Group Encounters: Difference between revisions
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* Holy People | * Holy People | ||
* Homesteaders | * Homesteaders | ||
* Hub | * Hub Patrol | ||
* Hubologists | * Hubologists | ||
* Hunting Party | * Hunting Party | ||
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* Junktown Scouts | * Junktown Scouts | ||
* Mad Dogs | * Mad Dogs | ||
* | * Mauraders | ||
* Mercenaries | * Mercenaries | ||
* Merchant Party | * Merchant Party |
Revision as of 03:07, 19 July 2017
Some of the organized groups you can encounter:
- 80s
- Bandits
- Bloodbeasts
- Bootleggers
- Bounty Hunters
- Brotherhood Initiate Patrols
- Brotherhood Patrols
- Canibals
- Claim Jumpers
- Crazies
- Desert Hounds
- Desert Hunters
- Elronologists
- Enclave Patrol
- Farmers
- Fishermen
- Followers of the Apocolypse
- Gangs
- Ghoul Crazies
- Ghoul Scavengers
- Hell Razors
- Highwaymen
- Holy People
- Homesteaders
- Hub Patrol
- Hubologists
- Hunting Party
- Irwine Jules Gangers
- Jackals
- Junktown Scouts
- Mad Dogs
- Mauraders
- Mercenaries
- Merchant Party
- Mobsters
- Moonshiners
- NCR Army
- NCR Rangers
- Nomads
- Outcasts
- Powder Gangers
- Press Gang
- Prospectors
- Raiders
- Rangers
- Regulators
- Robbers
- Rogues
- Salvagers
- Scavengers
- Slave Runs
- Slavers
- Slaves
- Strong Slavers
- Super Mutant Remnants
- Traders
- Trappers
- Unity Patrol
- Vault City Patrol
- Vipers
- War Party
- Wilders
- Yakuza