Fast Shot: Difference between revisions
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(burst and other attacks do benefit from fast shot) |
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With Fast Shot, your attacks cost one [[AP]] fewer than they normally would when using one-handed [[weapons]], and two [[AP]]s fewer when using two-handed [[weapons]]. Moreover, you inflict an additional 5 points of [[damage]] on a per-attack basis whenever you hit your target. The trade-off is that you lose the ability to perform any sort of [[aimed attacks]]. | With Fast Shot, your attacks cost one [[AP]] fewer than they normally would when using one-handed [[weapons]], and two [[AP]]s fewer when using two-handed [[weapons]]. Moreover, you inflict an additional 5 points of [[damage]] on a per-attack basis whenever you hit your target. The trade-off is that you lose the ability to perform any sort of [[aimed attacks]]. | ||
Fast | Fast shot does not reduce the [[AP]] cost of bursting or of weapons that cannot do [[aimed attack|aimed shots]], such as [[Rocket Launcher|rocket launchers]] or either of the weapons that fire [[40mm Grenade|40mm Grenades]]. It does apply to [[Throwing|thrown weapons]], but only those that could normally be used to perform an [[aimed attack]], e.g. [[Throwing_Knife|throwing knives]]. All weapons benefit from the +5 flat [[damage]] bonus, however. | ||
'''Note:''' Players using [[unarmed]] or [[melee]] weapons do not receive any bonus from Fast Shot; they only suffer from its drawback. | '''Note:''' Players using [[unarmed]] or [[melee]] weapons do not receive any bonus from Fast Shot; they only suffer from its drawback. | ||
[[Category:Traits]] | [[Category:Traits]] |
Revision as of 02:45, 8 July 2015
Trait Fast Shot | |
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Benefit | -1 to AP cost of single shots (one-handed weapons); -2 to AP cost of single shots (two-handed weapons); +5 flat damage bonus. |
Penalty | Firing Aimed Attacks becomes impossible |
You don't have time to aim for a targeted attack, because you shoot faster than normal people.
With Fast Shot, your attacks cost one AP fewer than they normally would when using one-handed weapons, and two APs fewer when using two-handed weapons. Moreover, you inflict an additional 5 points of damage on a per-attack basis whenever you hit your target. The trade-off is that you lose the ability to perform any sort of aimed attacks.
Fast shot does not reduce the AP cost of bursting or of weapons that cannot do aimed shots, such as rocket launchers or either of the weapons that fire 40mm Grenades. It does apply to thrown weapons, but only those that could normally be used to perform an aimed attack, e.g. throwing knives. All weapons benefit from the +5 flat damage bonus, however.
Note: Players using unarmed or melee weapons do not receive any bonus from Fast Shot; they only suffer from its drawback.