Blueprints: Difference between revisions
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== Available for caps via dialogue option == | == Available for caps via dialogue option == | ||
* Armors - Rondo | * Armors - [[Rondo]] | ||
* Drugs - Renesco | * Drugs - [[Renesco]] | ||
* Medical stuff - Dr Jubilee | * Medical stuff - [[Dr Jubilee]] | ||
* Explosives - Zaius | * Explosives - [[Zaius]] | ||
* Small Guns & Big Guns - Jacob | * Small Guns & Big Guns - [[Jacob]] | ||
* Energy Weapons - Ralph | * Energy Weapons - [[Ralph]] | ||
== Uses == | == Uses == |
Revision as of 02:24, 20 November 2013
Manufacturing plans for a weapon, drug or armor.
Obtaining Blueprints
- You can occasionally find lockers in random encounters on city ruins terrain, some of which can be trapped. Opening these usually requires a high lockpick skill and may contain items ranging from a worthless Junk to Blueprints. Some of them cannot be picked.
- There are Quests that may give Blueprints as reward for your efforts.
- Trade with other players.
- Consult the Blueprint Hunting FAQ for more info about hunting blueprints in the wild.
Available for caps via dialogue option
- Armors - Rondo
- Drugs - Renesco
- Medical stuff - Dr Jubilee
- Explosives - Zaius
- Small Guns & Big Guns - Jacob
- Energy Weapons - Ralph
Uses
Blueprints are required to craft most higher-tier equipment. Consuming them will permanently add those items to your Fix-Boy, provided you have the second level of the required Professions.