Strength: Difference between revisions

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m (related perks + Iron Limbs)
 
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|image=Strength.gif
|image=Strength.gif
|modifies= [[Carry Weight]], [[Hit Points]], [[Melee]] [[Damage]]
|modifies= [[Carry Weight]], [[Hit Points]], [[Melee]] [[Damage]]
|perks=[[Adrenaline Rush]], [[Bonus HtH Damage]], [[Gain Strength]], [[Stonewall]], [[Strong Back]]
|perks=[[Adrenaline Rush]], [[Bonus HtH Damage]], [[Gain Strength]], [[Stonewall]], [[Iron Limbs]]
|traits=[[Bruiser]]
|traits=[[Bruiser]], [[Heavy Handed]]
}}
}}
Raw physical strength. A high Strength is good for physical characters. Modifies: Hit Points, Melee Damage, and Carry Weight. Also you suffer [[hit chance]] penalty if you don't have enough Strength to handle your weapon.
Raw physical strength. A high Strength is good for physical [[Character]]s. Modifies: [[Hit Points]], Melee Damage, and [[Carry Weight]]. Also you suffer [[hit chance]] penalty if you don't have enough Strength to handle your weapon, though this can be countered with increased weapon skill.


'''Note:''' Your Strength can be permanently increased by 1 point with an [[Hypertrophy Accelerator|implant]], unless it is already 10, the maximum.
'''NOTE:''' Your Strength can be permanently increased by 1 point with an [[Hypertrophy Accelerator|implant]], unless it is already 10, the maximum.


==Tips==
==Tips==
Higher Strength is beneficial to all [[Character]] [[:Category:Builds|builds]]. Tank [[:Category:Builds|builds]] often have a strength of 5 to allow for [[Adrenaline Rush]]. Pugilists often have ST 7 or more. Low strength results in a decreased [[Carry Weight]], and slightly lower health. Check the Strength requirement for whichever weapon you intend to use. For each point of Strength under a weapon's ST requirement, your [[Hit Chance]] is penalized by 20%. However, with no [[Levels|level cap]], you can get weapon skill high enough to compensate for low ST. Add [[Drugs]] and possibly a [[Hypertrophy Accelerator|ST implant]], and a sniper can have proper [[Hit Chance]] at max range with base ST 1.


Strength is beneficial to all character builds. A large majority of character builds have a strength between 5 and 8. Unless using drugs, it is very penalizing to lower it below 5. Low strength results in a decreased carry weight, and slightly lower health (Each point in strength adds one point to overall health). The number of points you put in Strength depends on which fighting skills you intend to use. If you use skills like [[Big Guns]] (heavy weapons which require 7 in strength) or hand-to-hand fight, it is strongly suggested to have a strength equal to or above 7. For [[Small Guns]] a strength of 5 is enough. As for [[Energy Weapons]], a strength of 6 is recommended. The weapon check for some guns vary from the general rule, so check the strength requirement for whichever weapon you intend to use. For each point of strength under a weapon's ST requirement, your corresponding weapon skill is penalized by 20% when determining your [[Chance to hit]]. Strength is very important to crafters as well, because they benefit from a high [[Carry Weight]].
Strength is very important to miners and crafters as well, because they benefit from a high [[Carry Weight]].


==Drugs that affect Strength==
==Strength-Related [[Drugs]]==
*[[Jet]] -2
*[[Jet]] -2
*[[Buffout]] +2
*[[Buffout]] +2
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==Skills Modified by Strength==
==Skills Modified by Strength==
*[[Melee Weapons]]
*[[Close Combat]]
*[[Unarmed]]


[[Category:SPECIAL]]
[[Category:SPECIAL]]

Latest revision as of 12:26, 28 July 2023

SPECIAL
Strength
Modifies Carry Weight, Hit Points, Melee Damage
Related perks Adrenaline Rush, Bonus HtH Damage, Gain Strength, Stonewall, Iron Limbs
Related traits Bruiser, Heavy Handed


Raw physical strength. A high Strength is good for physical Characters. Modifies: Hit Points, Melee Damage, and Carry Weight. Also you suffer hit chance penalty if you don't have enough Strength to handle your weapon, though this can be countered with increased weapon skill.

NOTE: Your Strength can be permanently increased by 1 point with an implant, unless it is already 10, the maximum.

Tips

Higher Strength is beneficial to all Character builds. Tank builds often have a strength of 5 to allow for Adrenaline Rush. Pugilists often have ST 7 or more. Low strength results in a decreased Carry Weight, and slightly lower health. Check the Strength requirement for whichever weapon you intend to use. For each point of Strength under a weapon's ST requirement, your Hit Chance is penalized by 20%. However, with no level cap, you can get weapon skill high enough to compensate for low ST. Add Drugs and possibly a ST implant, and a sniper can have proper Hit Chance at max range with base ST 1.

Strength is very important to miners and crafters as well, because they benefit from a high Carry Weight.

Strength-Related Drugs

Skills Modified by Strength