Changelogs: Difference between revisions
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! | ! 01 September 2013 - Posted by Kilgore | ||
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! 07 August 2013 - Posted by Kilgore | |||
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| CHARACTER | |||
* Max nickname length increased from 12 to 16 characters | |||
* Soft level cap at 24, you can gain more experience levels without HP/Perk gain (but with Skill point gain) | |||
** There is no other level cap - not even 99 level cap | |||
* You are able to exceed your Carry Weight (up to 200% CW), but you will be unable to run | |||
* Carry Weight increased for all characters by 20kg | |||
* Odd values of Endurance give additional +1 HP each 2 levels, starting from 2nd level (additional +12 HP) | |||
* Fixed a bug on registration screen where you could register a character with INT=0 or STR/AG>10 | |||
* Added option for female characters to get a green mohawk skin at the barber (animations by: Geras and Yanok) However, not all animations are available: | |||
** Jumpsuit - Basic animations and knife | |||
** Leather Jacket - All animations | |||
** Leather Armor - Basic animations, knife, pistol and SMG | |||
** Metal Armor - Basic animations and SMG | |||
** Other armors can be used also (Combat Armors, Robes, Power Armors) - ofc they have all animations | |||
SKILLS | |||
* Merged Unarmed and Melee Weapons skill into one: Close Combat. The other skill is unused for now, | |||
* Lockpick cooldown decreased from 2 minutes to 15 seconds. | |||
* Decreased Lock complexity for most lockers. They should require max 150% Lockpick now. | |||
* Lockpicking an already lockpicked car will no longer give experience points. | |||
* -50 Sneak penalty for sneaking in bluesuit. | |||
* -150 Sneak penalty for using Heavy weapons (previously -72) | |||
* -100 Sneak penalty for using Rifles (previously -36) | |||
* Increased experience reward for disarming explosives to 150xp (from 50) | |||
* Traps skill scaled down, will have maximum effect at 150% skill | |||
* Fixed disarming of Anti-personnel mines. | |||
* Experience from using First Aid is not gained by characters with level higher than 30. Fast solution, later will be changed with something better. | |||
* Changed experience from dismantled items to 25 + 1% of item base cost. | |||
* Maximum value of some skills was capped as following: | |||
** First Aid, Doctor: 200% | |||
** Outdoorsman: 175% | |||
** Lockpick, Traps, Steal, Barter: 150% | |||
** Science, Repair: 125% | |||
* While capped, skills have maximum effect so for example you will need 125% Repair for same results as previously with 300% Repair. | |||
REPAIR SKILL REWORKED | |||
* Doesn't require another item to repair | |||
* 125% Repair -> 95% chance for successful repair | |||
* Successful maintenance repairs item to max condition, at the same time it decreases max condition by: | |||
** 3-5% if used with Super Tool Kit in active slot | |||
** 8-10% if used with Tool in active slot | |||
** 12-15% if used without additional tools | |||
* Failed maintenance only decreases max condition (as above) | |||
* 5% chance to break your tools | |||
* There is a chance that max condition will not be decreased if you use tools | |||
** Super Tool Kit: 20% chance | |||
** Tool: 10% chance | |||
* No Cooldown | |||
* Added Wrench as an additional tool for repairing | |||
** Less effective than Super Tool Kit but better than Tool | |||
** Will decrease max condition of an item by 6-7% and has 15% chance of perfect repair (no max condition decrease) | |||
* Added Oil Can as rare repair tool | |||
** Only one-use tool | |||
** It will always repair an item perfectly (without max condition loss) | |||
* Perfect repair gives 250 experience points | |||
PERKS | |||
* Increased movement speed gained from Pathfinder perk from 15% to 25% | |||
* Pack Rat was moved to Support Perks and requires only level 6 | |||
** Give by Dangerous Dan in Redding | |||
* Strong Back moved to Support Perks with no change to requirements (Level 6, Endurance 6) | |||
** Given by Francis in Broken Hills | |||
* Dismantler - requires 120% Science (previously 150%) | |||
* Master Thief - requires 125% Steal (previously 150%) | |||
* Mr. Fixit - requires 120% Repair (previously 150%) | |||
* Negotiator - requires 125% Barter (previously 150%) | |||
* Pathfinder - requires 150% Outdoorsman (previously 175%) | |||
* Pickpocket - requires 125% Steal (previously 175%) | |||
* Treasure Hunter - requires 125% Lockpick (previously 150%) | |||
* Increased Hit the Gaps effect from -25% to -50% of target's armor's critical modifiers | |||
* Removed "Best of Bad Lot" support perk, due to changed Repair system it is no longer useful | |||
* Removed Spray And Pray perk for balancing | |||
* Changed Bonus HtH Damage to More HtH Criticals and HtH Criticals to Better HtH Criticals perks | |||
* Last character perk from leveling should be chosen until level 30, or it will be lost (this change was required vs implants) | |||
