A Development Tutorial: Difference between revisions

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| authors = Slowhand
| authors = Slowhand
| chapter = Title Page
| chapter = Title Page
| chapters = '''Title Page'''<br>[[A Development Tutorial: Chapter 01|Development Kit Setup]]<br>[[A Development Tutorial: Chapter 02|Making Maps]]<br>[[A Development Tutorial: Chapter 03|The World Map Editor]]<br>[[A Development Tutorial: Chapter 04|NPC Dialogues]]<br>[[A Development Tutorial: Chapter 05|Create a 2-Map Zone]]<br>[[A Development Tutorial: Chapter 06|Monsters, Loot, and Scripts]]<br>[[A Development Tutorial: Chapter 07|Tracking Quest Progress]]<br>[[A Development Tutorial: Chapter 08|Scenery Scripts]]<br>[[A Development Tutorial: Chapter 09|Dialogue-to-Quest Location]]<br>[[A Development Tutorial: Chapter 10|Locations: Public to Private]]<br>[[A Development Tutorial: Chapter 11|Setup of Scripting Environment]]<br>[[A Development Tutorial: Chapter 12|Understanding a Quest Script]]<br>[[A Development Tutorial: Chapter 13|A Simple Quest]]<br>[[A Development Tutorial: Chapter 14|Dialogue: The "SAY" Menu]]<br>[[A Development Tutorial: Chapter 15|Modifying Some Basic Mechanics]]
| chapters = '''Title Page'''<br>[[A Development Tutorial: Chapter 01|Development Kit Setup]]<br>[[A Development Tutorial: Chapter 02|Making Maps]]<br>[[A Development Tutorial: Chapter 03|The World Map Editor]]<br>[[A Development Tutorial: Chapter 04|NPC Dialogues]]<br>[[A Development Tutorial: Chapter 05|Create a 2-Map Zone]]<br>[[A Development Tutorial: Chapter 06|Monsters, Loot, and Scripts]]<br>[[A Development Tutorial: Chapter 07|Tracking Quest Progress]]<br>[[A Development Tutorial: Chapter 08|Scenery Scripts]]<br>[[A Development Tutorial: Chapter 09|Dialogue-to-Quest Location]]<br>[[A Development Tutorial: Chapter 10|Locations: Public to Private]]<br>[[A Development Tutorial: Chapter 11|Setup of Scripting Environment]]<br>[[A Development Tutorial: Chapter 12|Understanding a Quest Script]]<br>[[A Development Tutorial: Chapter 13|A Simple Quest]]<br>[[A Development Tutorial: Chapter 14|Dialogue: The "SAY" Menu]]<br>[[A Development Tutorial: Chapter 15|Basic Mechanics]]
}}
}}


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==Contents==
==Contents==
* [[Development Kit Setup|Downloading and setting up the FOnline: Reloaded '''Development Kit''']]
* Chapter 01: [[A Development Tutorial: Chapter 01|Setting Up the Development Kit]]
* Modifying existing maps with the Mapper
* Chapter 02: [[A Development Tutorial: Chapter 02|Modifying existing maps with the Mapper]]
* Adding new locations to the world, using the World editor
* Chapter 03: [[A Development Tutorial: Chapter 03|Adding new locations to the world, using the World editor]]
* Adding dialogues for NPC's
* Chapter 04: [[A Development Tutorial: Chapter 04|Adding dialogues for NPC's]]
* Creating a two map zone
* Chapter 05: [[A Development Tutorial: Chapter 05|Creating a two map zone]]
* Adding monsters, loot and using some basic scripts
* Chapter 06: [[A Development Tutorial: Chapter 06|Adding monsters, loot and using some basic scripts]]
* More on dialogs: Tracking quest progress
* Chapter 07: [[A Development Tutorial: Chapter 07|More on dialogs: Tracking quest progress]]
* Creating and using some basic scripts: Scenery scripts
* Chapter 08: [[A Development Tutorial: Chapter 08|Creating and using some basic scripts: Scenery scripts]]
* Creating new quest location from dialog
* Chapter 09: [[A Development Tutorial: Chapter 09|Creating new quest location from dialog]]
* Accessing a private location from a public location scenery (Ladder)
* Chapter 10: [[A Development Tutorial: Chapter 10|Accessing a private location from a public location scenery (Ladder)]]
* Setting up the scripting environment
* Chapter 11: [[A Development Tutorial: Chapter 11|Setting up the scripting environment]]
* Understanding a full quest script ([[Dogs of L.A.]])
* Chapter 12: [[A Development Tutorial: Chapter 12|Understanding a full quest script]] ([[Dogs of L.A.]])
* A simple kill target critter quest
* Chapter 13: [[A Development Tutorial: Chapter 13|A simple kill target critter quest]]
* Using the "Say" menu from dialogues (Riddle mini quest)
* Chapter 14: [[A Development Tutorial: Chapter 14|Using the "Say" menu from dialogues (Riddle mini quest)]]
* Modifying base mechanics - Only the easy parts - unavailable yet -
* Chapter 15: [[A Development Tutorial: Chapter 15|Modifying base mechanics - Only the easy parts - unavailable yet -]]
** Modifying lock pick cooldown mechanic
** Modifying lock pick cooldown mechanic



Revision as of 18:54, 20 January 2017

A Development Tutorial
Get the developer tools and try building new content for this game!
Season {{{season}}}
Status wip
Completion 75%
Authors Slowhand
This Chapter Title Page
More Chapters Title Page
Development Kit Setup
Making Maps
The World Map Editor
NPC Dialogues
Create a 2-Map Zone
Monsters, Loot, and Scripts
Tracking Quest Progress
Scenery Scripts
Dialogue-to-Quest Location
Locations: Public to Private
Setup of Scripting Environment
Understanding a Quest Script
A Simple Quest
Dialogue: The "SAY" Menu
Basic Mechanics
Notes {{{notes}}}


This is a brief development tutorial for developing FOnline. In this tutorial, the FOnline: Reloaded version of the SDK is used, but it should be fully compatible with the original SDK as well. Note that not everything is compatible, especially scripts. If you plan to follow this tutorial, it is easier to use the Reloaded version. See Chapter 01 for install instructions.

Copies of this tutorial can be found at both the game forum and at FoDev.net as well.

From the Editor
Slowhand has done an amazing job here of documenting development steps for FOnline: Reloaded. Anyone wanting to contribute development work will surely benefit from this excellent work. The above links are to the original articles he posted on the Reloaded forum. This wiki version is a straight copy and paste from the forum, broken into chapters to fit the Guide template here, and includes various edits for clarity including sentence restructuring. The content itself and its order have not been altered. All credit to Slowhand.

Contents


Still Planned

  • Separate advanced stuff and add it to a new thread, advanced tutorials. Everything that is not step by step should be advanced, as most people get lost too easy. (Pepe)
  • Add a small simple quest, step by step style, where the objectives is to kill a nearby critter for the quest giver. (no need to generate a new private map for it) (Pepe)
  • Add a guessing game, step by step style, where the player has to guess riddles, using the "Say" menu to give the answer, instead of selecting from possible dialogue options. (Coro)