Changelogs: Difference between revisions
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SKILLS | SKILLS | ||
* Merged Unarmed and Melee Weapons skill into one: Close Combat. The other skill is unused for now | * Merged Unarmed and Melee Weapons skill into one: Close Combat. The other skill is unused for now | ||
* Lockpick cooldown decreased from 2 minutes to 15 seconds | * Lockpick cooldown decreased from 2 minutes to 15 seconds | ||
* Decreased Lock complexity for most lockers. They should require max 150% Lockpick now | * Decreased Lock complexity for most lockers. They should require max 150% Lockpick now | ||
* Lockpicking an already lockpicked car will no longer give experience points | * Lockpicking an already lockpicked car will no longer give experience points | ||
* -50 Sneak penalty for sneaking in bluesuit | * -50 Sneak penalty for sneaking in bluesuit | ||
* -150 Sneak penalty for using Heavy weapons (previously -72) | * -150 Sneak penalty for using Heavy weapons (previously -72) | ||
* -100 Sneak penalty for using Rifles (previously -36) | * -100 Sneak penalty for using Rifles (previously -36) | ||
* Increased experience reward for disarming explosives to 150xp (from 50) | * Increased experience reward for disarming explosives to 150xp (from 50) | ||
* Traps skill scaled down, will have maximum effect at 150% skill | * Traps skill scaled down, will have maximum effect at 150% skill | ||
* Fixed disarming of Anti-personnel mines | * Fixed disarming of Anti-personnel mines | ||
* Experience from using First Aid is not gained by characters with level higher than 30. Fast solution, later will be changed with something better | * Experience from using First Aid is not gained by characters with level higher than 30. Fast solution, later will be changed with something better | ||
* Changed experience from dismantled items to 25 + 1% of item base cost | * Changed experience from dismantled items to 25 + 1% of item base cost | ||
* Maximum value of some skills was capped as following: | * Maximum value of some skills was capped as following: | ||
** First Aid, Doctor: 200% | ** First Aid, Doctor: 200% | ||
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** Lockpick, Traps, Steal, Barter: 150% | ** Lockpick, Traps, Steal, Barter: 150% | ||
** Science, Repair: 125% | ** Science, Repair: 125% | ||
* While capped, skills have maximum effect so for example you will need 125% Repair for same results as previously with 300% Repair | * While capped, skills have maximum effect so for example you will need 125% Repair for same results as previously with 300% Repair | ||
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** It will always repair an item perfectly (without max condition loss) | ** It will always repair an item perfectly (without max condition loss) | ||
* Perfect repair gives 250 experience points | * Perfect repair gives 250 experience points | ||
PERKS | PERKS | ||
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* Quick Pockets now reduces reload cost to 1 | * Quick Pockets now reduces reload cost to 1 | ||
* Increased level requirement of Quick Pockets to 6 | * Increased level requirement of Quick Pockets to 6 | ||
FACTIONS | |||
* Factions can be found by one character | |||
* Old Namecolorizing.txt (2009/2010) with improved functionality | |||
* Added an option to colorize whole factions in Namecolorizing.txt by their number automatically (one line per faction) | |||
* Added ~factionnames command to list all factions and their numbers | |||
* Amount of materials required to build a base was decreased: | |||
** Depot - 250x Firewood (was 1000), 250x Junk (was 500), 15x Metal Parts, 10x Electronic Parts | |||
** Trapper's Camp - 30x Brahmin Hide (was 50), 30x Firewood, 15x Metal Parts, 10x Electronic Parts | |||
** Scrapheap - 350x Junk (was 2000), 50x Metal Parts (was 100), 10x Electronic Parts | |||
** Outpost - 250x Firewood (was 500), 300x Junk (was 1750), 15x Metal Parts, 10x Electronic Parts | |||
* Changed Bunker base price from 500.000 caps to 350.000 | |||
* Bunker base will now spawn between New Reno, Redding and Broken Hills (instead of Necropolis) | |||
QUESTS | |||
* Removed cooldown for Caravan box quest | |||
* Increased reward for Caravan box quest: 250 caps (previously 100 caps) and 300 experience points (previously 50) | |||
* Mira's debt reward changed from 75 to 750 experience points | |||
* Buster's cigarettes reward changed from 30 caps and 80 exp to 300 caps and 800 experience points | |||
* Increased experience for Bunker quest, from 100 and 150 exp to 1000 and 1500 | |||
