Normal damage: Difference between revisions
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Other damage types: | Other damage types: | ||
*[[Laser]] | *[[Laser]] | ||
*[[Fire]] | *[[Fire]] | ||
*[[Plasma]] | *[[Plasma]] | ||
*[[Explode]] | *[[Explode]] | ||
*[[Electrical]] | *[[Electrical]] | ||
*[[EMP]] | *[[EMP]] | ||
*[[Poison]] | *[[Poison]] | ||
[[Category:Damage]] | [[Category:Damage]] | ||
[[Category:Normal damage| ]] | [[Category:Normal damage| ]] | ||
Latest revision as of 02:11, 7 December 2021
Normal damage refers to physical damage done by fists, nonelectric melee weapons, rocks, and bullets (all Small Guns and most Big Guns)
The Normal damage resistance is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal Damage Resistance) and by a set amount (normal Damage Threshold).
Every armor has a DR and DT for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.
Other damage types: