Blueprints: Difference between revisions

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* You can occasionally find [[lockers]] in [[random encounters]] on city ruins terrain, some of which can be trapped. Opening these usually requires a high [[lockpick]] skill and may contain items ranging from a worthless [[Junk]] to Blueprints. Some of them cannot be picked.
* You can occasionally find [[lockers]] in [[random encounters]] on city ruins terrain, some of which can be trapped. Opening these usually requires a high [[lockpick]] skill and may contain items ranging from a worthless [[Junk]] to Blueprints. Some of them cannot be picked.
* There are [[Quests]] that may give Blueprints as reward for your efforts.  
* There are [[Quests]] that may give Blueprints as reward for your efforts.  
* Some of them can be bought from [[Merchants|shopkeepers]]
* Trade with other players.
* Trade with other players.
* Consult the [[Blueprint Hunting FAQ]] for more info about hunting blueprints in the wild.
* Consult the [[Blueprint Hunting FAQ]] for more info about hunting blueprints in the wild.

Revision as of 18:46, 9 October 2013

Blueprints.

Manufacturing plans for a weapon, drug or armor.

Obtaining Blueprints

  • You can occasionally find lockers in random encounters on city ruins terrain, some of which can be trapped. Opening these usually requires a high lockpick skill and may contain items ranging from a worthless Junk to Blueprints. Some of them cannot be picked.
  • There are Quests that may give Blueprints as reward for your efforts.
  • Some of them can be bought from shopkeepers
  • Trade with other players.
  • Consult the Blueprint Hunting FAQ for more info about hunting blueprints in the wild.

Uses

Blueprints are required to craft most higher-tier equipment. Consuming them will permanently add those items to your Fix-Boy, provided you have the second level of the required Professions.