Critical Chance: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 11: | Line 11: | ||
It is possible to build a character whose critical chance would be 95% with an aimed attack. Such characters are usually supposed to be "cripplers". | It is possible to build a character whose critical chance would be 95% with an aimed attack. Such characters are usually supposed to be "cripplers". | ||
==Related | ==Related Perks and Traits== | ||
*[[More Critical]] +5% | *[[More Critical]] +5% | ||
*[[Even More Criticals]] +10% | *[[Even More Criticals]] +10% | ||
*[[HtH Criticals]] +15% | *[[More HtH Criticals]] +15% | ||
*[[Silent Death]] | *[[Silent Death]] Automatica critical if sneaked and attacking from behind | ||
*[[Hit the Gaps]] deducts 50% from critical modifiers of any armor that is worn by the person you are currently attacking | *[[Hit the Gaps]] deducts 50% from critical modifiers of any armor that is worn by the person you are currently attacking | ||
*[[Right between the Eyes]] deducts 50% from critical modifiers of any helmet that is worn by the person you are currently attacking | *[[Right between the Eyes]] deducts 50% from critical modifiers of any helmet that is worn by the person you are currently attacking | ||
*[[Bonehead]] -10 penalty on the attacker's critical hit roll whenever the head or eyes of a player who has the trait are targeted | *[[Bonehead]] -10 penalty on the attacker's critical hit roll whenever the head or eyes of a player who has the trait are targeted | ||
*[[Finesse]] +10% to Critical Chance, but +30% to your | *[[Finesse]] +10% to Critical Chance, but +30% to your target's [[DR]] | ||
*[[Man of Steel]] +10 critical resistance | *[[Man of Steel]] +10 critical resistance | ||
'''Note:''' The related perk [[Better Criticals]] only affects how a successful critical would hit on the target (gives you a better chance of crippling, knocking down, etc...), but it doesn't affect your critical chance. | '''Note:''' The related perk [[Better Criticals]] only affects how a successful critical would hit on the target (gives you a better chance of crippling, knocking down, etc...), but it doesn't affect your critical chance. | ||
== See | == See Also == | ||
* [[Hit Chance]] | * [[Hit Chance]] | ||
[[Category:Combat]] | [[Category:Combat]] |
Revision as of 02:23, 23 November 2016
Critical Chance is the probability of scoring a Critical Hit on a target.
Calculating Critical Chance
- Basic critical chance equals your Luck.
- Add 10% if you take Finesse
- Add 5% for More Critical
- Add 10% for Even More Criticals
- Add up to 60% for Aimed Attacks (depends on aimed body part and Luck)
- Add up to 5% from crafted weapon
It is possible to build a character whose critical chance would be 95% with an aimed attack. Such characters are usually supposed to be "cripplers".
Related Perks and Traits
- More Critical +5%
- Even More Criticals +10%
- More HtH Criticals +15%
- Silent Death Automatica critical if sneaked and attacking from behind
- Hit the Gaps deducts 50% from critical modifiers of any armor that is worn by the person you are currently attacking
- Right between the Eyes deducts 50% from critical modifiers of any helmet that is worn by the person you are currently attacking
- Bonehead -10 penalty on the attacker's critical hit roll whenever the head or eyes of a player who has the trait are targeted
- Finesse +10% to Critical Chance, but +30% to your target's DR
- Man of Steel +10 critical resistance
Note: The related perk Better Criticals only affects how a successful critical would hit on the target (gives you a better chance of crippling, knocking down, etc...), but it doesn't affect your critical chance.