Group Encounters: Difference between revisions
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* 80s | * 80s | ||
* Bandits | |||
* Bootleggers | * Bootleggers | ||
* Bounty Hunters | * Bounty Hunters | ||
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* Hubologists | * Hubologists | ||
* Hunting Party | * Hunting Party | ||
* Jackals | |||
* Junktown Scouts | * Junktown Scouts | ||
* Mauraders | * Mauraders | ||
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* Prospectors | * Prospectors | ||
* Raiders | * Raiders | ||
* Regulators | |||
* Robbers | * Robbers | ||
* Rogues | * Rogues | ||
* Salvagers | |||
* Scavengers | |||
* Slave Runs | * Slave Runs | ||
* Super Mutant Remnants | * Super Mutant Remnants |
Revision as of 21:23, 12 July 2017
Some of the organized groups you can encounter:
- 80s
- Bandits
- Bootleggers
- Bounty Hunters
- Brotherhood Patrols
- Canibals
- Claim Jumpers
- Desert Hounds
- Desert Hunters
- Elronologists
- Enclave Patrol
- Farmers
- Fishermen
- Followers of the Apocolypse
- Gangs
- Hell Razors
- Highwaymen
- Holy People
- Homesteaders
- Hub Police
- Hubologists
- Hunting Party
- Jackals
- Junktown Scouts
- Mauraders
- Mercenaries
- Merchant Party
- Mobsters
- NCR Army
- NCR Rangers
- Nomads
- Outcasts
- Press Gang
- Prospectors
- Raiders
- Regulators
- Robbers
- Rogues
- Salvagers
- Scavengers
- Slave Runs
- Super Mutant Remnants
- Trappers
- Unity Patrol
- Vault City Patrol
- Vipers
- War Party
- Wilders
- Yakuza