Oblivion: Difference between revisions

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(Created page with "right|Enclave's main base, the Oil Rig, as seen in [[Fallout 2.]] Oblivion is an area where nobody is supposed to be able to go. It is solid rock or oth...")
 
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[[File:Oblivion.JPG|right|Enclave's main base, the Oil Rig, as seen in [[Fallout 2]].]]
[[File:Oblivion.JPG|right|A [[Character]] standing inside Solid rock.]]


Oblivion is an area where nobody is supposed to be able to go. It is solid rock or otherwise raw earth "filler" map areas between hallways and floor tiles. It is caused by a map glitch that allows [[Character]]s to traverse beyond the intended borders of the map. Usually, this is simply the lack of a "tech hex" used to define borders an block off walls and other barriers.
Oblivion is an area where nobody is supposed to be able to go. It is solid rock or otherwise raw earth "filler" map areas between hallways and floor tiles. It is caused by a map glitch that allows [[Character]]s to traverse beyond the intended borders of the map. Usually, this is simply the lack of a "tech hex" used to define borders an block off walls and other barriers.

Revision as of 06:00, 16 August 2020

A Character standing inside Solid rock.
A Character standing inside Solid rock.

Oblivion is an area where nobody is supposed to be able to go. It is solid rock or otherwise raw earth "filler" map areas between hallways and floor tiles. It is caused by a map glitch that allows Characters to traverse beyond the intended borders of the map. Usually, this is simply the lack of a "tech hex" used to define borders an block off walls and other barriers.

This page thus serves as a list of such places where such a map glitch exists, maybe to serve the developers in knowing what maps need to be fixed.

  • One of the NCR Raiders quest maps - the one that has a tunnel into a 3-level vault.
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