Normal damage: Difference between revisions

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Other damage types:
Other damage types:
*[[Laser]].
*[[Laser]]
*[[Fire]].
*[[Fire]]
*[[Plasma]].
*[[Plasma]]
*[[Explode]].
*[[Explode]]
*[[Electrical]].
*[[Electrical]]
*[[EMP]].
*[[EMP]]
*[[Poison]]
*[[Poison]]


[[Category:Damage]]
[[Category:Damage]]
[[Category:Normal damage| ]]
[[Category:Normal damage| ]]

Latest revision as of 02:11, 7 December 2021

Normal damage refers to physical damage done by fists, nonelectric melee weapons, rocks, and bullets (all Small Guns and most Big Guns)

The Normal damage resistance is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal Damage Resistance) and by a set amount (normal Damage Threshold).

Every armor has a DR and DT for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.

Other damage types: