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| '''Damage threshold''' ('''DT''') is a statistic that represents the numerical value subtracted from incoming damage whenever a target is hit. Every target has seven damage thresholds, one for each [[Damage|type of damage]]. All damage thresholds can be modified through the use of [[armor]], except EMP DT.
| | #REDIRECT [[Damage Threshold]] |
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| Damage threshold reduces damage before the damage reduction provided by [[damage resistance]] is calculated. For example, if you wear a suit of armor whose DT is 2 and whose [[DR]] is 50% and you get hit for 100 points of damage, you will receive (100 - 2) x 0.5 = 49 points of damage.
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| Damage thresholds can be increased by a number of [[perks]]: | |
| *[[Adrenaline Rush]], which provides a circumstantial +1 to +3 bonus to all DTs
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| *[[Even Tougher]], which provides a +3 bonus to normal DT
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| *[[Toughness]], which provides a +2 bonus to normal DT
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| [[Category:Combat-related mechanics]]
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Latest revision as of 02:06, 2 September 2016