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Manufacturing plans for a weapon, drug or armor.
Primary Use Crafting better gear
Alternate Use Traded
Sold for caps
Weight 0 grams
Base price Various amounts of caps

All blueprints are weightless and look the same. Mousing over them will display their details. A character uses a blueprint, and the blueprint will disappear. From then on, that character can craft that item.

NOTE: Blueprints are only one requirement to crafting high-end items; you need sufficient skill and professions too, a proper workbench, sometimes a Tool, and of course materials.

Obtaining Blueprints

  • You can occasionally find Footlockers in random encounters on city ruins terrain, some of which can be trapped. Opening these usually requires a high Lockpick skill and may contain items ranging from a worthless Junk to blueprints. Some of them are more difficult to pick open than others.
  • There are quests that may give blueprints as reward for your efforts.
  • Trade with other players.
  • Blueprints can now be purchased from certain NPC Merchants via dialogue.
  • Available in some desks inside Ares Rocket Silo

Available for Caps via Dialogue


Blueprints are required to craft most higher-tier equipment. Consuming them will permanently add those items to your Fix-Boy, provided you have the second level of the required professions. A blueprint is a single use item and will disappear after use.

See Also

See Also
Character SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB
Combat Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting
Items Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items
And Other Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters