Changelogs: Difference between revisions
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! | ! 06 September 2013 - Posted by Kilgore | ||
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| Template | | GENERAL | ||
* Town Control enabled in all towns. See initial changelog for details | |||
* Militia limit currently set to 4 for balancing early game. In few days will be increased to 6, then to 8 | |||
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! 05 September 2013 - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* Decreased price of Explosive Rockets, 9mm ball and some materials | |||
* Guns & Bullets and First Aid books removed from bookstores | |||
* The message about other players in zone was made more clear | |||
* Fixed info in requesthelp message | |||
* Decreased experience from crafting 1-ingredient items: Sharpened Pole, Rope | |||
* Added 1 junk to 9mm ball and Explosive Rocket recipes | |||
* Fixed blueprint received from Junktown Mr Handy quest, should now give Super Sledge blueprint instead of Minigun | |||
* Lowered complexity of disarming bear traps | |||
* Adjusted bottle caps spawned at traders when they have low number of them | |||
NOTES | |||
* Town Control will start from tomorrow (Friday), 5.00 PM server time. | |||
** Initial militia limit will be set to 4 for all towns. | |||
COMMENTS | |||
As some players reported, traders were constantly filled with rockets, 9mm ammo and materials because of high selling price. Low base price should make them | |||
cheaper to buy and also cheaper to sell. Books were removed from bookstores now until we find a use for them, G&B and FA book were confusing and reported many times as a bug. Experience from crafting simple items was lowered in order to make botting not worth it (I hope). An amount of Bottle Caps at traders was lowered a bit, in case you have problems with getting them, you should try other towns. I frequently check stores and some areas have a lot of caps while other, more crowded (like NCR/Hub) have almost none. Move outta these towns and you will be fine. This update might be considered by some as a nerf, but in the long run it should cure the gameplay a bit, I hope. | |||
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! 04 September 2013 - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* Increased amount of gathering items in encounters (junk etc.) | |||
* Added an option to barber to get default female skin again | |||
* Testing another low-level chars protection system | |||
** Characters lower than 10 level are HARDER to encounter (lower level = less chance to encounter, minimum 10%) | |||
* Added a Crowbar to Hospital special encounter | |||
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! 03 September 2013 - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* Removed mines in encounters with footlockers, only bear traps stay there. Mines can be found in lockers | |||
* Removed warning when traveling only with a companion (post if it works) | |||
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! 02 September 2013 (C) - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* Adjusted reinforcements for testing | |||
* Removed protection of low level characters on worldmap for testing, give some feedback about it | |||
* Fixed repair bug that could sometimes make items disappear | |||
* [http://www.fonline-reloaded.net/files/faction_list.txt| New faction names added] | |||
* Added "myself" option to namecolorizing to colour your characters, you can use this example: | |||
** > myself NameGreen ContourGreen | |||
** Adding the line above to your Namecolorizing.txt file should color your character green | |||
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! 02 September 2013 (B) - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* Fixed dialogue bug in Caravan Box questgivers, Francis in BH | |||
* Removed INT requirement from Rondo in NCR | |||
* An attempt to fix Vortis vs Rangers war | |||
* Disassembling item should be more effective now, post feedback | |||
* Fixed bug with CTRL+G and gathering junk and other resources. Still, you will need to use G or click via mouse to gather Xander Roots, Broc Flowers (from Plants) and Flint | |||
* Fiber plants in encounters should now give 20 Fibers, post feedback if it's working | |||
* You can now gather resources also when overweighted | |||
* Disabled Weakness from dying and critically failed First Aid | |||
* Relaxed protection of low level characters on worldmap. Should result in more encounters with players now | |||
* Changed colour of message warning about mobs approaching in encounter to RED | |||
* Caravans will continue their journey after 10 in-game minutes now (30 seconds in game) | |||
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! 02 September 2013 (A) - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* Caravans guard quest requires 9th level now (was bugged, they required 10th) | |||
* Removed CH/INT requirement from Francis in Broken Hills | |||
* Meat delivery quest cooldown removed | |||
* Changed weapons for NCR Bazaar guards | |||
* Iguana Bob should be no longer lootable | |||
* Fixed a bug where reading books would give bonus after skill cap value (no profit from that, though) | |||
* HQ Minerals can now be gathered with Sledgehammer also | |||
* Thieves are shot by guards if they fail to steal | |||
