Changelogs: Difference between revisions

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! 07 August 2013 - Posted by Kilgore
! [http://forum.fonline-reloaded.net/index.php?topic=2 07 August 2013] - Posted by Kilgore
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Revision as of 09:30, 8 November 2013

This is a list of game updates. These are also available here, on the forum.

As the game is developed and updates are implemented, corresponding changes should be edited on this wiki. As such edits are made, editors are encouraged to note which changes have been done by using the Done sign next to updates shown on this page below.

RELOADED

06 November 2013 - Posted by Kilgore
  • Grenade Pistol damage increased to 35-60
  • Grenade Launcher damage increased to 50-90
  • Changed graphics of Hypo
  • Micky in Broken Hills will talk also with idiots
  • Fixed a bug where caravan guards would spawn injured
  • Fixed a bug with plastic explosives
  • Fixed a bug where Magneto-Laser Pistol didn't require MFT System
04 November 2013 - Posted by Kilgore
GENERAL
  • Stat check added to mercs and slaves
  • Reputation reset at Cathedral should now remove also Childkiller and Grave Digger status
  • New player faction names added
  • Dialogue and item description fixes
  • Added exit grid near tanker in San Francisco
  • New weapon added: FN 69A1 Grenade Pistol, for now available only inside Hinkley for testing
  • New weapon added: M72 Grenade Launcher, for now available only inside Hinkley for testing
  • Combat Armor added to Hinkley (and Brotherhood Armor removed from there)
  • Slug/Flechette shotgun ammo added to Hinkley
  • Shotgun Slug/Flechette ammo adjusted by -5% of DR bypass each
  • Shotgun EMP ammo added to crafting table and traders
  • Green, White and Orange flares added to encounter lockers and caves
  • .44 JHP ammo changed from DR Mod 50 to 20 and Dmg Mod 3/1 to 2/1
  • .44 FMJ ammo changed from Dmg Mod 1/1 to 4/3
  • Increased range of Plasma Pistol and Plasma Pistol (Ext.Cap.) from 20 to 32
  • Increased range of YK32 Pulse Pistol from 15 to 30 and damage from 32-46 to 35-50
  • Increased range of YK42B Pulse Rifle from 30 to 45
  • Increased range of Alien Blaster from 10 to 28 and changed damage from 30-90 to 45-65
  • Increased range of Solar Scorcher from 20 to 32, increased damage 20-60 to 30-45 and damage type from laser to fire


DECREASED PLASMA DR/DT ON HELMETS

  • Combat Helmet DR: 50%->35% DT: 4->3
  • Combat Helmet Mk2 DR: 50%->35% DT: 5->4
  • Enclave Combat Helmet DR: 50%->35% DT: 5->4
  • Brotherhood Helmet DR: 60%->40% DT: 7->5


DECREASED ELECTRO DR/DT ON HELMETS

  • Leather Helmet DR: 30%->15%
  • Combat Leather Helmet DR: 30%->15%
  • Leather Armor Helmet DR: 30%->15%
  • Leather Armor Helmet Mk II DR: 40%->20%
  • Combat Helmet DR: 50%->30%
  • Combat Helmet Mk II DR: 55%->35%
  • Brotherhood Helmet DR: 60%->35% DT: 6->4
  • Power Helmet DT: 12->6
  • Hardened Power Helmet DT: 13->7


NOTES

  • Pyromaniac perk will be reworked later
  • Run Updater to obtain new item graphics (refreshed reloaded001.zip file)
  • If you don't have the updater yet, get this Updater.exe and put it inside your client directory
    • Updater server: play.fonline-reloaded.net
    • Port: 4040
30 October 2013 - Posted by Kilgore
BALANCE CHANGES
  • Decreased range of Pancor Jackhammer from 30 to 25
  • Increased burst of LSW from 3 to 5 rounds, decreased base cost of single shot and burst by 1
  • Decreased base cost of Bozar single shot and burst by 1
  • Changed shotgun Flechette shells: DR Mod from -50 to -45, AC Mod from -25 to -40
  • Changed shotgun Slug shells: DR Mod from -35 to -25


