Fast Shot: Difference between revisions
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|name=Fast Shot | |name=Fast Shot | ||
|image=Fast Shot.gif | |image=Fast Shot.gif | ||
|Benefit=-1 to [[AP]] cost of single shots (one-handed [[weapons]]); -2 to [[AP]] cost of single shots (two-handed [[weapons]]); +5 flat damage bonus. | |Benefit=-1 to [[AP]] cost of single shots (one-handed [[weapons]]); -2 to [[AP]] cost of single shots (two-handed [[weapons]]); +5 flat [[damage]] bonus. | ||
|Penalty=Firing [[Aimed Attack]]s becomes impossible | |Penalty=Firing [[Aimed Attack]]s becomes impossible | ||
}} | }} |
Revision as of 10:15, 27 June 2014
Trait Fast Shot | |
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Benefit | -1 to AP cost of single shots (one-handed weapons); -2 to AP cost of single shots (two-handed weapons); +5 flat damage bonus. |
Penalty | Firing Aimed Attacks becomes impossible |
You don't have time to aim for a targeted attack, because you shoot faster than normal people.
With Fast Shot, your attacks cost one AP fewer than they normally would when using one-handed weapons, and two APs fewer when using two-handed weapons. Moreover, you inflict an additional 5 points of damage on a per-attack basis whenever you hit your target. The trade-off is that you lose the ability to perform any sort of aimed attacks.
Fast Shot does not affect bursting in any way, nor does it reduce the cost of shots fired from a Rocket Launcher or either of the weapons that fire 40mm Grenades. Its bonus does apply to thrown weapons, but only such that could normally be used to perform an aimed attack, e.g. throwing knives.
Note: Players using unarmed or melee weapons do not receive any bonus from Fast Shot; they only suffer from its drawback.