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| [[Real-Time]] ([[RT]]) and [[Turn-Based]] ([[TB]]) are the two different combat modes available in [[FOnline: Reloaded]]. [[Real-Time]] combat is set as default in cities and all preset map locations. As for [[random encounters]] you can choose in options which combat mode you prefer. If someone encounters you, he is forced to fight in combat mode with which you started the encounter. | | #REDIRECT[[Combat Modes]] |
| :Use command '''~combatmode rt''', then log off to main screen and back in, to set combat mode to [[Real-Time]].
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| :Use command '''~combatmode tb''', then log off to main screen and back in, to set combat mode to [[Turn-Based]].
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| {|class="wikitable"
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| !
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| !Both modes
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| ![[Real-Time]]
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| ![[Turn-Based]]
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| |-
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| |Both modes
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| |Yes
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| |Yes
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| |Yes
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| |-
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| |[[Real-Time]]
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| |Yes
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| |Yes
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| |No
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| |-
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| |[[Turn-Based]]
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| |Yes
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| |No
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| |Yes
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| |-
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| | |
| |}
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| == [[Turn-Based]] combat ==
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| * Combat participant with highest [[Sequence]] gets first turn.
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| * You have 30 seconds to perform your actions in your turn.
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| * If you run out of [[Action Points]] during your turn, turn goes to another combat participant.
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| * Moving around drains [[Action Points]].
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| * Your [[Action Points]] regenerate per turn.
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| * You can’t use many skills during Turn Based combat (for example: [[First Aid]], [[Doctor]] or [[Science]]).
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| * Some [[Perks]] only work in Turn Based.
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| * You can leave area but you can’t follow players.
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| * You need to press CMBT button to end combat.
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| == [[Real-Time]] combat ==
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| * Player with best reflex shoots first and NPCs react very quickly.
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| * Moving around does not drain [[Action Points]].
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| * Your [[Action Points]] refill completely every 5 seconds.
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| * When you walk/run your [[Action Points]] don’t regenerate, same goes for [[NPCs]].
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| * Some [[Perks]] don’t work in Real Time combat.
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| * You can’t leave area with combat cooldown (10 seconds after getting attacked or attacking someone).
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| * You can follow other players unless you have combat cooldown.
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