FEATURES AND BUGFIXES

  • Added an option to see statistics of companion - his current level, experience, SPECIAL and best skill - via dialogue
  • Added an option to equip companion with Enclave Combat Helmet
  • Fixed a bug where a lock would not disappear after using on car
  • Faction armors (Enclave CA, Brotherhood Armor etc.) should no longer cause kill on sight in certain locations
28 October 2013 - Posted by Kilgore
GENERAL
  • Increased price of Private mine from 70.000 to 100.000
  • Private mines now expire after one week and generate resource veins less frequently
  • To share location of a private mine, simply lead someone there
  • Maximum bank interest rate decreased to 0.5%
  • Decreased price of upgrades and other minor stuff
  • Barter book added to various random lockers
  • Combat Armor Mk II added to TC lockers with 10% chance
  • Removed blueprints from traders
  • Blueprints are now available for caps via dialogue option:
    • Armors - Rondo
    • Drugs - Renesco
    • Medical stuff - Dr Jubilee
    • Explosives - Zaius
    • Small Guns & Big Guns - Jacob
    • Energy Weapons - Ralph
  • FN FAL HP FA burst damage changed to 15-25
  • Gauss Rifle weapon perk changed from Accurate to Long Range
  • Combat Shotgun, H&K CAWS, Pancor Jackhammer weapon perk changed from Accurate to Penetrate
  • Shotgun range changed to 20, Combat Shotgun and H&K CAWS to 25, Pancor Jackhammer to 30
  • H&K CAWS damage increased from 15-25 to 20-28
  • Increased burst of Combat Shotgun to 4 shells
  • Increased burst of Pancor Jackhammer to 6 shells and ammo capacity to 24
  • Changed Pancor Jackhammer damage from 20-31 to 22-30
  • Increased damage of PPK12 Gauss Pistol from 20-31 to 22-35
  • Increased damage of M72 Gauss Rifle from 25-36 to 30-40
  • Increased damage of Vindicator Minigun from 14-19 to 20-28
  • Changes to Bozar
    • Single shot damage from 45-55 to 50-60
    • Burst damage from 45-55 to 60-70
    • Burst mode range from 35 to 40
    • Decreased single shot base cost from 7 AP to 6 AP
  • Locks can be now used to lock your car if it was lockpicked
    • Works on trunk also
    • Lock's complexity depends on Repair skill of the character that uses it
  • Increased experience from crafting Tesla Armor to 320xp
  • New shotgun ammo added to vendors and crafting table (except EMP ammo, not available yet)
  • Options to craft 500x .223 and 7.62 ammo added to Fixboy
  • Town Control windows in Den and Modoc disabled
  • Town Control windows enabled in Gecko (21.00-22.00) and Klamath (22.00-23.00)
  • Pick all and drop all hotkeys now require 5 Action Points to use, cannot be used while knocked out/dead
  • OOC chat disabled when character is knocked out or dead
  • Sneak disabled for Combat/Metal armor users
  • Weapon in second active slot also counts towards sneak penalty now
  • Rewards from Caravan quests doubled (both exp and caps)
  • Waterpipes added to Barter Ground, faction hideouts, tents and safe houses (wherever they were missing - affects only newly founded/constructed bases)
  • Vertibird landing zones added to bases (affects only newly founded/constructed bases)
  • Changed Light Support Weapon
    • Damage: 22-37
    • Single Shot Range: 45
    • Burst Mode Range: 35
    • Burst Rounds: 3 with no burst spread
    • Ammo Capacity: 30
    • Single Shot: base 6 AP
    • Burst Mode: base 7 AP
    • Strength requirement: 6
    • Perk: Long Range


DECREASED DAMAGE RESISTANCE AND THRESHOLD TO LASER

  • Metal Mask DR 75% -> 50%, DT 6 -> 4
  • Metal Mask Mk II DR 80% -> 55%, DT 7 -> 5
  • Combat Helmet DR 60% -> 35%, DT 8 -> 5
  • Combat Helmet Mk II DR 65% -> 40%, DT 9 -> 6
  • Brotherhood Helmet DR 70% -> 45%, DT 8 -> 5
  • Enclave Combat Helmet DR 65% -> 40%, DT 9 -> 6


