Town Control

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TC is a feature of the game that is only available to player-controlled factions, players who team up and join the same player base. It gives them the ability to take control of any of the six so called un-guarded towns in the north of the worldmap, giving them access to a special "TC Locker" found in each town. This container cannot be opened by anyone except a member of the controlling faction, and spawns useful items every half an hour (ex. 15:00 15:30 16:00) of real time. Material is the main loot. Caps spawn no more until or unless someone barters or crafts in the town you are currently controlling.

Requirements

  • Level 12 or more
  • Inside TC Zone (press F10 to toggle zone display modes)
  • 15-hex maximum distance from the town's lead NPC (for starting timer only)
  • Any armor with condition no worse than 51% Deterioration
  • Any tier 2 weapon or better, in no worse than 51% Deterioration
  • Character must be logged in and not in (off) mode
  • Not be in Sneak mode

Characters that do not meet these requirements can certainly participate but will not be counted as part of the TC mechanics. They can, however, access the TC locker if the team gets the town.

Seizing Control

A player near Marcus, Broken Hills leader. A message saying the town is being controlled is visible to anyone in-game for a short period of time. At this point of time the town is captured and controlled by the faction.
Town Control capture zone. Area highlighted by pressing F10 in which 3-5 (each town has a different requirement) gang members must stand in order to keep the city controlled.

To gain control in a town, one need to speak to the leader or chief of the town at the right time (high speech helps here). If Militia is alive, and the city leader or chief considers your team weak, you get attacked by them. If this is the case, you have to get rid of them first (Militia will be respawning later on and will protect you as long as you control the town). To actually take over the town and control it you need at least 3 alive gang members for Klamath, Den, Modoc and Gecko, 5 alive gang members for Redding and Broken Hills, same as for starting the control. To see area which you need to hold press F10. If a member changes any ready item from TC-compliant to TC-non-compliant, the timer can end prematurely, forcing the team to start over. For example, if you're taking Den with only 3 guys, and one removes his armor to be funny, he will get a brief warning that he is not strong enough to support the team, and the town will become uncontrolled soon. Or if he switches from a Pancor Jackhammer shotgun to a 9mm Mauser, same thing. In cases where the team is larger, such antics might not cause any problems because there's still enough members present who remain TC compliant. It's the smaller teams that must pay more attention to this. Once you take over the town, your faction will be shown in the Pip-Boy as controlling the town. (Press P twice, and click on "Statistics".)

Town Leader Time Window
Gecko Harold. Anytime
Modoc Trader Jo (In the General Store). Anytime
Redding Sheriff Marion (In the Sheriff Office). Anytime
Klamath Slim Picket (In Trapper Town). Anytime
Broken Hills Marcus (In front of the FLC bank). Anytime
Den Metzger, in slavers headquarter. Anytime

PvP Competitive

Once you initiate TC, expect to be attacked. Teams and even loners will show up from all corners of the map just to get some action. PvP is a prime feature of any MMO and this is the harshest so players will drop everything they are doing when they see your TC timer and try to upset your effort. Your team needs to be ready with a plan, ammo, drugs, a well-spoken leader, Voice Chat like TeamSpeak, and proper character builds for all fighters. Additionally, each member needs safe places to park nearby to the towns, and a car with the right gear in its trunk. If you're new to TC, go to the town first and study the layout so you can plan some strategy. Expect to lose sometimes. Having high Outdoorsman (150%) allows you to get support perks Pathfinder and Explorer which helps you greatly in getting back into the fight (once you die) alot faster.

'NEW! XP is now gained for killing enemy faction players during Town Control, and 50% of his lost XP is divided among all level 24+ players from killer's faction present, plus a 10% XP bonus for whomever was the killer!

Rewards

Rewards are now being payed out every 30 minutes, usually various items per town. TC loot is cumulative so if nobody checks it, it just stacks up in the locker. Some of the items given out are unique for each town. Some towns will naturally be more attractive, as there's more valuable resources there. When someone crafts/barters during the town control, a small caps portion of the item value is spawned in the TC locker. Also, whenever anyone crafts in the town, the faction controlling the down gets a small portion of an extra experience. When a faction gains control over a city, the content that was already inside of the TC locker is deleted.

Town Items
Klamath 1-2 Golden Gecko Pelt, 1-2 Gecko Pelt, 0-1 Super Stimpak, 0-2 Stimpak
Modoc 1-2 Brahmin hide, 7-8 Meat Jerky, 0-1 Super Stimpak, 0-2 Stimpak
Gecko 4-5 Electronic Parts, 2-3 Uranium Ore, 0-1 Rad-X, 0-1 RadAway, 0-1 Super Stimpak, 0-2 Stimpak
Den 0-1 Jet, 0-1 Super Stimpak, 0-2 Stimpak
Redding 4-5 Gold Nugget, 4-5 High Quality Iron Ore, 4-5 High Quality Minerals, 0-1 Super Stimpak, 0-2 Stimpak
Broken Hills 4-5 Uranium Ore, 4-5 High Quality Iron Ore, 4-5 High Quality Minerals, 0-1 Super Stimpak, 0-2 Stimpak

Reputation Affects

Your involvement in Town Control does not affect your reputation, but if your gang is hated in the town, you won't be able to control it. The same goes if you can't talk to the mayor, due to your extremely low reputation, or if you are a Slaver.

Domination

What faction controls which towns is shown in the Pip-Boy, but what also shows there is what factions have dominated which towns. The dominating faction of a town is the one that has guarded that town for the most amount of time, cumulatively in session. Every reward spawn adds one point to domination score. Domination doesn't give any additional profit; it's just a way to see more clearly who is winning the most in Town Control over the session lifetime.

To check your faction's domination influence points, type this command: ~influence These points change in 2 ways:

  • Every TC locker spawn, is +1.000000 point.
  • Every NPC dies, is -0.050000 point.

See Also


See Also
Character SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB
Combat Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting
Items Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items
And Other Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters