Dermal Impact Armor: Difference between revisions

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(→‎Obtaining Implants: Can be found in TC lockers, special encounter dungeon, NR/WH footlockers and from GM auctions.)
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|image=Red_Module.gif
|image=Red_Module.gif
|desc=A red implant module.
|desc=A red implant module.
|effect=Permanent +4% to Normal [[DR]]<br />Permanent +4% to Explode [[DR]]
|effect=Permanent +2% to Normal [[DR]]<br />Permanent +2% to Explode [[DR]]
|req=Level 30, surgery
|req=Level 30, surgery
|weight=0
|weight=0
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}}
}}


Getting this implant will permanently give the character a 4% increased resistance to Normal and Explode damage.
Getting this implant will permanently give the [[Character]] a 2% increased resistance to Normal and Explode damage.


==Surgery Requirements==
==Surgery Requirements==
[[Dr Fung]] in [[San Francisco]] is able to perform implant operations. In order to do that (for each operation), he needs:
[[Dr Fung]] in [[San Francisco]] is able to perform implant operations. In order to do that (for each operation), he needs:
* An [[Implants|implant]] module for a particular augmentation
* An [[Implants|implant]] module for a particular augmentation
* A suit of [[Combat Armor]]
* A suit of [[Combat Armor]]
* 100k bottle caps
* 100k bottle [[Caps]]


Only one modification can be implanted at per operation. A character is able to have all modifications installed. Implants are a permanent modification of the character and cannot be lost or transferred in any way.
Only one modification can be implanted per operation. A [[Character]] is able to have all modifications installed. [[Implants]] are a permanent modification of the [[Character]] and cannot be lost or transferred in any way,  nor can they be recovered after a [[Reroll]].


==Obtaining Implants==
==Obtaining Implants==
Can be found in TC lockers, special encounter dungeon, NR/WH footlockers and from GM auctions.
* GM auctions
 
* [[Dayglow]]
==See Also==
* Player sales/trades
* [[Phoenix Armor Implants]]
* [[Nemean Armor]]
* [[Hypertrophy Accelerator]]
* [[Optics Enhancer]]
* [[Nociception Regulator]]
* [[Empathy Synthesizer]]
* [[Logic Co-Processor]]
* [[Reflex Booster]]
* [[Probability Calculator]]
* [[Dermal Impact Assault Enhancement]]
* [[Phoenix Assault Enhancement]]


{{NavboxImplants}}


[[Category:Implants]]
[[Category:Implants]]

Latest revision as of 15:13, 5 September 2022

Dermal Impact Armor Implant Module
A red implant module.
Effects Permanent +2% to Normal DR
Permanent +2% to Explode DR
Requirements Level 30, surgery
Weight 0 grams
Base price todo caps

Getting this implant will permanently give the Character a 2% increased resistance to Normal and Explode damage.

Surgery Requirements

Dr Fung in San Francisco is able to perform implant operations. In order to do that (for each operation), he needs:

Only one modification can be implanted per operation. A Character is able to have all modifications installed. Implants are a permanent modification of the Character and cannot be lost or transferred in any way, nor can they be recovered after a Reroll.

Obtaining Implants

  • GM auctions
  • Dayglow
  • Player sales/trades
Other Implants (Implants temporarily disabled)
Basic Implants Dermal Impact Armor · Phoenix Armor Implants · Nemean Armor(1)
SPECIAL Basic Implants Hypertrophy Accelerator · Optics Enhancer · Nociception Regulator · Empathy Synthesizer · Logic Co-Processor · Reflex Booster · Probability Calculator
Advanced Implants Dermal Impact Assault Enhancement · Phoenix Assault Enhancement · Nemean Armor(2)