Dodger: Difference between revisions

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|name=Dodger
|name=Dodger
|image=Dodger.gif
|image=Dodger.gif
|reqs=[[Level]] 12, [[Agility]] 8
|reqs=[[Level]] 15<br>[[Agility]] 8 and [[Close Combat]] ≥ 150
|ranks=1
|ranks=1/2
}}''You are less likely to be hit in [[combat]] if you have this [[perk]]. You gain a +20 bonus to your [[Armor Class]].
|type='''Level Perk'''
|bonus=-5% to final hit chance (works only with melee/unarmed/throwing weapons in both hands)
}}
{{Perk
|name=Dodger 2
|image=Dodger.gif
|reqs=[[Level]] 18<br>[[Agility]] 10 and [[Close Combat]] ≥ 175
|ranks=2/2
|type='''Level Perk'''
|bonus=-5% to final hit chance (works only with melee/unarmed/throwing weapons in both hands)
}}


'''NOTE''': You do not need to have this perk first, in order to get [[Dodger+]].
''-5% to final hit chance (works only with melee/unarmed/throwing weapons in both hands) ''
 
'''NOTE''': The 2nd rank of Dodger has replaced its earlier version, [[Dodger+]].
 
==See Also==
*[[In Your Face!]]
*[[Close Combat Master]]
 
{{NavboxPerks}}


[[Category:Perks]]
[[Category:Perks]]
[[Category:Level Perks]]
[[Category:Level Perks]]
[[Category:Level 12 Perks]]
[[Category:Level 15 Perks]]
[[Category:Level 18 Perks]]

Latest revision as of 07:03, 1 December 2019

Perk
Dodger
Type Level Perk
Requirements Level 15
Agility 8 and Close Combat ≥ 150
Ranks 1/2
Bonus -5% to final hit chance (works only with melee/unarmed/throwing weapons in both hands)
Perk
Dodger 2
Type Level Perk
Requirements Level 18
Agility 10 and Close Combat ≥ 175
Ranks 2/2
Bonus -5% to final hit chance (works only with melee/unarmed/throwing weapons in both hands)


-5% to final hit chance (works only with melee/unarmed/throwing weapons in both hands)

NOTE: The 2nd rank of Dodger has replaced its earlier version, Dodger+.

See Also

Other Perks
Required level 3 More Critical · Quick Pockets · Adrenaline Rush · Quick Recovery · Weapon Handling
Required level 6 In Your Face! · Even More Criticals · Silent Running · Toughness
Required level 9 Sharpshooter · Pyromaniac · Close Combat Master · Even Tougher · Stonewall · Medic · Heave Ho! · Bonus Ranged Damage
Required level 12 Lifegiver · Gain ST, PE, EN, CH, IN, AG, LK · Better Critical · Ghost · Action Boy
Required level 15 Lifegiver · Dodger · Livewire · Man of Steel · Field Medic · Iron Limbs · Action Boy · Silent Death · More Ranged Damage
Required level 18 Lifegiver · Dodger · Bonus Rate of Attack