Dead Man Walking
Jump to navigation
Jump to search
| Perk Dead Man Walking | |
|---|---|
| Type | Support Perk
|
| Requirements | Intelligence 5 Doctor 50% |
| Ranks | 1 |
| Bonus | Death at -39 HP instead of -19 |
Like Rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the normally allowed negative value before you finally die.
Dead Man Walking is a support perk.
Despite its name, the perk does not enable you to actually walk despite being (un)dead; rather than that, it allows you to stay alive a little longer than you would have without it, increasing your negative hit point capacity from 19 to 39.
| Where to obtain (Spoiler) |
| It can be obtained during a conversation with a glowing ghoul who lives at north east of Watershed in Necropolis. |
See Also
| Other Support Perks | ||
|---|---|---|
| Endurance Perks | Strong Back · Snakeater | |
| Intelligence Perks | Dead Man Walking · Swift Learner · Faster Healing · Rad Resistance · Educated | |
| Outdoorsman Perks | Gecko Skinning · Cautious Nature · Ranger · Scout · Explorer · Pathfinder | |
| Traps Perks | Light Step · Demolition Expert | |
| Speech Perks | Sex Appeal · Magnetic Personality · Speaker | |
| Steal Perks | Thief · Harmless · Pickpocket · Master Thief | |
| Charisma Perks | Way of the Fruit | |
| Other Support Perks | Pack Rat · Mr. Fixit · Dismantler · Negotiator · Stealth Girl · Treasure Hunter · Boneyard Guard | |
| Soon: Planned Perks | Scrounger · Fortune Finder | |