ADDED NEW SHOTGUN AMMO TYPES

  • Slug ammunition: AC Mod -10, DR Mod -35%, DMG Mod 1/1
  • Flechette ammunition: AC Mod -25, DR Mod -50%, DMG Mod 3/4
  • EMP ammunition: very effective vs robots, causes no dmg to other targets. Not yet available for players, needs more testing


NOTES

  • In order to download new graphics files for shotgun ammo, put Updater.exe inside your client directory, then use it
    • Updater server: play.fonline-reloaded.net
    • Port: 4040
02 October 2013 - Posted by Kilgore
BARTER GROUND REWORKED
  • Added an FLC agent
  • Added a parking lot for all types of vehicles and Vertibird
  • Lockpick disabled inside the location


IMPORTANT

  • Lockpicked cars can be easily stolen from there, so use only cars with locks
  • Cars that are left there by their owners might get removed, so remember to take them out of there when you've finished trading
30 September 2013 - Posted by Kilgore
GENERAL
  • Fixed a bug with Hinkley spawn on barrels map (by cirn0, thanks)
  • Decreased price of Extended Capacitor Battery
  • NERFED damage of Minigun and Avenger Minigun from 13-16 to 12-15
  • Increased .223 Pistol dmg from 25-35 to 30-40
  • Added new faction names requested by players
26 September 2013 - Posted by Kilgore
GENERAL
  • Fixed a bug preventing from encountering other players on worldmap
  • Repairing generator in Sierra Army Depot should be possible now
  • Reverted Plasma and Turbo Plasma Rifle weapon perks
22 September 2013 - Posted by Kilgore
GENERAL
  • Removed TC window from Redding and Broken Hills - they can be now captured at any time
  • Added TC window to Modoc (21.00-22.00)
  • Added TC window to Den (22.00-23.00)
  • Guards from Den removed
  • Decreased price of some blueprints for easier access to them at traders
  • Item transfers with mercenaries are now free (only newly recruited)
  • Removed Pashtshuurs vs Enclave encounters
  • Added an option to reset all of your reputations to 0 for 5000 bottle caps (at Cathedral)
  • Keri in Hub is no longer so hostile
  • Removed INT requirement from Smitty in Den
  • You can now buy Empty Jet Canisters from Jules in New Reno
  • Added an option to craft 500x 10mm AP/JHP ammo
  • Added additional weapons and ammo for Hinkley battles (by cirn0)
  • Fixed a bug with One Hander adding +5 damage when using two-handed weapons
  • Removed the requirement of carrying a Crowbar for certain Special Encounters
  • Increased Laser Rifle and Laser Rifle (Ext. Cap.) damage from 40-60 to 50-60
  • Increased Plasma Rifle damage from 30-60 to 45-60
  • Changed Plasma Rifle perk from Long Range to Penetrate
  • Increased Turbo Plasma Rifle damage from 35-70 to 50-70
  • Changed Turbo Plasma Rifle perk from Long Range to Penetrate
  • Avenger Minigun now shoots 40 bullets instead of 30
  • Increased Minigun damage from 11-14 to 13-16
  • Decreased AP cost of .223 Pistol by 1
  • Changed Dynacord damage from 40-75 to 60-100 and decreased AP cost to 5
  • Increased H&K P90c magazine from 45 to 60
  • Increased H&K P90c damage from 13-19 to 15-25
  • Caravans should no longer fall into TB encounters - needs testing
  • Bug with fast NPCs in Real-time should be fixed - needs testing also
  • Small change for better performance of the game server
16 September 2013 - Posted by Kilgore
GENERAL
  • Fast TB modification by wladimiiir (increased NPC speed in Turn-Based combat)
  • First aid and Doctor now available in Turn-based mode
  • Changed eyeshots/headshots in critical table (slight boost)
  • Increased max number of militia from 4 to 6 in each town
  • Decreased AP cost of Sniper Rifle single shot by 1 AP
  • Tobacco Plants now can't be moved
  • Decreased base price of Good Metal Parts
14 September 2013 - Posted by Kilgore
GENERAL
  • Removed the option to buy militia
  • One militia NPC will be spawned every 30 minutes (up to 4)
  • Broken Hills TC window moved from 19.00-20.00 to 22.00-23.00, should bring more action
  • Fixed some evil text in dialogue of Klamath leader
  • Tattoos are always visible
09 September 2013 - Posted by Kilgore
GENERAL
  • Reduced Rad-X base price by 1/3
  • Added 2x Xander Root to Rad-X recipe
  • Added some materials to XL70E3 recipe
  • Sneak is switched off when using Pickup All hotkey
  • Pickup All hotkey disabled when there is a critter in adjacent hexes
  • Blocked animation when using Pickup All/Drop All
08 September 2013 - Posted by Kilgore
GENERAL
  • Boosted XP gained from killing NPCs in encounters up to 2-3x
  • Finding car wrecks and FCC inside of them should be much easier now and LK independant
  • Wrench can now be used to repair cars
  • Super Sledge blueprint was added to traders.
07 September 2013 - Posted by Kilgore
GENERAL
  • Super Sledge added to traders
  • Removed critters from private mines for now (was bugged). Will affect only new private mines
  • Encounter rate increased globally by 20%
  • Reverted minimum damage of Rocket Launcher from 65 to 49
  • Added Bounty Hunters near San Francisco
  • Removed INT check from Redding Doctor
  • Special encounters should be more difficult to find now
  • Players are able to use Vertibird now
  • Fixed key spawn in a Special Encounter with Vertibird
  • Gathering Electronic Parts should be now easier (increased capacity etc.)
  • Changed HQ Electronic Parts scavenged from some computers to typical Electronic Parts
  • Fixed a bug that name of crafter would not show up after upgrading the weapon
  • Increased capacity of crafted containers. Might work only for newly crafted containers
  • Decreased AP cost of Super Stimpak use from 6 to 5


