Dermal Impact Assault Enhancement: Difference between revisions
Jump to navigation
Jump to search
(→Obtaining Implants: Can be found in TC lockers, special encounter dungeon, NR/WH footlockers and from GM auctions.) |
|||
Line 25: | Line 25: | ||
Only one modification can be implanted at per operation. A character is able to have all modifications installed. Implants are a permanent modification of the character and cannot be lost or transferred in any way. | Only one modification can be implanted at per operation. A character is able to have all modifications installed. Implants are a permanent modification of the character and cannot be lost or transferred in any way. | ||
==Obtaining Implants== | ==Obtaining Implants== |
Revision as of 13:09, 29 March 2014
Dermal Impact Assault Enhancement Implant Module | ||
---|---|---|
A red implant module. | ||
Effects | Permanent +4% to Normal DR Permanent +4% to Explode DR Permanent +1 to Normal DT Permanent +1 to Explode DT | |
Requirements | Level 40, surgery | |
Weight | 0 grams | |
Base price | todo caps |
Getting this implant will permanently give the character the following bonuses:
- 4% increased resistance to Normal damage
- 4% increased resistance to Explode damage
- 1 increased Normal Damage Threshold
- 1 increased Explode Damage Threshold
Surgery Requirements
Dr Fung in San Francisco is able to perform implant operations. In order to do that (for each operation), he needs:
- An implant module for a particular augmentation
- A suit of Combat Armor
- 100k bottle caps
Only one modification can be implanted at per operation. A character is able to have all modifications installed. Implants are a permanent modification of the character and cannot be lost or transferred in any way.
Obtaining Implants
Can be found in TC lockers, special encounter dungeon, NR/WH footlockers and from GM auctions.