* Fixed a steal exploit | |||
* Fixed spawn locations of Private Mines | |||
* Crafting Healing Powder does no longer require profession and gives 50xp | |||
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! Update Template (Date Here) 2013 - Posted by Kilgore | |||
|- | |||
| GENERAL | |||
* Removed CH/INT requirement from Cathedral shopkeeper in Necropolis | |||
* Added guards at Junktown northern gate | |||
* Junktown gate should be open all times | |||
* Skum Pitt will be no longer closed during the day | |||
* Fixed a nasty bug with Stables map | |||
* Added respawn of caps at traders | |||
* Fixed car repairing via Tools and Super Tool Kit | |||
** Old items might still be bugged, so use new ones to repair cars | |||
* You can now carry weapons safely inside NCR, Junktown, Vault City | |||
* Decreased number of Electronic Parts needed to craft Small Energy Cells to 4 | |||
|} | |} | ||
Revision as of 08:47, 8 November 2013
This is a list of game updates. These are also available here, on the forum.
As the game is developed and updates are implemented, corresponding changes should be edited on this wiki. As such edits are made, editors are encouraged to note which changes have been done by using the Done sign next to updates shown on this page below.
RELOADED
06 November 2013 - Posted by Kilgore |
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04 November 2013 - Posted by Kilgore |
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GENERAL
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30 October 2013 - Posted by Kilgore |
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BALANCE CHANGES
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28 October 2013 - Posted by Kilgore |
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GENERAL
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02 October 2013 - Posted by Kilgore |
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BARTER GROUND REWORKED
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30 September 2013 - Posted by Kilgore |
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GENERAL
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26 September 2013 - Posted by Kilgore |
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GENERAL
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22 September 2013 - Posted by Kilgore |
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GENERAL
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16 September 2013 - Posted by Kilgore |
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GENERAL
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14 September 2013 - Posted by Kilgore |
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GENERAL
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09 September 2013 - Posted by Kilgore |
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GENERAL
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08 September 2013 - Posted by Kilgore |
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GENERAL
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07 September 2013 - Posted by Kilgore |
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GENERAL
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06 September 2013 - Posted by Kilgore |
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GENERAL
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05 September 2013 - Posted by Kilgore |
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GENERAL
As some players reported, traders were constantly filled with rockets, 9mm ammo and materials because of high selling price. Low base price should make them cheaper to buy and also cheaper to sell. Books were removed from bookstores now until we find a use for them, G&B and FA book were confusing and reported many times as a bug. Experience from crafting simple items was lowered in order to make botting not worth it (I hope). An amount of Bottle Caps at traders was lowered a bit, in case you have problems with getting them, you should try other towns. I frequently check stores and some areas have a lot of caps while other, more crowded (like NCR/Hub) have almost none. Move outta these towns and you will be fine. This update might be considered by some as a nerf, but in the long run it should cure the gameplay a bit, I hope. |
04 September 2013 - Posted by Kilgore |
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GENERAL
|
03 September 2013 - Posted by Kilgore |
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GENERAL
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02 September 2013 (C) - Posted by Kilgore |
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GENERAL
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02 September 2013 (B) - Posted by Kilgore |
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GENERAL
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02 September 2013 (A) - Posted by Kilgore |
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GENERAL
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Update Template (Date Here) 2013 - Posted by Kilgore |
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GENERAL
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2238
June 28th, 2012 |
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FIXES:
FEATURES:
CHANGES (WIP):
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