Group Encounters: Difference between revisions
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* Raiders | * Raiders | ||
* Rangers | * Rangers | ||
* Rave Partys | |||
* Regulators | * Regulators | ||
* Robbers | * Robbers | ||
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* Slave Runs | * Slave Runs | ||
* Slavers | * Slavers | ||
* Spiked Fists | |||
* Strong Slavers | * Strong Slavers | ||
* Super Mutant Remnants | * Super Mutant Remnants |
Revision as of 22:38, 18 July 2017
Some of the organized groups you can encounter:
- 80s
- Bandits
- Bloodbeasts
- Bootleggers
- Bounty Hunters
- Brotherhood Initiate Patrols
- Brotherhood Patrols
- Canibals
- Claim Jumpers
- Crazies
- Desert Hounds
- Desert Hunters
- Elronologists
- Enclave Patrol
- Farmers
- Fishermen
- Followers of the Apocolypse
- Gangs
- Ghoul Crazies
- Ghoul Scavengers
- Hell Razors
- Highwaymen
- Holy People
- Homesteaders
- Hub Police
- Hubologists
- Hunting Party
- Irwine Jules Gangers
- Jackals
- Junktown Scouts
- Mad Dogs
- Mauraders
- Mercenaries
- Merchant Party
- Mobsters
- Moonshiners
- NCR Army
- NCR Rangers
- Nomads
- Outcasts
- Powder Gangers
- Press Gang
- Prospectors
- Raiders
- Rangers
- Rave Partys
- Regulators
- Robbers
- Rogues
- Salvagers
- Scavengers
- Slave Runs
- Slavers
- Spiked Fists
- Strong Slavers
- Super Mutant Remnants
- Traders
- Trappers
- Unity Patrol
- Vault City Patrol
- Vipers
- War Party
- Wilders
- Yakuza