of Damage Thresholds | ||
* Bear trap graphics | * Bear trap graphics | ||
* Stability and performence fixes | * Stability and performence fixes | ||
* Fibers visible in field of view only | * Fibers visible in field of view only | ||
* VTDB should save characters data correctly now | * VTDB should save characters data correctly now | ||
* Browsing in faction terminals | * Browsing in faction terminals | ||
* Metzger slave run locations should no longer disappear prematurely | * Metzger slave run locations should no longer disappear prematurely | ||
* Toxic Caves elevator | * Toxic Caves elevator | ||
* Extended some maps near specific entrances that would lock the client's vision | * Extended some maps near specific entrances that would lock the client's vision | ||
* Patched ghost wall holes in certain maps | * Patched ghost wall holes in certain maps | ||
* FOV and weapon range contours should be displayed correctly. Also see the fog of war (Features) | * FOV and weapon range contours should be displayed correctly. Also see the fog of war (Features) | ||
* Many dialogs errors | * Many dialogs errors | ||
* Minor stuff | * Minor stuff | ||
FEATURES: | FEATURES: | ||
* Added the display of fog of war (shadow over the area outside FOV) | * Added the display of fog of war (shadow over the area outside FOV) | ||
** to enable it, bind it to a hotkey using 2238 config tool. Use the hotkey to toggle its display in game | ** to enable it, bind it to a hotkey using 2238 config tool. Use the hotkey to toggle its display in game | ||
** to change the fog color, add the following string to FOnline2238.cfg in [2238] section: FogColor = R G B A where R, G, B and A range from 0 to 255. There might be a slight difference between FOV contours and the fog of war boundary due to different drawing methods * no need to report that unless the difference is big | ** to change the fog color, add the following string to FOnline2238.cfg in [2238] section: FogColor = R G B A where R, G, B and A range from 0 to 255. There might be a slight difference between FOV contours and the fog of war boundary due to different drawing methods * no need to report that unless the difference is big | ||
* A new repeatable quest, talk to Martin at Westin's Ranch | * A new repeatable quest, talk to Martin at Westin's Ranch | ||
CHANGES (WIP): | CHANGES (WIP): | ||
* Gun Runners courier quest: box is removed after succesful lockpick | * Gun Runners courier quest: box is removed after succesful lockpick | ||
* Right between the eyes mow reduces Helmet Anti Crit Modifier by 50% instead of 25% | * Right between the eyes mow reduces Helmet Anti Crit Modifier by 50% instead of 25% | ||
* Helmet Anti Crit Modifiers doubled | * Helmet Anti Crit Modifiers doubled | ||
* Adrenaline Rush increases Damage Resistances by 15, 10, 5 and Damage Thresholds by 3, 2, 1 when current HP is below (or equal to) 25%, 50% and 75% of total HP respectively. This is not cumulative | * Adrenaline Rush increases Damage Resistances by 15, 10, 5 and Damage Thresholds by 3, 2, 1 when current HP is below (or equal to) 25%, 50% and 75% of total HP respectively. This is not cumulative | ||
* Removed cap for Armor Class | * Removed cap for Armor Class | ||
* Updated the base config tool. Changed FixedFPS setting behaviour: negative values disable fixed fps rate and instead work like old GameSleep (value taken negative, i.e. FixedFPS=-5 is equivalent to old GameSleep=5). Using negative values can greatly increase the performance on older machines, be sure to check it out. If in doubt, start with values around -2. Remeber that FixedFPS setting is ignored when you enable VSync | * Updated the base config tool. Changed FixedFPS setting behaviour: negative values disable fixed fps rate and instead work like old GameSleep (value taken negative, i.e. FixedFPS=-5 is equivalent to old GameSleep=5). Using negative values can greatly increase the performance on older machines, be sure to check it out. If in doubt, start with values around -2. Remeber that FixedFPS setting is ignored when you enable VSync | ||
* Armour condition drops by half on violent death (instad of flat 75p%) decrease | * Armour condition drops by half on violent death (instad of flat 75p%) decrease | ||
* Changed Gunrunners Courier Job: Decreased reputation needed to enter the faction to 900. Added limit of max. 1000 reputation being possible to gain from doing the job | * Changed Gunrunners Courier Job: Decreased reputation needed to enter the faction to 900. Added limit of max. 1000 reputation being possible to gain from doing the job | ||
* Increased damage and clip size for XL70E3 | * Increased damage and clip size for XL70E3 | ||
* Minor resistance modifier increase for JHP ammo | * Minor resistance modifier increase for JHP ammo | ||
* Advanced materials crafting batches | * Advanced materials crafting batches | ||
* Adjusted critical hit tables | * Adjusted critical hit tables | ||
|} | |} |
Revision as of 08:27, 8 November 2013
This is a list of game updates. These are also available here, on the forum.
As the game is developed and updates are implemented, corresponding changes should be edited on this wiki. As such edits are made, editors are encouraged to note which changes have been done by using the Done sign next to updates shown on this page below.
RELOADED
06 November 2013 - Posted by Kilgore |
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|
04 November 2013 - Posted by Kilgore |
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GENERAL
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30 October 2013 - Posted by Kilgore |
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BALANCE CHANGES
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28 October 2013 - Posted by Kilgore |
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GENERAL
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02 October 2013 - Posted by Kilgore |
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BARTER GROUND REWORKED
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30 September 2013 - Posted by Kilgore |
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GENERAL
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26 September 2013 - Posted by Kilgore |
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GENERAL
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22 September 2013 - Posted by Kilgore |
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GENERAL
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16 September 2013 - Posted by Kilgore |
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GENERAL
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14 September 2013 - Posted by Kilgore |
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GENERAL
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09 September 2013 - Posted by Kilgore |
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GENERAL
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08 September 2013 - Posted by Kilgore |
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GENERAL
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07 September 2013 - Posted by Kilgore |
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GENERAL
|
Update Date Here - Posted by Kilgore |
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Template Heading Here
Enhancements here |
2238
June 28th, 2012 |
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FIXES:
FEATURES:
CHANGES (WIP):
|