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Modifies Initial level of some skills, dialogue options, the number of new skill points per level
Related perks Bonus Rate of Attack, Educated, Gain Intelligence, Medic, Rad Resistance, Sharpshooter, Swift Learner
Related traits

Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Modifies: the number of new Skill points per level, dialogue options, and many Skills. A Character with very low Intelligence will suffer from a limited vocabulary in dialogs with NPCs.

NOTE: Each point of Intelligence represents 2 Skill Points per Level.

NOTE: Your Intelligence can be permanently increased by 1 point with an implant, unless it is already 10, the maximum.

Also you cannot become Slaver with less than 4 intelligence.

Skills Affected

Bonuses to Intelligence

  • +2 from Mentats, temporary for 30 RT minutes
  • +1 from any armor with an Intelligence bonus, even if the armor is broken "beyond repair"


The number of Skill Points you will earn at each Level is important and the difference between IN 9 and IN 10 is 46, which might considerably affect a Character's final outcome. So it might be vital for a Crafting Character to have 10 Intelligence, for example, to be able to have all the skills up as fast as possible.

However, there is no level cap, so some players choose low IN and just level up more.

If you are a veteran FOnline player, you likely plan your Character builds in advance, so you know exactly how much IN is needed by a target level, and thus optimize build. All players are encouraged to do this. (Find a character planner tool on the forum.)

Serious PvP players tend to use low Intelligence (2, 3 or even 1), sacrificing the high amount of Skill Points gained per level so they may instead invest the SPECIAL points into Endurance, Agility, Luck, or Perception. It is suggested not to leave Intelligence at 1 unless you're experienced with Character builds, as it may be difficult, if not impossible, to meet the skill requirements for the perks you want.