Combat: Difference between revisions

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Player characters and NPCs utilize diffent tactics in combat. Some critters try to keep distance, while others do it up close and personal. Depending on preferred weapon type and style, critters might spacialise in [[Unarmed]], [[Throwing]], [[Energy Weapons]], [[Big Guns]], [[Small Guns]], and possibly [[Sneak]].
Player characters and NPCs utilize diffent tactics in combat. Some critters try to keep distance, while others do it up close and personal. Depending on preferred weapon type and style, critters might spacialise in [[Unarmed]], [[Throwing]], [[Energy Weapons]], [[Big Guns]], [[Small Guns]], and possibly [[Sneak]].
== Advantages ==
*[[Penetrate]] weapon perk which reduces your target's [[Damage Threshold]] to 1/3 of its nominal value.
*Penetrates most armor.
*Good range for a pistol.


== See also ==
== See also ==
[[Combat modes]]
[[Combat modes]]

Revision as of 00:12, 15 May 2015

Basic information

Combat is one of the main elements of Fallout Universe. In order to complete some quests, receive some items or simply to defend or to kill, characters engage in combat. In FOnline: Reloaded there are two modes of combat: Real-Time (RT) and Turn-Based (TB). Players are free to choose their preferred combat mode on random encounters. Real-Time combat is set as default in cities and all preset map locations.

Tactics

Player characters and NPCs utilize diffent tactics in combat. Some critters try to keep distance, while others do it up close and personal. Depending on preferred weapon type and style, critters might spacialise in Unarmed, Throwing, Energy Weapons, Big Guns, Small Guns, and possibly Sneak.

See also

Combat modes