A Development Tutorial: Chapter 01: Difference between revisions

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| authors = Slowhand
| authors = Slowhand
| chapter = 01: Development Kit Setup
| chapter = 01: Development Kit Setup
| chapters = [[A Development Tutorial|Title Page]]<br>'''Development Kit Setup'''<br>[[A Development Tutorial: Chapter 02|Making Maps]]<br>[[A Development Tutorial: Chapter 03|The World Map Editor]]<br>[[A Development Tutorial: Chapter 04|NPC Dialogues]]<br>[[A Development Tutorial: Chapter 05|Create a 2-Map Zone]]<br>[[A Development Tutorial: Chapter 06|Monsters, Loot, and Scripts]]<br>[[A Development Tutorial: Chapter 07|Tracking Quest Progress]]<br>[[A Development Tutorial: Chapter 08|Scenery Scripts]]<br>[[A Development Tutorial: Chapter 09|Dialogue-to-Quest Location]]<br>[[A Development Tutorial: Chapter 10|Locations: Public to Private]]<br>[[A Development Tutorial: Chapter 11|Setup of Scripting Environment]]<br>[[A Development Tutorial: Chapter 12|Understanding Quest Scripts]]<br>[[A Development Tutorial: Chapter 13|A Simple Quest]]<br>[[A Development Tutorial: Chapter 14|Dialogue: The "SAY" Menu]]<br>[[A Development Tutorial: Chapter 15|Basic Mechanics]]
| chapters = [[A Development Tutorial|Title Page]]<br>'''Development Kit Setup'''<br>[[A Development Tutorial: Chapter 02|Making Maps]]<br>[[A Development Tutorial: Chapter 03|The World Map Editor]]<br>[[A Development Tutorial: Chapter 04|NPC Dialogues]]<br>[[A Development Tutorial: Chapter 05|Create a 2-Map Zone]]<br>[[A Development Tutorial: Chapter 06|Monsters, Loot, and Scripts]]<br>[[A Development Tutorial: Chapter 07|Tracking Quest Progress]]<br>[[A Development Tutorial: Chapter 08|Scenery Scripts]]<br>[[A Development Tutorial: Chapter 09|Dialogue-to-Quest Location]]<br>Chapter 10<br>[[A Development Tutorial: Chapter 11|Setup of Scripting Environment]]<br>[[A Development Tutorial: Chapter 12|Understanding Quest Scripts]]<br>Chapter 13<br>[[A Development Tutorial: Chapter 14|Dialogue: The "SAY" Menu]]<br>Chapter 15<br>[[A Development Tutorial: Chapter 15.01|Lockpick Cooldown]]
}}
}}
}}



Revision as of 03:56, 21 January 2017

A Development Tutorial: Chapter 1
Get the developer tools and try building new content for this game!
Season {{{season}}}
Status wip
Completion 75%
Authors Slowhand
This Chapter 01: Development Kit Setup
More Chapters Title Page
Development Kit Setup
Making Maps
The World Map Editor
NPC Dialogues
Create a 2-Map Zone
Monsters, Loot, and Scripts
Tracking Quest Progress
Scenery Scripts
Dialogue-to-Quest Location
Chapter 10
Setup of Scripting Environment
Understanding Quest Scripts
Chapter 13
Dialogue: The "SAY" Menu
Chapter 15
Lockpick Cooldown
Notes {{{notes}}}


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  • Download the SDK
    • Download the Server and Mapper and the full Client
    • Keep these 2 zip files for later use so you can start over from scratch if you mess things up very badly
    • Copy the Client, Mapper, Server, and Tools folders from the zip files to your development folder.
  • Setting up the Mapper: (don't use yet)
    • If you start the Mapper for the first time, it will use the default video resolution, which is set in the client. Unfortunately, this will trim down the Mappers interface, so the first thing you should do, is launch the FOConfig.exe in the Client folder and set the resolution to at least 1024*768
    • It is advisable to disable Full Screen mode
    • Save and Exit
  • Try out if it works
    • Start the Server and wait for the scripts and everything to load. When it's done, you will see something like this: *** Starting game loop ***
    • Start the Client, create a new character, and log in. If no errors, then you are done with the setup
  • If you got problems with this part, you might try to set up your environment again, if it fails, search Questions and Answers at fodev.net