Bonehead: Difference between revisions
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The effect is that the [[critical hit]]s reaching one's head/eyes are less powerful if the person has the Bonehead [[trait]] than they would have been otherwise. | The effect is that the [[critical hit]]s reaching one's head/eyes are less powerful if the person has the Bonehead [[trait]] than they would have been otherwise. | ||
'''Note''': [[Man of Steel]] does the same thing, but for all incoming damage and so the effects of both will stack for -20 to enemy's crit power when head or eyes are hit. | |||
'''Note:''' The [[trait]] does not affect the attacker's [[critical hit chance]]. | '''Note:''' The [[trait]] does not affect the attacker's [[critical hit chance]]. | ||
[[Category:Traits]] | [[Category:Traits]] |
Revision as of 04:10, 24 July 2014
Trait Bonehead | |
---|---|
Benefit | better critical hit resistance |
Penalty | -1 to Intelligence |
A thicker than average cranium means you can shrug off hits to the head that would floor others. Unfortunately that doesn't leave much room up there.
Bonehead imposes a -10 penalty on the attacker's critical hit roll whenever the head or eyes of a player who has the trait are targeted.
The effect is that the critical hits reaching one's head/eyes are less powerful if the person has the Bonehead trait than they would have been otherwise.
Note: Man of Steel does the same thing, but for all incoming damage and so the effects of both will stack for -20 to enemy's crit power when head or eyes are hit.
Note: The trait does not affect the attacker's critical hit chance.