Blueprints: Difference between revisions
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* There are [[Quests]] that may give Blueprints as reward for your efforts. | * There are [[Quests]] that may give Blueprints as reward for your efforts. | ||
* available for caps via dialogue option: | * available for caps via dialogue option: | ||
Armors - Rondo | Armors - Rondo, | ||
Drugs - Renesco | Drugs - Renesco, | ||
Medical stuff - Dr Jubilee | Medical stuff - Dr Jubilee, | ||
Explosives - Zaius | Explosives - Zaius, | ||
Small Guns & Big Guns - Jacob | Small Guns & Big Guns - Jacob, | ||
Energy Weapons - Ralph | Energy Weapons - Ralph, | ||
* Trade with other players. | * Trade with other players. | ||
* Consult the [[Blueprint Hunting FAQ]] for more info about hunting blueprints in the wild. | * Consult the [[Blueprint Hunting FAQ]] for more info about hunting blueprints in the wild. |
Revision as of 15:55, 30 October 2013
Manufacturing plans for a weapon, drug or armor.
Obtaining Blueprints
- You can occasionally find lockers in random encounters on city ruins terrain, some of which can be trapped. Opening these usually requires a high lockpick skill and may contain items ranging from a worthless Junk to Blueprints. Some of them cannot be picked.
- There are Quests that may give Blueprints as reward for your efforts.
- available for caps via dialogue option:
Armors - Rondo, Drugs - Renesco, Medical stuff - Dr Jubilee, Explosives - Zaius, Small Guns & Big Guns - Jacob, Energy Weapons - Ralph,
- Trade with other players.
- Consult the Blueprint Hunting FAQ for more info about hunting blueprints in the wild.
Uses
Blueprints are required to craft most higher-tier equipment. Consuming them will permanently add those items to your Fix-Boy, provided you have the second level of the required Professions.