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=Description, Advice, Config Stuff=
=Description, Advice, Config Stuff=
If you're new to FOnline, use this guide to get started with a structured route...  
If you're new to FOnline, use this guide to get started with a structured route...  
=A Build (5.1.10.3.8.10.3, GN + FS, SG-THrowing-OD)=
=A Build (7.1.10.3.8.10.1, GN + HH, SG-CC-OD)=
This is just your lead character, a worker who will support your additional characters who specialize in combat.
This is just your lead character, a combat-capable worker who will support your additional characters who are combat specialists.


Login, and then...
Login, and then...
Line 21: Line 21:
! Progress || Skills || Karma || Perks || Quests || Notes
! Progress || Skills || Karma || Perks || Quests || Notes
|-
|-
| align="center" | Level 1<br>0 XP<br>0 Caps || SG 65, TH 60, OD 56 || Hub 0 || (none yet) || (none yet) || CW 87, HP 80, PP 0/85<br>DR 00, PR 30, RR 20
| align="center" | Level 1<br>0 XP<br>0 Caps || SG 65, CC 84, OD 56 || Hub 0 || (none yet) || (none yet) || CW 110, HP 80, PP 0/85<br>DR 00, PR 30, RR 20
|}
|}
* Skip Lander's Point, get JD's 2 quests, get waterhole 50xp, get shovel by grave, and exit to map
* Skip Lander's Point, get JD's 2 quests, get waterhole 50xp, and exit to map
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|-
|-
! Progress || Skills || Karma || Perks || Quests || Notes
! Progress || Skills || Karma || Perks || Quests || Notes
|-
|-
| align="center" | Level 1<br>50 XP<br>0 Caps || SG 65, TH 60, OD 56 || Hub 0 || (none yet) || +Into the Great Wide Open<br>+Far Go Scout || no other changes
| align="center" | Level 1<br>50 XP<br>0 Caps || SG 65, CC 84, OD 56 || Hub 0 || (none yet) || +Into the Great Wide Open<br>+Far Go Scout || no other changes
|}
|}
* Enter Hub main entrance +150xp, run past Joe Kelley straight to poo guy, get shovel if needed (200xp)
* Enter Hub main entrance +150xp, run past Joe Kelley straight to poo guy, get shovel (200xp)
* Shovel 34 Poo (+816xp), Level 2, and get paid 170 caps
* Shovel 34 Poo (+816xp), Level 2, and get paid 170 caps
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
Line 36: Line 36:
! Progress || Skills || Karma || Perks || Quests || Notes
! Progress || Skills || Karma || Perks || Quests || Notes
|-
|-
| align="center" | Level 2<br>1016 XP<br>170 Caps || SG 65, TH 60, OD 56 || Hub 0 || (none yet) || Into the Great Wide Open<br>Far Go Scout || Skill Points 21, don't distribute yet
| align="center" | Level 2<br>1016 XP<br>170 Caps || SG 65, CC 84, OD 56 || Hub 0 || (none yet) || Into the Great Wide Open<br>Far Go Scout || Available Skill Points (ASP) 21
|}
|}
'''NOTE''': As you move around in Hub, search shelves for these items: 1 RadAway, 1 Lighter, and 1 Tool. You'll need these soon.
'''NOTE''': As you move around in Hub, search shelves for these items: 1 RadAway, 1 Lighter, and 1 Tool. You'll need these soon.
* Talk with Dan in tent, swap shovel for Knife (+100xp), run across the street and gather 180 fibers
* Distribute some Skill Points to make your Science skill 50 (and 3 points leftover)
* Talk with Joe Kelly (125xp) +a few items, ask about Custos (75xp)
* Talk with Dan in tent, swap shovel for Knife (+100xp), run across the street and gather fibers, max 180
* Move Boxes for 250 Caps, +7 Hub Karma, and 300xp, exit to map
* Run down street to Bookstore in Market area, get Swift Learner from Mrs Stapleton
* (Start checking for items in bookshelves as you go)
* Run back up to entrance, talk with Joe Kelly (137xp) +a few items, ask about Custos (82xp)
* Move Boxes for 250 Caps, +7 Hub Karma, and 330xp, exit to map
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|-
|-
! Progress || Skills || Karma || Perks || Quests || Notes
! Progress || Skills || Karma || Perks || Quests || Notes
|-
|-
| align="center" | Level 2<br>1616 XP<br>420 Caps || SG 65, TH 60, OD 56 || Hub 7 || (none yet) || Into the Great Wide Open<br>Far Go Scout || Skill Points 21, don't distribute yet
| align="center" | Level 2<br>1665 XP<br>539 Caps || SG 65, CC 84, OD 56 || Hub 7 || (none yet) || Into the Great Wide Open<br>Far Go Scout || ASP 3
|}
|}
* Enter Hub's Old Town, get 3 quests: Jacob, Sad Wife, No Child Left Behind
* Enter Hub's Old Town, get 3 quests: Jacob, Sad Wife, No Child Left Behind

Revision as of 21:32, 6 October 2020

This is a working desktop where a new startup guide is being planned. It could be used now as-is by a new player, but only down to "STOP". It's not even in beta mode yet, so don't expect it to be 100% accurate - it's not. The intention is to provide a structured route for a new player to start a lead-in character, and hit level 9 on easy tasks. Once the new player's lead character reaches level 9, he is tough enough to mix in more combat quests, so his direction shifts gears into a 50/50 mix of work and combat, crafting and barter runs. The new player will start a 2nd character, with a leveling build, which will go straight to the base, grab a pile of gear, drugs and ammo prepared by the lead character, and proceed to power-level hunting in the desert. This can begin as soon as the 1st character has prepared a gear pile for the 2nd character, which is likely long before the lead character has reached level 24. The player will re-roll the 2nd character into a standard Minigun Tank, and begin solo'ing tougher quests like Gunrunners Mutants, and NCR Raiders. Barter runs will become more profitable, and the new player will realize progress.

This structured route gets a new player into the game with a clear direction, and past the first 3 perks with low risk, then steps up production and combat capability. It leads the new player through...

  • Important NPC people in Hub and a 5-zone local area, and easy get-started tasks
  • Vehicle ownership and control of a private base
  • The value of a leveling build, and how to power-level hunting desert critters
  • The re-roll feature/process
  • Increased combat capability, heightened production and Barter runs
  • The value of a strong minigun fighter
  • Prep another gear pile and do it again to make a Luck 10 energy sniper
  • Repeat the power-leveling/reroll process to add specialty characters like a sneaker, a SG sniper, a rocketeer, etc.

Description, Advice, Config Stuff

If you're new to FOnline, use this guide to get started with a structured route...

A Build (7.1.10.3.8.10.1, GN + HH, SG-CC-OD)

This is just your lead character, a combat-capable worker who will support your additional characters who are combat specialists.

Login, and then...

Progress Skills Karma Perks Quests Notes
Level 1
0 XP
0 Caps
SG 65, CC 84, OD 56 Hub 0 (none yet) (none yet) CW 110, HP 80, PP 0/85
DR 00, PR 30, RR 20
  • Skip Lander's Point, get JD's 2 quests, get waterhole 50xp, and exit to map
Progress Skills Karma Perks Quests Notes
Level 1
50 XP
0 Caps
SG 65, CC 84, OD 56 Hub 0 (none yet) +Into the Great Wide Open
+Far Go Scout
no other changes
  • Enter Hub main entrance +150xp, run past Joe Kelley straight to poo guy, get shovel (200xp)
  • Shovel 34 Poo (+816xp), Level 2, and get paid 170 caps
Progress Skills Karma Perks Quests Notes
Level 2
1016 XP
170 Caps
SG 65, CC 84, OD 56 Hub 0 (none yet) Into the Great Wide Open
Far Go Scout
Available Skill Points (ASP) 21

NOTE: As you move around in Hub, search shelves for these items: 1 RadAway, 1 Lighter, and 1 Tool. You'll need these soon.

