Group Encounters: Difference between revisions
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Some of the organized groups you can encounter: | Some of the organized groups you can encounter: | ||
* | * 80s | ||
* Bandits | * Bandits | ||
* Bloodbeasts | * Bloodbeasts | ||
* Bootleggers | * Bootleggers | ||
Line 10: | Line 8: | ||
* Brotherhood Initiate Patrols | * Brotherhood Initiate Patrols | ||
* Brotherhood Patrols | * Brotherhood Patrols | ||
* | * Canibals | ||
* Claim Jumpers | * Claim Jumpers | ||
* Crazies | * Crazies | ||
Line 61: | Line 59: | ||
* Traders | * Traders | ||
* Trappers | * Trappers | ||
* Unity Patrol | * [[Unity Patrol]] | ||
* Vault City Patrol | * Vault City Patrol | ||
* Vipers | * Vipers |
Revision as of 02:31, 30 July 2017
Some of the organized groups you can encounter:
- 80s
- Bandits
- Bloodbeasts
- Bootleggers
- Bounty Hunters
- Brotherhood Initiate Patrols
- Brotherhood Patrols
- Canibals
- Claim Jumpers
- Crazies
- Desert Hounds
- Desert Hunters
- Elronologists
- Enclave Patrol
- Farmers
- Fishermen
- Followers of the Apocolypse
- Gangs
- Ghoul Crazies
- Ghoul Scavengers
- Hell Razors
- Highwaymen
- Holy People
- Homesteaders
- Hub Patrol
- Hubologists
- Hunting Party
- Irwine Jules Gangers
- Jackals
- Junktown Scouts
- Mad Dogs
- Mauraders
- Mercenaries
- Merchant Party
- Mobsters
- Moonshiners
- NCR Army
- NCR Rangers
- Nomads
- Outcasts
- Powder Gangers
- Press Gang
- Prospectors
- Raiders
- Rangers
- Rave Partys
- Regulators
- Robbers
- Rogues
- Salvagers
- Scavengers
- Slave Runs
- Slavers
- Slaves
- Strong Slavers
- Super Mutant Remnants
- Traders
- Trappers
- Unity Patrol
- Vault City Patrol
- Vipers
- War Party
- Wilders
- Yakuza