WORK IN PROGRESS

  • Changed the Critical Table
  • Added healing of knockout effect with Doctor skill for testing. (Bugged currently will be fixed later)
  • Changed XL70E3 magazine capacity from 48 to 45, increased burst from 12 to 15 for testing
  • Changed P90c magazine capacity from 36 to 45, increased burst from 12 to 15 for testing
06 September 2013 - Posted by Kilgore
GENERAL
  • Town Control enabled in all towns. See initial changelog for details
  • Militia limit currently set to 4 for balancing early game. In few days will be increased to 6, then to 8
05 September 2013 - Posted by Kilgore
GENERAL
  • Decreased price of Explosive Rockets, 9mm ball and some materials
  • Guns & Bullets and First Aid books removed from bookstores
  • The message about other players in zone was made more clear
  • Fixed info in requesthelp message
  • Decreased experience from crafting 1-ingredient items: Sharpened Pole, Rope
  • Added 1 junk to 9mm ball and Explosive Rocket recipes
  • Fixed blueprint received from Junktown Mr Handy quest, should now give Super Sledge blueprint instead of Minigun
  • Lowered complexity of disarming bear traps
  • Adjusted bottle caps spawned at traders when they have low number of them


NOTES

  • Town Control will start from tomorrow (Friday), 5.00 PM server time.
    • Initial militia limit will be set to 4 for all towns.


COMMENTS

As some players reported, traders were constantly filled with rockets, 9mm ammo and materials because of high selling price. Low base price should make them cheaper to buy and also cheaper to sell. Books were removed from bookstores now until we find a use for them, G&B and FA book were confusing and reported many times as a bug. Experience from crafting simple items was lowered in order to make botting not worth it (I hope). An amount of Bottle Caps at traders was lowered a bit, in case you have problems with getting them, you should try other towns. I frequently check stores and some areas have a lot of caps while other, more crowded (like NCR/Hub) have almost none. Move outta these towns and you will be fine. This update might be considered by some as a nerf, but in the long run it should cure the gameplay a bit, I hope.

