DMG: Difference between revisions

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Damage is a measurement of how harmful an [[Attack]] is to a [[Character]]. When a character takes Damage, it is subtracted from his or her [[Hit Points]]. Damage will cause [[Death]] when a character's [[Hit Points]] reach -20. Non-human [[:Category:Critters|critters]] die when their [[Hit Points]] reach 0.
#REDIRECT [[Damage]]
 
 
All [[Weapons]] have base damage values. But the final damage delivered to the target, can be modified by:
* [[Critical Hit]]
* The deterioration of the target's [[Armor]]
* [[Damage Modifier]] of the ammunition
* [[Damage Resistance]] modifier of the target's [[Armor]] or [[Ammo]]
* [[Damage Threshold]] of the target's armor
* [[Perks]] ([[Bonus HtH Damage]], [[Bonus Ranged Damage]], [[Toughness]], ...)
* [[Traits]] ([[Finesse]], [[Heavy Handed]])
 
 
Damage type:
* [[Normal]]
* [[Laser]]
* [[Fire]]
* [[Plasma]]
* [[Explode]]
* [[Electrical]]
* [[EMP]]

Latest revision as of 01:08, 2 September 2016

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