* Cathedral basement quest now gives 1500xp instead of 150xp, does no longer require Lockpick skill, added few valuable items | |||
* San Francisco subway quest now gives 2500xp instead of 250xp, also added Flamer and Laser pistol, some ammo and few valuable items | |||
* Mutants in Gun Runners Caravan Package quest are again lootable | |||
* Tanker quest is now repeatable after 6-9 hours | |||
* Tanker quest requires 18 level now | |||
* Improved reward for completing "Deliver Message for Elmer" quest: 3000 experience points (previously 500) and Geiger Counter | |||
* Improved reward for completing "Find Lucy for Hernandez" quest: 250/1200/2000 experience points (previously 100/500/1000) | |||
* A Man's Job - improved reward to 8000xp, 6000 Bottle caps, 14mm Pistol, Scout Handbook and 60x 14mm ammo for Slavers and to 8000xp and 3000 Bottle caps for non-slavers | |||
* Howitzer Shells - improved reward from 300xp to 750xp | |||
* Get a Dean's Electronics Book - improved reward from 200xp to 800xp | |||
* Scavenge for Lorraine - improved reward from 50xp to 150xp and 250xp to 1350xp, also ammo from 50x 10mm JHP to 350x 10mm JHP | |||
* Montag's Water Pump - improved reward from 300xp to 900xp | |||
* Therese in LA - improved reward for book to 500xp | |||
* Investigate for the Sad Wife - improved reward from 200xp to 500xp | |||
* Repair Becky's table - improved reward from 300xp and 200 bottle caps to 900exp and 400 bottle caps | |||
* Delivery quest for Becky - increased reward to 650xp and 150caps | |||
* Joining Raiders - added FN FAL HPFA and 100x 7.62mm ammo to reward | |||
* Far Go Scout - improved reward from 200xp and 20 caps to 400xp to 120 caps | |||
* Iguana Pete's Missing Son - increased reward from 500xp and 300 bottle caps to 2000xp and 500 bottle caps | |||
* The Gun Runner Delivery - increased reward to 750xp and Metal Mask Mk II blueprint | |||
* The Wasteland Band - increased reward for every part of the quest, added Scout's Handbook | |||
* Collect the Radscorpion Eggs - increased reward from 250xp and 250xp to 1250xp and 450xp | |||
* The Inoperative Mr Handy Robot - changed blueprint reward from Needler to Super Sledge | |||
* Medical Investigation - increased xp reward from 100xp to 500xp for every station and for finishing quest | |||
* The Vault City Contact - increased reward from 200xp to 400xp | |||
* Make some deal for Whiskey Bob - reward boosted to 750xp and 275 bottle caps | |||
* Get brahmin hides for Balthas - Charisma requirement removed, cooldown lowered to 15 minutes | |||
* Check Orville Wright's contacts - reward is now Speech-based. Kitty will speak with you even if you have 10 EN / AG | |||
* Water the Farmers - reward increased to 150xp, cooldown lowered to 15 minutes | |||
* Meat Delivery from Grisham in Modoc | |||
** Delivery to Mom in Den - 525xp and 225 bottle caps | |||
** Iguana Pete - 750xp and 350 bottle caps | |||
** Miky NCR - 720xp, 320 bottle caps | |||
** John MacRae - 550xp, 320 bottle caps | |||
* Slave run changes: Level 18 required, Cooldown removed, Rewards decreased a bit | |||
CARAVANS | |||
* If no one noticed it before, caravan quest has been added shortly before 2238 was closed, so it's now in game | |||
** Crimson Caravan: Hub->NCR->BH->VC->New Reno | |||
** Far Go Traders: Hub->SF->Redding->Modoc->VC->New Reno | |||
** Van Graffs: Redding->Den->Klamath | |||
** Stockmen's Association: Redding->New Reno->NCR->Junktown->Hub | |||
** Goods'n Go: Gecko->Broken Hills->New Reno->NCR | |||
** Hang Transportation: SF->Adytum->Hub | |||
** Gun Runners: Hub->NCR | |||
* Character level 9 required. The quest should be an easy way to get some money and experience | |||
* Increased reward for caravans - 1500 caps per route (instead of 250), also 150xp * character level | |||
* In case of failure, you can pay 2500 caps to reset caravan quest status | |||
* Maximum number of caravan NPC guards decreased from 9 to 4 | |||
* Caravan guards have higher Hit Points, Perception and weapon skills | |||
* Caravan guards have unlimited ammo | |||
* One of caravan guards will carry Laser Rifle instead of FN FAL | |||
* Rewards for various caravan routes adjusted - based on length and difficulty of route | |||
* Experience gained from caravans is now Reward*Character level/10 | |||
* Caravan leader will now use Plasma Rifle instead of M60 | |||
* Added colorizing of NPC caravan members (green) | |||
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Revision as of 09:14, 8 November 2013
This is a list of game updates. These are also available here, on the forum.
As the game is developed and updates are implemented, corresponding changes should be edited on this wiki. As such edits are made, editors are encouraged to note which changes have been done by using the Done sign next to updates shown on this page below.
RELOADED
06 November 2013 - Posted by Kilgore |
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04 November 2013 - Posted by Kilgore |
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GENERAL
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30 October 2013 - Posted by Kilgore |
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BALANCE CHANGES
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28 October 2013 - Posted by Kilgore |
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GENERAL
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02 October 2013 - Posted by Kilgore |
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BARTER GROUND REWORKED
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30 September 2013 - Posted by Kilgore |
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GENERAL
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26 September 2013 - Posted by Kilgore |
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GENERAL
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22 September 2013 - Posted by Kilgore |
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GENERAL
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16 September 2013 - Posted by Kilgore |
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GENERAL
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14 September 2013 - Posted by Kilgore |
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GENERAL
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09 September 2013 - Posted by Kilgore |
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GENERAL
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08 September 2013 - Posted by Kilgore |
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GENERAL
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07 September 2013 - Posted by Kilgore |
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GENERAL
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06 September 2013 - Posted by Kilgore |
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GENERAL
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05 September 2013 - Posted by Kilgore |
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GENERAL
As some players reported, traders were constantly filled with rockets, 9mm ammo and materials because of high selling price. Low base price should make them cheaper to buy and also cheaper to sell. Books were removed from bookstores now until we find a use for them, G&B and FA book were confusing and reported many times as a bug. Experience from crafting simple items was lowered in order to make botting not worth it (I hope). An amount of Bottle Caps at traders was lowered a bit, in case you have problems with getting them, you should try other towns. I frequently check stores and some areas have a lot of caps while other, more crowded (like NCR/Hub) have almost none. Move outta these towns and you will be fine. This update might be considered by some as a nerf, but in the long run it should cure the gameplay a bit, I hope. |
04 September 2013 - Posted by Kilgore |
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GENERAL
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03 September 2013 - Posted by Kilgore |
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GENERAL
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02 September 2013 (C) - Posted by Kilgore |
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GENERAL
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02 September 2013 (B) - Posted by Kilgore |
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GENERAL
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02 September 2013 (A) - Posted by Kilgore |
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GENERAL
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01 September 2013 - Posted by Kilgore |
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GENERAL
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07 August 2013 - Posted by Kilgore |
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CHARACTER
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2238 (wip)
June 28th, 2012 |
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FIXES:
FEATURES:
CHANGES (WIP):
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