04 September 2013 - Posted by Kilgore
GENERAL
  • Increased amount of gathering items in encounters (junk etc.)
  • Added an option to barber to get default female skin again
  • Testing another low-level chars protection system
    • Characters lower than 10 level are HARDER to encounter (lower level = less chance to encounter, minimum 10%)
  • Added a Crowbar to Hospital special encounter
03 September 2013 - Posted by Kilgore
GENERAL
  • Removed mines in encounters with footlockers, only bear traps stay there. Mines can be found in lockers
  • Removed warning when traveling only with a companion (post if it works)
02 September 2013 (C) - Posted by Kilgore
GENERAL
  • Adjusted reinforcements for testing
  • Removed protection of low level characters on worldmap for testing, give some feedback about it
  • Fixed repair bug that could sometimes make items disappear
  • New faction names added
  • Added "myself" option to namecolorizing to colour your characters, you can use this example:
    • > myself NameGreen ContourGreen
    • Adding the line above to your Namecolorizing.txt file should color your character green
02 September 2013 (B) - Posted by Kilgore
GENERAL
  • Fixed dialogue bug in Caravan Box questgivers, Francis in BH
  • Removed INT requirement from Rondo in NCR
  • An attempt to fix Vortis vs Rangers war
  • Disassembling item should be more effective now, post feedback
  • Fixed bug with CTRL+G and gathering junk and other resources. Still, you will need to use G or click via mouse to gather Xander Roots, Broc Flowers (from Plants) and Flint
  • Fiber plants in encounters should now give 20 Fibers, post feedback if it's working
  • You can now gather resources also when overweighted
  • Disabled Weakness from dying and critically failed First Aid
  • Relaxed protection of low level characters on worldmap. Should result in more encounters with players now
  • Changed colour of message warning about mobs approaching in encounter to RED
  • Caravans will continue their journey after 10 in-game minutes now (30 seconds in game)
02 September 2013 (A) - Posted by Kilgore
GENERAL
  • Caravans guard quest requires 9th level now (was bugged, they required 10th)
  • Removed CH/INT requirement from Francis in Broken Hills
  • Meat delivery quest cooldown removed
  • Changed weapons for NCR Bazaar guards
  • Iguana Bob should be no longer lootable
  • Fixed a bug where reading books would give bonus after skill cap value (no profit from that, though)
  • HQ Minerals can now be gathered with Sledgehammer also
  • Thieves are shot by guards if they fail to steal
  • Fixed a steal exploit
  • Fixed spawn locations of Private Mines
  • Crafting Healing Powder does no longer require profession and gives 50xp
01 September 2013 - Posted by Kilgore
GENERAL
  • Removed CH/INT requirement from Cathedral shopkeeper in Necropolis
  • Added guards at Junktown northern gate
  • Junktown gate should be open all times
  • Skum Pitt will be no longer closed during the day
  • Fixed a nasty bug with Stables map
  • Added respawn of caps at traders
  • Fixed car repairing via Tools and Super Tool Kit
    • Old items might still be bugged, so use new ones to repair cars
  • You can now carry weapons safely inside NCR, Junktown, Vault City
  • Decreased number of Electronic Parts needed to craft Small Energy Cells to 4
07 August 2013 - Posted by Kilgore
CHARACTER
  • Max nickname length increased from 12 to 16 characters
  • Soft level cap at 24, you can gain more experience levels without HP/Perk gain (but with Skill point gain)
    • There is no other level cap - not even 99 level cap
  • You are able to exceed your Carry Weight (up to 200% CW), but you will be unable to run
  • Carry Weight increased for all characters by 20kg
  • Odd values of Endurance give additional +1 HP each 2 levels, starting from 2nd level (additional +12 HP)
  • Fixed a bug on registration screen where you could register a character with INT=0 or STR/AG>10
  • Added option for female characters to get a green mohawk skin at the barber (animations by: Geras and Yanok) However, not all animations are available:
    • Jumpsuit - Basic animations and knife
    • Leather Jacket - All animations
    • Leather Armor - Basic animations, knife, pistol and SMG
    • Metal Armor - Basic animations and SMG
    • Other armors can be used also (Combat Armors, Robes, Power Armors) - ofc they have all animations


SKILLS

  • Merged Unarmed and Melee Weapons skill into one: Close Combat. The other skill is unused for now
  • Lockpick cooldown decreased from 2 minutes to 15 seconds
  • Decreased Lock complexity for most lockers. They should require max 150% Lockpick now
  • Lockpicking an already lockpicked car will no longer give experience points
  • -50 Sneak penalty for sneaking in bluesuit
  • -150 Sneak penalty for using Heavy weapons (previously -72)
  • -100 Sneak penalty for using Rifles (previously -36)
  • Increased experience reward for disarming explosives to 150xp (from 50)
  • Traps skill scaled down, will have maximum effect at 150% skill
  • Fixed disarming of Anti-personnel mines
  • Experience from using First Aid is not gained by characters with level higher than 30. Fast solution, later will be changed with something better
  • Changed experience from dismantled items to 25 + 1% of item base cost
  • Maximum value of some skills was capped as following:
    • First Aid, Doctor: 200%
    • Outdoorsman: 175%
    • Lockpick, Traps, Steal, Barter: 150%
    • Science, Repair: 125%
  • While capped, skills have maximum effect so for example you will need 125% Repair for same results as previously with 300% Repair


REPAIR SKILL REWORKED

  • Doesn't require another item to repair
  • 125% Repair -> 95% chance for successful repair
  • Successful maintenance repairs item to max condition, at the same time it decreases max condition by:
    • 3-5% if used with Super Tool Kit in active slot
    • 8-10% if used with Tool in active slot
    • 12-15% if used without additional tools
  • Failed maintenance only decreases max condition (as above)
  • 5% chance to break your tools
  • There is a chance that max condition will not be decreased if you use tools
    • Super Tool Kit: 20% chance
    • Tool: 10% chance
  • No Cooldown
  • Added Wrench as an additional tool for repairing
    • Less effective than Super Tool Kit but better than Tool
    • Will decrease max condition of an item by 6-7% and has 15% chance of perfect repair (no max condition decrease)
  • Added Oil Can as rare repair tool
    • Only one-use tool
    • It will always repair an item perfectly (without max condition loss)
  • Perfect repair gives 250 experience points


PERKS

  • Increased movement speed gained from Pathfinder perk from 15% to 25%
  • Pack Rat was moved to Support Perks and requires only level 6
    • Give by Dangerous Dan in Redding
  • Strong Back moved to Support Perks with no change to requirements (Level 6, Endurance 6)
    • Given by Francis in Broken Hills
  • Dismantler - requires 120% Science (previously 150%)
  • Master Thief - requires 125% Steal (previously 150%)
  • Mr. Fixit - requires 120% Repair (previously 150%)
  • Negotiator - requires 125% Barter (previously 150%)
  • Pathfinder - requires 150% Outdoorsman (previously 175%)
  • Pickpocket - requires 125% Steal (previously 175%)
  • Treasure Hunter - requires 125% Lockpick (previously 150%)
  • Increased Hit the Gaps effect from -25% to -50% of target's armor's critical modifiers
  • Removed "Best of Bad Lot" support perk, due to changed Repair system it is no longer useful
  • Removed Spray And Pray perk for balancing
  • Changed Bonus HtH Damage to More HtH Criticals and HtH Criticals to Better HtH Criticals perks
  • Last character perk from leveling should be chosen until level 30, or it will be lost (this change was required vs implants)
    • There is a warning after level 24 if the perk was not chosen
  • Removed Fast Reload perk
  • Quick Pockets now reduces reload cost to 1
  • Increased level requirement of Quick Pockets to 6


