Changelogs

From FOnline: Reloaded Wiki
Revision as of 08:27, 8 November 2013 by Henry (talk | contribs)
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This is a list of game updates. These are also available here, on the forum.

As the game is developed and updates are implemented, corresponding changes should be edited on this wiki. As such edits are made, editors are encouraged to note which changes have been done by using the Done sign next to updates shown on this page below.

RELOADED

06 November 2013 - Posted by Kilgore
  • Grenade Pistol damage increased to 35-60
  • Grenade Launcher damage increased to 50-90
  • Changed graphics of Hypo
  • Micky in Broken Hills will talk also with idiots
  • Fixed a bug where caravan guards would spawn injured
  • Fixed a bug with plastic explosives
  • Fixed a bug where Magneto-Laser Pistol didn't require MFT System
04 November 2013 - Posted by Kilgore
GENERAL
  • Stat check added to mercs and slaves
  • Reputation reset at Cathedral should now remove also Childkiller and Grave Digger status
  • New player faction names added
  • Dialogue and item description fixes
  • Added exit grid near tanker in San Francisco
  • New weapon added: FN 69A1 Grenade Pistol, for now available only inside Hinkley for testing
  • New weapon added: M72 Grenade Launcher, for now available only inside Hinkley for testing
  • Combat Armor added to Hinkley (and Brotherhood Armor removed from there)
  • Slug/Flechette shotgun ammo added to Hinkley
  • Shotgun Slug/Flechette ammo adjusted by -5% of DR bypass each
  • Shotgun EMP ammo added to crafting table and traders
  • Green, White and Orange flares added to encounter lockers and caves
  • .44 JHP ammo changed from DR Mod 50 to 20 and Dmg Mod 3/1 to 2/1
  • .44 FMJ ammo changed from Dmg Mod 1/1 to 4/3
  • Increased range of Plasma Pistol and Plasma Pistol (Ext.Cap.) from 20 to 32
  • Increased range of YK32 Pulse Pistol from 15 to 30 and damage from 32-46 to 35-50
  • Increased range of YK42B Pulse Rifle from 30 to 45
  • Increased range of Alien Blaster from 10 to 28 and changed damage from 30-90 to 45-65
  • Increased range of Solar Scorcher from 20 to 32, increased damage 20-60 to 30-45 and damage type from laser to fire


DECREASED PLASMA DR/DT ON HELMETS

  • Combat Helmet DR: 50%->35% DT: 4->3
  • Combat Helmet Mk2 DR: 50%->35% DT: 5->4
  • Enclave Combat Helmet DR: 50%->35% DT: 5->4
  • Brotherhood Helmet DR: 60%->40% DT: 7->5


DECREASED ELECTRO DR/DT ON HELMETS

  • Leather Helmet DR: 30%->15%
  • Combat Leather Helmet DR: 30%->15%
  • Leather Armor Helmet DR: 30%->15%
  • Leather Armor Helmet Mk II DR: 40%->20%
  • Combat Helmet DR: 50%->30%
  • Combat Helmet Mk II DR: 55%->35%
  • Brotherhood Helmet DR: 60%->35% DT: 6->4
  • Power Helmet DT: 12->6
  • Hardened Power Helmet DT: 13->7


NOTES

  • Pyromaniac perk will be reworked later
  • Run Updater to obtain new item graphics (refreshed reloaded001.zip file)
  • If you don't have the updater yet, get this Updater.exe and put it inside your client directory
    • Updater server: play.fonline-reloaded.net
    • Port: 4040
30 October 2013 - Posted by Kilgore
BALANCE CHANGES
  • Decreased range of Pancor Jackhammer from 30 to 25
  • Increased burst of LSW from 3 to 5 rounds, decreased base cost of single shot and burst by 1
  • Decreased base cost of Bozar single shot and burst by 1
  • Changed shotgun Flechette shells: DR Mod from -50 to -45, AC Mod from -25 to -40
  • Changed shotgun Slug shells: DR Mod from -35 to -25


