FOnline Engine: Difference between revisions

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The FOnline Engine is an online game engine, meant to support Fallout and Fallout 2 graphics as well as the other games files (.dat, .frm, ...). The development of FOnline Engine started in early 2004, developed by a Russian team, and has never been connected to any Interplay or Bethesda project. FOnline stands for Fallout Online.
{{Engine
| image = Motor.gif
| engine = FOClassic v7
| rev = Reloaded 994
| date = 01 April 2019
| by = Rotators
}}


The engine allows players to play together in a fallout world, traveling across the same [[The World]], meeting the NPCs, fighting creatures together and achieving quests. Each player's progress is stored in its [[Pip-Boy]] (the quests progress for example), gain experience and levels based on his individual actions, and so on.
The current game engine used in FOnline:Reloaded is '''FOClassic v7, Reloaded rev 994''', as of 01 April 2019.


The FOnline SDK was released to the public at end of August 2010. Subsequent versions of the SDK have been released since then.
The FOnline Engine is an online game engine, meant to support Fallout and Fallout 2 graphics as well as the other games files (.dat, .frm, etc). The development of the FOnline Engine started in early 2004, developed by a Russian team led by cvet, and has never been connected to any Interplay or Bethesda project.


==See Also==
The MMO game engine allows players to play together in a [[The World|fallout world]], meet NPCs, fight creatures together and explore quests. Each character's progress is stored in his [[Pip-Boy]] as he gains [[Experience Points|experience]] and [[Levels]] based on his choices, actions, and skills.
* FOnline: The Life After, made by the developer of the FOnline Engine
 
* FOnline: 2238, made by the Rotators. More about the [[GUI]].
The FOnline '''SDK''' was originally released to the public at end of August 2010, but source code for the engine itself has never been made available to the public until late 2018. Thus, game development has been largely limited to the SDK, until recently. The most recent public release of [http://forum.fonline-reloaded.net/index.php?topic=9569.0 Reloaded's FOnline SDK] was in December of 2015.
 
==Related==
* FOnline: The Life After (TLA), made by the developer of the FOnline Engine
* FOnline: 2238, made by the Rotators.
* FOnline: Requiem
* FOnline: Requiem
* FOnline: Australia
* FOnline: Australia
* FOnline 2
* FOnline 2
* FOnline: AoP (Ashes of Phoenix)
* FOnline: AoP (Ashes of Phoenix)
[[Category:Articles]]

Latest revision as of 03:00, 3 April 2019

Our Glorious Game Engine
Current Engine: FOClassic v7
Rev: Reloaded 994
Implemented: 01 April 2019
By: Rotators


The current game engine used in FOnline:Reloaded is FOClassic v7, Reloaded rev 994, as of 01 April 2019.

The FOnline Engine is an online game engine, meant to support Fallout and Fallout 2 graphics as well as the other games files (.dat, .frm, etc). The development of the FOnline Engine started in early 2004, developed by a Russian team led by cvet, and has never been connected to any Interplay or Bethesda project.

The MMO game engine allows players to play together in a fallout world, meet NPCs, fight creatures together and explore quests. Each character's progress is stored in his Pip-Boy as he gains experience and Levels based on his choices, actions, and skills.

The FOnline SDK was originally released to the public at end of August 2010, but source code for the engine itself has never been made available to the public until late 2018. Thus, game development has been largely limited to the SDK, until recently. The most recent public release of Reloaded's FOnline SDK was in December of 2015.

Related

  • FOnline: The Life After (TLA), made by the developer of the FOnline Engine
  • FOnline: 2238, made by the Rotators.
  • FOnline: Requiem
  • FOnline: Australia
  • FOnline 2
  • FOnline: AoP (Ashes of Phoenix)