Death: Difference between revisions
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(Created page with "*Animals and Robots die at 0 HP. *Humanoids die at -20 HP. *Players with Dead Man Walking die at -40 HP *Humanoids and players alike die when th...") |
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*[[Humanoids]] and players alike die when they are damaged by [[poison]] while at 1 HP or below. | *[[Humanoids]] and players alike die when they are damaged by [[poison]] while at 1 HP or below. | ||
When a player dies, they get a | When a player dies, they get a 60-second [[timeout]] called [[Replication]]. After the timeout, the character respawns at the nearest [[respawn point]] to them, and is in a [[Weakened]] state for a while. | ||
If you die due to [[dynamite]] in your [[inventory]], your replication [[cooldown]] will be 8 minutes. | If you die due to [[dynamite]] in your [[inventory]], your replication [[cooldown]] will be 8 minutes. |
Revision as of 23:48, 26 August 2013
- Animals and Robots die at 0 HP.
- Humanoids die at -20 HP.
- Players with Dead Man Walking die at -40 HP
- Humanoids and players alike die when they are damaged by poison while at 1 HP or below.
When a player dies, they get a 60-second timeout called Replication. After the timeout, the character respawns at the nearest respawn point to them, and is in a Weakened state for a while.
If you die due to dynamite in your inventory, your replication cooldown will be 8 minutes.