FEATURES AND BUGFIXES

  • Added an option to see statistics of companion - his current level, experience, SPECIAL and best skill - via dialogue
  • Added an option to equip companion with Enclave Combat Helmet
  • Fixed a bug where a lock would not disappear after using on car
  • Faction armors (Enclave CA, Brotherhood Armor etc.) should no longer cause kill on sight in certain locations
28 October 2013 - Posted by Kilgore
GENERAL
  • Increased price of Private mine from 70.000 to 100.000
  • Private mines now expire after one week and generate resource veins less frequently
  • To share location of a private mine, simply lead someone there
  • Maximum bank interest rate decreased to 0.5%
  • Decreased price of upgrades and other minor stuff
  • Barter book added to various random lockers
  • Combat Armor Mk II added to TC lockers with 10% chance
  • Removed blueprints from traders
  • Blueprints are now available for caps via dialogue option:
    • Armors - Rondo
    • Drugs - Renesco
    • Medical stuff - Dr Jubilee
    • Explosives - Zaius
    • Small Guns & Big Guns - Jacob
    • Energy Weapons - Ralph
  • FN FAL HP FA burst damage changed to 15-25
  • Gauss Rifle weapon perk changed from Accurate to Long Range
  • Combat Shotgun, H&K CAWS, Pancor Jackhammer weapon perk changed from Accurate to Penetrate
  • Shotgun range changed to 20, Combat Shotgun and H&K CAWS to 25, Pancor Jackhammer to 30
  • H&K CAWS damage increased from 15-25 to 20-28
  • Increased burst of Combat Shotgun to 4 shells
  • Increased burst of Pancor Jackhammer to 6 shells and ammo capacity to 24
  • Changed Pancor Jackhammer damage from 20-31 to 22-30
  • Increased damage of PPK12 Gauss Pistol from 20-31 to 22-35
  • Increased damage of M72 Gauss Rifle from 25-36 to 30-40
  • Increased damage of Vindicator Minigun from 14-19 to 20-28
  • Changes to Bozar
    • Single shot damage from 45-55 to 50-60
    • Burst damage from 45-55 to 60-70
    • Burst mode range from 35 to 40
    • Decreased single shot base cost from 7 AP to 6 AP
  • Locks can be now used to lock your car if it was lockpicked
    • Works on trunk also
    • Lock's complexity depends on Repair skill of the character that uses it
  • Increased experience from crafting Tesla Armor to 320xp
  • New shotgun ammo added to vendors and crafting table (except EMP ammo, not available yet)
  • Options to craft 500x .223 and 7.62 ammo added to Fixboy
  • Town Control windows in Den and Modoc disabled
  • Town Control windows enabled in Gecko (21.00-22.00) and Klamath (22.00-23.00)
  • Pick all and drop all hotkeys now require 5 Action Points to use, cannot be used while knocked out/dead
  • OOC chat disabled when character is knocked out or dead
  • Sneak disabled for Combat/Metal armor users
  • Weapon in second active slot also counts towards sneak penalty now
  • Rewards from Caravan quests doubled (both exp and caps)
  • Waterpipes added to Barter Ground, faction hideouts, tents and safe houses (wherever they were missing - affects only newly founded/constructed bases)
  • Vertibird landing zones added to bases (affects only newly founded/constructed bases)
  • Changed Light Support Weapon
    • Damage: 22-37
    • Single Shot Range: 45
    • Burst Mode Range: 35
    • Burst Rounds: 3 with no burst spread
    • Ammo Capacity: 30
    • Single Shot: base 6 AP
    • Burst Mode: base 7 AP
    • Strength requirement: 6
    • Perk: Long Range


DECREASED DAMAGE RESISTANCE AND THRESHOLD TO LASER

  • Metal Mask DR 75% -> 50%, DT 6 -> 4
  • Metal Mask Mk II DR 80% -> 55%, DT 7 -> 5
  • Combat Helmet DR 60% -> 35%, DT 8 -> 5
  • Combat Helmet Mk II DR 65% -> 40%, DT 9 -> 6
  • Brotherhood Helmet DR 70% -> 45%, DT 8 -> 5
  • Enclave Combat Helmet DR 65% -> 40%, DT 9 -> 6


ADDED NEW SHOTGUN AMMO TYPES

  • Slug ammunition: AC Mod -10, DR Mod -35%, DMG Mod 1/1
  • Flechette ammunition: AC Mod -25, DR Mod -50%, DMG Mod 3/4
  • EMP ammunition: very effective vs robots, causes no dmg to other targets. Not yet available for players, needs more testing


