Turbo Plasma Rifle: Difference between revisions
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| Line 32: | Line 32: | ||
== Obtaining == | == Obtaining == | ||
*From | *From [[Dayglow]] magic locker. {NavboxWeapon}} | ||
[[Category:Energy Weapons]] | [[Category:Energy Weapons]] | ||
[[Category:Plasma damage]] | [[Category:Plasma damage]] | ||
[[Category:Two-handed weapons]] | [[Category:Two-handed weapons]] | ||
Revision as of 17:05, 11 March 2019
| Turbo Plasma Rifle | ||
|---|---|---|
| ||
| A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. | ||
| Damage | 50 - 70 | |
| Single | AP: 4, Range: 35 | |
| Aimed Attack | Yes. Single AP +1(2) AP | |
| n/a | ||
| n/a | ||
| Damage type | Plasma | |
| Weapon Perk | Long Range | |
| Ammo | Micro Fusion Cells | |
| Ammo capacity | 10 | |
| Strength required | 6 | |
| Type | Two-handed | |
| Possible buffs for Weapons | ||
| Deterioration | Yes | |
| Weight | 6350 grams | |
| Base price | 10090 caps | |
A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.
This weapon is PvP viable. The turbo plasma rifle requires a Turbo Plasma Capacitor.
- This may no longer be required as you can only find turbo plasma rifles and can no longer craft them.
Note: Turbo Plasma Rifle has +5 crit roll bonus.
Obtaining
- From Dayglow magic locker. {NavboxWeapon}}
