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| Damage is a measurement of how harmful an [[Attack]] is to a [[Character]]. When a character takes Damage, it is subtracted from his or her [[Hit Points]]. Damage will cause [[Death]] when a character's [[Hit Points]] reach -20. Non-human [[:Category:Critters|critters]] die when their [[Hit Points]] reach 0.
| | #REDIRECT [[Damage]] |
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| All [[Weapons]] have base damage values. But the final damage delivered to the target, can be modified by:
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| * [[Critical Hit]]
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| * The deterioration of the target's [[Armor]]
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| * [[Damage Modifier]] of the ammunition
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| * [[Damage Resistance]] modifier of the target's [[Armor]] or [[Ammo]]
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| * [[Damage Threshold]] of the target's armor
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| * [[Perks]] ([[Bonus HtH Damage]], [[Bonus Ranged Damage]], [[Toughness]], ...)
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| * [[Traits]] ([[Finesse]], [[Heavy Handed]])
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| Damage type: | |
| * [[Normal]]
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| * [[Laser]]
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| * [[Fire]]
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| * [[Plasma]]
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| * [[Explode]]
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| * [[Electrical]]
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| * [[EMP]]
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Latest revision as of 01:08, 2 September 2016