NOTES

  • In order to download new graphics files for shotgun ammo, put Updater.exe inside your client directory, then use it
    • Updater server: play.fonline-reloaded.net
    • Port: 4040
02 October 2013 - Posted by Kilgore
BARTER GROUND REWORKED
  • Added an FLC agent
  • Added a parking lot for all types of vehicles and Vertibird
  • Lockpick disabled inside the location


IMPORTANT

  • Lockpicked cars can be easily stolen from there, so use only cars with locks
  • Cars that are left there by their owners might get removed, so remember to take them out of there when you've finished trading
30 September 2013 - Posted by Kilgore
GENERAL
  • Fixed a bug with Hinkley spawn on barrels map (by cirn0, thanks)
  • Decreased price of Extended Capacitor Battery
  • NERFED damage of Minigun and Avenger Minigun from 13-16 to 12-15
  • Increased .223 Pistol dmg from 25-35 to 30-40
  • Added new faction names requested by players
26 September 2013 - Posted by Kilgore
GENERAL
  • Fixed a bug preventing from encountering other players on worldmap
  • Repairing generator in Sierra Army Depot should be possible now
  • Reverted Plasma and Turbo Plasma Rifle weapon perks
22 September 2013 - Posted by Kilgore
GENERAL
  • Removed TC window from Redding and Broken Hills - they can be now captured at any time
  • Added TC window to Modoc (21.00-22.00)
  • Added TC window to Den (22.00-23.00)
  • Guards from Den removed
  • Decreased price of some blueprints for easier access to them at traders
  • Item transfers with mercenaries are now free (only newly recruited)
  • Removed Pashtshuurs vs Enclave encounters
  • Added an option to reset all of your reputations to 0 for 5000 bottle caps (at Cathedral)
  • Keri in Hub is no longer so hostile
  • Removed INT requirement from Smitty in Den
  • You can now buy Empty Jet Canisters from Jules in New Reno
  • Added an option to craft 500x 10mm AP/JHP ammo
  • Added additional weapons and ammo for Hinkley battles (by cirn0)
  • Fixed a bug with One Hander adding +5 damage when using two-handed weapons
  • Removed the requirement of carrying a Crowbar for certain Special Encounters
  • Increased Laser Rifle and Laser Rifle (Ext. Cap.) damage from 40-60 to 50-60
  • Increased Plasma Rifle damage from 30-60 to 45-60
  • Changed Plasma Rifle perk from Long Range to Penetrate
  • Increased Turbo Plasma Rifle damage from 35-70 to 50-70
  • Changed Turbo Plasma Rifle perk from Long Range to Penetrate
  • Avenger Minigun now shoots 40 bullets instead of 30
  • Increased Minigun damage from 11-14 to 13-16
  • Decreased AP cost of .223 Pistol by 1
  • Changed Dynacord damage from 40-75 to 60-100 and decreased AP cost to 5
  • Increased H&K P90c magazine from 45 to 60
  • Increased H&K P90c damage from 13-19 to 15-25
  • Caravans should no longer fall into TB encounters - needs testing
  • Bug with fast NPCs in Real-time should be fixed - needs testing also
  • Small change for better performance of the game server
16 September 2013 - Posted by Kilgore
GENERAL
  • Fast TB modification by wladimiiir (increased NPC speed in Turn-Based combat)
  • First aid and Doctor now available in Turn-based mode
  • Changed eyeshots/headshots in critical table (slight boost)
  • Increased max number of militia from 4 to 6 in each town
  • Decreased AP cost of Sniper Rifle single shot by 1 AP
  • Tobacco Plants now can't be moved
  • Decreased base price of Good Metal Parts
14 September 2013 - Posted by Kilgore
GENERAL
  • Removed the option to buy militia
  • One militia NPC will be spawned every 30 minutes (up to 4)
  • Broken Hills TC window moved from 19.00-20.00 to 22.00-23.00, should bring more action
  • Fixed some evil text in dialogue of Klamath leader
  • Tattoos are always visible
09 September 2013 - Posted by Kilgore
GENERAL
  • Reduced Rad-X base price by 1/3
  • Added 2x Xander Root to Rad-X recipe
  • Added some materials to XL70E3 recipe
  • Sneak is switched off when using Pickup All hotkey
  • Pickup All hotkey disabled when there is a critter in adjacent hexes
  • Blocked animation when using Pickup All/Drop All
08 September 2013 - Posted by Kilgore
GENERAL
  • Boosted XP gained from killing NPCs in encounters up to 2-3x
  • Finding car wrecks and FCC inside of them should be much easier now and LK independant
  • Wrench can now be used to repair cars
  • Super Sledge blueprint was added to traders.
07 September 2013 - Posted by Kilgore
GENERAL
  • Super Sledge added to traders
  • Removed critters from private mines for now (was bugged). Will affect only new private mines
  • Encounter rate increased globally by 20%
  • Reverted minimum damage of Rocket Launcher from 65 to 49
  • Added Bounty Hunters near San Francisco
  • Removed INT check from Redding Doctor
  • Special encounters should be more difficult to find now
  • Players are able to use Vertibird now
  • Fixed key spawn in a Special Encounter with Vertibird
  • Gathering Electronic Parts should be now easier (increased capacity etc.)
  • Changed HQ Electronic Parts scavenged from some computers to typical Electronic Parts
  • Fixed a bug that name of crafter would not show up after upgrading the weapon
  • Increased capacity of crafted containers. Might work only for newly crafted containers
  • Decreased AP cost of Super Stimpak use from 6 to 5


WORK IN PROGRESS

  • Changed the Critical Table
  • Added healing of knockout effect with Doctor skill for testing. (Bugged currently will be fixed later)
  • Changed XL70E3 magazine capacity from 48 to 45, increased burst from 12 to 15 for testing
  • Changed P90c magazine capacity from 36 to 45, increased burst from 12 to 15 for testing
Update Date Here - Posted by Kilgore
Template Heading Here

Enhancements here

2238

June 28th, 2012
FIXES:
  • Silent Death works with 14mm and .223 pistols
  • Kamikaze now reduces Damage Resistances instead of Damage Thresholds
  • Bear trap graphics
  • Stability and performence fixes
  • Fibers visible in field of view only
  • VTDB should save characters data correctly now
  • Browsing in faction terminals
  • Metzger slave run locations should no longer disappear prematurely
  • Toxic Caves elevator
  • Extended some maps near specific entrances that would lock the client's vision
  • Patched ghost wall holes in certain maps
  • FOV and weapon range contours should be displayed correctly. Also see the fog of war (Features)
  • Many dialogs errors
  • Minor stuff

FEATURES:

  • Added the display of fog of war (shadow over the area outside FOV)
    • to enable it, bind it to a hotkey using 2238 config tool. Use the hotkey to toggle its display in game
    • to change the fog color, add the following string to FOnline2238.cfg in [2238] section: FogColor = R G B A where R, G, B and A range from 0 to 255. There might be a slight difference between FOV contours and the fog of war boundary due to different drawing methods * no need to report that unless the difference is big
  • A new repeatable quest, talk to Martin at Westin's Ranch

CHANGES (WIP):

  • Gun Runners courier quest: box is removed after succesful lockpick
  • Right between the eyes mow reduces Helmet Anti Crit Modifier by 50% instead of 25%
  • Helmet Anti Crit Modifiers doubled
  • Adrenaline Rush increases Damage Resistances by 15, 10, 5 and Damage Thresholds by 3, 2, 1 when current HP is below (or equal to) 25%, 50% and 75% of total HP respectively. This is not cumulative
  • Removed cap for Armor Class
  • Updated the base config tool. Changed FixedFPS setting behaviour: negative values disable fixed fps rate and instead work like old GameSleep (value taken negative, i.e. FixedFPS=-5 is equivalent to old GameSleep=5). Using negative values can greatly increase the performance on older machines, be sure to check it out. If in doubt, start with values around -2. Remeber that FixedFPS setting is ignored when you enable VSync
  • Armour condition drops by half on violent death (instad of flat 75p%) decrease
  • Changed Gunrunners Courier Job: Decreased reputation needed to enter the faction to 900. Added limit of max. 1000 reputation being possible to gain from doing the job
  • Increased damage and clip size for XL70E3
  • Minor resistance modifier increase for JHP ammo
  • Advanced materials crafting batches
  • Adjusted critical hit tables