A Development Tutorial

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A Development Tutorial
Get the developer tools and try building new content for this game!
Season {{{season}}}
Status wip
Completion 75%
Authors Slowhand
This Chapter Title Page
More Chapters Title Page
Development Kit Setup
Making Maps
The World Map Editor
NPC Dialogues
Create a 2-Map Zone
Monsters, Loot, and Scripts
Tracking Quest Progress
Scenery Scripts
Dialogue-to-Quest Location
A Development Tutorial: Chapter 10
Notes {{{notes}}}


This is a brief development tutorial for developing FOnline. In this tutorial, the FOnline: Reloaded version of the SDK is used, but it should be fully compatible with the original SDK as well. Note that not everything is compatible, especially scripts. If you plan to follow this tutorial, it is easier to use the Reloaded version. See Chapter 01 for install instructions.

Copies of this tutorial can be found at both the game forum and at FoDev.net as well.

From the Editor
Slowhand has done an amazing job here of documenting development steps for FOnline: Reloaded. Anyone wanting to contribute development work will surely benefit from this excellent work. The above links are to the original articles he posted on the Reloaded forum. This wiki version is a straight copy and paste from the forum, broken into chapters to fit the Guide template here, and includes various edits for clarity including sentence restructuring. The content itself and its order have not been altered. All credit to Slowhand.

Contents


Still Planned

  • Separate advanced stuff and add it to a new thread, advanced tutorials. Everything that is not step by step should be advanced, as most people get lost too easy. (Pepe)
  • Add a small simple quest, step by step style, where the objectives is to kill a nearby critter for the quest giver. (no need to generate a new private map for it) (Pepe)
  • Add a guessing game, step by step style, where the player has to guess riddles, using the "Say" menu to give the answer, instead of selecting from possible dialogue options. (Coro)