** There is a warning after level 24 if the perk was not chosen | |||
* Removed Fast Reload perk | |||
* Quick Pockets now reduces reload cost to 1 | |||
* Increased level requirement of Quick Pockets to 6 | |||
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==2238 (wip)== | |||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
! June 28th, 2012 | ! June 28th, 2012 |
Revision as of 09:03, 8 November 2013
This is a list of game updates. These are also available here, on the forum.
As the game is developed and updates are implemented, corresponding changes should be edited on this wiki. As such edits are made, editors are encouraged to note which changes have been done by using the Done sign next to updates shown on this page below.
RELOADED
06 November 2013 - Posted by Kilgore |
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04 November 2013 - Posted by Kilgore |
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GENERAL
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30 October 2013 - Posted by Kilgore |
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BALANCE CHANGES
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28 October 2013 - Posted by Kilgore |
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GENERAL
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02 October 2013 - Posted by Kilgore |
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BARTER GROUND REWORKED
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30 September 2013 - Posted by Kilgore |
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GENERAL
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26 September 2013 - Posted by Kilgore |
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GENERAL
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22 September 2013 - Posted by Kilgore |
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GENERAL
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16 September 2013 - Posted by Kilgore |
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GENERAL
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14 September 2013 - Posted by Kilgore |
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GENERAL
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09 September 2013 - Posted by Kilgore |
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GENERAL
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08 September 2013 - Posted by Kilgore |
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GENERAL
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07 September 2013 - Posted by Kilgore |
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GENERAL
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06 September 2013 - Posted by Kilgore |
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GENERAL
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05 September 2013 - Posted by Kilgore |
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GENERAL
As some players reported, traders were constantly filled with rockets, 9mm ammo and materials because of high selling price. Low base price should make them cheaper to buy and also cheaper to sell. Books were removed from bookstores now until we find a use for them, G&B and FA book were confusing and reported many times as a bug. Experience from crafting simple items was lowered in order to make botting not worth it (I hope). An amount of Bottle Caps at traders was lowered a bit, in case you have problems with getting them, you should try other towns. I frequently check stores and some areas have a lot of caps while other, more crowded (like NCR/Hub) have almost none. Move outta these towns and you will be fine. This update might be considered by some as a nerf, but in the long run it should cure the gameplay a bit, I hope. |
04 September 2013 - Posted by Kilgore |
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GENERAL
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03 September 2013 - Posted by Kilgore |
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GENERAL
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02 September 2013 (C) - Posted by Kilgore |
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GENERAL
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02 September 2013 (B) - Posted by Kilgore |
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GENERAL
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02 September 2013 (A) - Posted by Kilgore |
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GENERAL
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01 September 2013 - Posted by Kilgore |
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GENERAL
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07 August 2013 - Posted by Kilgore |
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CHARACTER
PERKS
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2238 (wip)
June 28th, 2012 |
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FIXES:
FEATURES:
CHANGES (WIP):
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