Talk:Town Control
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Copy/Paste from Changelog: Work To Do
- Timer removed; faction takes control instantly, requires 5 geared members in TC zone to take town and 3 to maintain control; town can't be taken if controlled by other faction that has at least 3 geared members in TC zone
- There is a check for maintaining control every minute, control is lost after 3 failed checks in a row
- Min. armor condition for captors changed from 20 to 50
- Max militia changed to 10; every 5 minutes 1 militia will spawn up to max 10
- Locker is not cleared on taking/losing town
- Town Control rewards:
- Some items typical for town spawn every 5 minutes
- 10% of trade value with NPC
- 10% value of items crafted in town
- 25% of scavenged items in town
- Members of controlling faction get following rewards when present in town:
- Experience Points every 5 minutes
- Additional 10% experience from items crafted in town
- Other rewards are on to-do list, like experience from quests finished in town, discounts on town services etc