FACTIONS

  • Factions can be found by one character
  • Old Namecolorizing.txt (2009/2010) with improved functionality
  • Added an option to colorize whole factions in Namecolorizing.txt by their number automatically (one line per faction)
  • Added ~factionnames command to list all factions and their numbers
  • Amount of materials required to build a base was decreased:
    • Depot - 250x Firewood (was 1000), 250x Junk (was 500), 15x Metal Parts, 10x Electronic Parts
    • Trapper's Camp - 30x Brahmin Hide (was 50), 30x Firewood, 15x Metal Parts, 10x Electronic Parts
    • Scrapheap - 350x Junk (was 2000), 50x Metal Parts (was 100), 10x Electronic Parts
    • Outpost - 250x Firewood (was 500), 300x Junk (was 1750), 15x Metal Parts, 10x Electronic Parts
  • Changed Bunker base price from 500.000 caps to 350.000
  • Bunker base will now spawn between New Reno, Redding and Broken Hills (instead of Necropolis)


QUESTS

  • Removed cooldown for Caravan box quest
  • Increased reward for Caravan box quest: 250 caps (previously 100 caps) and 300 experience points (previously 50)
  • Mira's debt reward changed from 75 to 750 experience points
  • Buster's cigarettes reward changed from 30 caps and 80 exp to 300 caps and 800 experience points
  • Increased experience for Bunker quest, from 100 and 150 exp to 1000 and 1500
  • Cathedral basement quest now gives 1500xp instead of 150xp, does no longer require Lockpick skill, added few valuable items
  • San Francisco subway quest now gives 2500xp instead of 250xp, also added Flamer and Laser pistol, some ammo and few valuable items
  • Mutants in Gun Runners Caravan Package quest are again lootable
  • Tanker quest is now repeatable after 6-9 hours
  • Tanker quest requires 18 level now
  • Improved reward for completing "Deliver Message for Elmer" quest: 3000 experience points (previously 500) and Geiger Counter
  • Improved reward for completing "Find Lucy for Hernandez" quest: 250/1200/2000 experience points (previously 100/500/1000)
  • A Man's Job - improved reward to 8000xp, 6000 Bottle caps, 14mm Pistol, Scout Handbook and 60x 14mm ammo for Slavers and to 8000xp and 3000 Bottle caps for non-slavers
  • Howitzer Shells - improved reward from 300xp to 750xp
  • Get a Dean's Electronics Book - improved reward from 200xp to 800xp
  • Scavenge for Lorraine - improved reward from 50xp to 150xp and 250xp to 1350xp, also ammo from 50x 10mm JHP to 350x 10mm JHP
  • Montag's Water Pump - improved reward from 300xp to 900xp
  • Therese in LA - improved reward for book to 500xp
  • Investigate for the Sad Wife - improved reward from 200xp to 500xp
  • Repair Becky's table - improved reward from 300xp and 200 bottle caps to 900exp and 400 bottle caps
  • Delivery quest for Becky - increased reward to 650xp and 150caps
  • Joining Raiders - added FN FAL HPFA and 100x 7.62mm ammo to reward
  • Far Go Scout - improved reward from 200xp and 20 caps to 400xp to 120 caps
  • Iguana Pete's Missing Son - increased reward from 500xp and 300 bottle caps to 2000xp and 500 bottle caps
  • The Gun Runner Delivery - increased reward to 750xp and Metal Mask Mk II blueprint
  • The Wasteland Band - increased reward for every part of the quest, added Scout's Handbook
  • Collect the Radscorpion Eggs - increased reward from 250xp and 250xp to 1250xp and 450xp
  • The Inoperative Mr Handy Robot - changed blueprint reward from Needler to Super Sledge
  • Medical Investigation - increased xp reward from 100xp to 500xp for every station and for finishing quest
  • The Vault City Contact - increased reward from 200xp to 400xp
  • Make some deal for Whiskey Bob - reward boosted to 750xp and 275 bottle caps
  • Get brahmin hides for Balthas - Charisma requirement removed, cooldown lowered to 15 minutes
  • Check Orville Wright's contacts - reward is now Speech-based. Kitty will speak with you even if you have 10 EN / AG
  • Water the Farmers - reward increased to 150xp, cooldown lowered to 15 minutes
  • Meat Delivery from Grisham in Modoc
    • Delivery to Mom in Den - 525xp and 225 bottle caps
    • Iguana Pete - 750xp and 350 bottle caps
    • Miky NCR - 720xp, 320 bottle caps
    • John MacRae - 550xp, 320 bottle caps
  • Slave run changes: Level 18 required, Cooldown removed, Rewards decreased a bit


CARAVANS

  • If no one noticed it before, caravan quest has been added shortly before 2238 was closed, so it's now in game
    • Crimson Caravan: Hub->NCR->BH->VC->New Reno
    • Far Go Traders: Hub->SF->Redding->Modoc->VC->New Reno
    • Van Graffs: Redding->Den->Klamath
    • Stockmen's Association: Redding->New Reno->NCR->Junktown->Hub
    • Goods'n Go: Gecko->Broken Hills->New Reno->NCR
    • Hang Transportation: SF->Adytum->Hub
    • Gun Runners: Hub->NCR
  • Character level 9 required. The quest should be an easy way to get some money and experience
  • Increased reward for caravans - 1500 caps per route (instead of 250), also 150xp * character level
  • In case of failure, you can pay 2500 caps to reset caravan quest status
  • Maximum number of caravan NPC guards decreased from 9 to 4
  • Caravan guards have higher Hit Points, Perception and weapon skills
  • Caravan guards have unlimited ammo
  • One of caravan guards will carry Laser Rifle instead of FN FAL
  • Rewards for various caravan routes adjusted - based on length and difficulty of route
  • Experience gained from caravans is now Reward*Character level/10
  • Caravan leader will now use Plasma Rifle instead of M60
  • Added colorizing of NPC caravan members (green)

2238 (wip)

June 28th, 2012
FIXES:
  • Silent Death works with 14mm and .223 pistols
  • Kamikaze now reduces Damage Resistances instead of Damage Thresholds
  • Bear trap graphics
  • Stability and performence fixes
  • Fibers visible in field of view only
  • VTDB should save characters data correctly now
  • Browsing in faction terminals
  • Metzger slave run locations should no longer disappear prematurely
  • Toxic Caves elevator
  • Extended some maps near specific entrances that would lock the client's vision
  • Patched ghost wall holes in certain maps
  • FOV and weapon range contours should be displayed correctly. Also see the fog of war (Features)
  • Many dialogs errors
  • Minor stuff

FEATURES:

  • Added the display of fog of war (shadow over the area outside FOV)
    • to enable it, bind it to a hotkey using 2238 config tool. Use the hotkey to toggle its display in game
    • to change the fog color, add the following string to FOnline2238.cfg in [2238] section: FogColor = R G B A where R, G, B and A range from 0 to 255. There might be a slight difference between FOV contours and the fog of war boundary due to different drawing methods * no need to report that unless the difference is big
  • A new repeatable quest, talk to Martin at Westin's Ranch

CHANGES (WIP):

  • Gun Runners courier quest: box is removed after succesful lockpick
  • Right between the eyes mow reduces Helmet Anti Crit Modifier by 50% instead of 25%
  • Helmet Anti Crit Modifiers doubled
  • Adrenaline Rush increases Damage Resistances by 15, 10, 5 and Damage Thresholds by 3, 2, 1 when current HP is below (or equal to) 25%, 50% and 75% of total HP respectively. This is not cumulative
  • Removed cap for Armor Class
  • Updated the base config tool. Changed FixedFPS setting behaviour: negative values disable fixed fps rate and instead work like old GameSleep (value taken negative, i.e. FixedFPS=-5 is equivalent to old GameSleep=5). Using negative values can greatly increase the performance on older machines, be sure to check it out. If in doubt, start with values around -2. Remeber that FixedFPS setting is ignored when you enable VSync
  • Armour condition drops by half on violent death (instad of flat 75p%) decrease
  • Changed Gunrunners Courier Job: Decreased reputation needed to enter the faction to 900. Added limit of max. 1000 reputation being possible to gain from doing the job
  • Increased damage and clip size for XL70E3
  • Minor resistance modifier increase for JHP ammo
  • Advanced materials crafting batches
  • Adjusted critical hit tables