  • Distribute some Skill Points to make your Science skill 50 (and 3 points leftover)
  • Talk with Dan in tent, swap shovel for Knife (+100xp), run across the street and gather fibers, max 180
  • Run down street to Bookstore in Market area, get Swift Learner from Mrs Stapleton
  • (Start checking for items in bookshelves as you go)
  • Run back up to entrance, talk with Joe Kelly (137xp) +a few items, ask about Custos (82xp)
  • Move Boxes for 250 Caps, +7 Hub Karma, and 330xp, exit to map
Progress Skills Karma Perks Quests Notes
Level 2
1665 XP
539 Caps
SG 65, CC 84, OD 56 Hub 7 (none yet) Into the Great Wide Open
Far Go Scout
ASP 3
  • Enter Hub's Old Town, get 3 quests: Jacob, Sad Wife, No Child Left Behind
  • Use workbench to craft 91 ropes (+910xp), drop all ropes, use "G" to pick up all you can, walk to Tannery
  • Sell all ropes to Claire (+1600xp) +a few items, +1140 Caps, Level 3, Perk: Adrenaline Rush, 42 SP
  • Return to workbench 2 more times to get all ropes and sell all to Claire +2250, Level 4, 63 SP
Progress Skills Karma Perks Quests Notes
Level 4
6376 XP
3150 Caps
SG 65, TH 60, OD 56 Hub 7 Adrenaline Rush Into the Great Wide Open
Far Go Scout
+Find Joseph
+Gunrunner Delivery
+No Child Left Behind
Skill Points 63, don't distribute yet
  • Go to Hub Market, get Fruit from tree, Complete Far Go Scout 400xp +120 Caps, get Hello City quest
  • Science Skill to 50 (Skill Points: 45), go into Library, get Swift Learner from Mrs Stapleton
  • Maltese Falcon: talk to drunk 100xp, and bartender 1250xp, and get Band quest from Mick
  • Old Town, talk to girl 770xp and +10 Hub Karma
Progress Skills Karma Perks Quests Notes
Level 4
8896 XP
3395 Caps
SG 65, TH 60, OD 56
Science 50
Hub 7 Adrenaline Rush +Hello City
Into the Great Wide Open
Find Joseph
Gunrunner Delivery
Wasteland Band
Completed: No Child Left Behind
Completed: Far Go Scout
Available Skill Points 45
  • Talk with Gunstore Beth for 110xp, and General Store Mitch 137xp, and Dr B for 82xp
  • Get the Doctor's quest The Anguished Man (+1100xp) and hit Level 5
Progress Skills Karma Perks Quests Notes
Level 5
10325 XP
3470 Caps
SG 65, TH 60, OD 56
Science 50
Hub 7 Adrenaline Rush
Swift Learner
Into the Great Wide Open
Far Go Scout
Find Joseph
Gunrunner Delivery
Wasteland Band
A Tent in the Wasteland
Completed: No Child Left Behind
Available Skill Points 66
  • Run up into Post Office, talk with Hubber +1100xp and +7 Hub Karma
  • Run down behind the Maltese Falcon, enter The Heights, talk with Black Leather Hubber +1100xp and +7 Hub Karma
  • Exit The Heights, run across Market, enter Water Merchants, talk with Hubber in church +1100xp and +7 Hub Karma
  • Return to Old Town, talk with Hubber in building +1100xp and +7 Hub Karma
  • Return to Dr Burhnefletch, complete Anguished Man +1100xp and tons of Karma, Level 6, Toughness
Progress Skills Karma Perks Quests Notes
Level 6
15825 XP
3795 Caps
SG 65, TH 60, OD 56
Science 50
Hub 52, NCR 4, NCR Rangers 4
Water Merchants 4, Regulators 4
LA Scavs 4, FoA 4, JT 4
Toughness
Swift-L
A-Rush
Great Wide Open
Far Go Scout
Find Joseph
Gunrunner Delivery
Wasteland Band
Tent in the Wasteland
Completed: Anguished Man
HP 105
ASP 87
  • Exit to map, Enter Hub main, feed Shren 55xp, get Way of the Fruit, talk to priest 550xp, get Old Traditions
Progress Skills Karma Perks Quests Notes
Level 6
15825 XP
3795 Caps
SG 65, TH 60, OD 56
Science 50
Hub 52, NCR 4, NCR Rangers 4
Water Merchants 4, Regulators 4
LA Scavs 4, FoA 4, JT 14
Toughness
Swift-L
A-Rush
Way of Fruit
Hello City
Find Joseph
Gunrunner Delivery
Wasteland Band
Tent in the Wasteland
Old Traditions
Completed: Great Wide
HP 105
ASP 87
  • Distribute some Skill Points: Repair 50 and Outdoorsman 100
  • Go straight north 4 zones to Junktown, notice small tent on map, avoid all encs
  • Get report from Lex, buy Small Guns 1 Profession from Boyce (do NOT read the skill book yet)
  • Talk with Ronnie about the Band 275xp
Progress Skills Karma Perks Quests Notes
Level 6
16705 XP
2195 Caps
SG 65, TH 60, OD 100
SC 50, Repair 50
Hub 52, NCR 4, NCR Rangers 4
Water Merchants 4, Regulators 4
LA Scavs 4, FoA 4, JT 14
Toughness
Swift-L
SG 1 Pro
A-Rush
Way of Fruit
Hello City
Find Joseph
Gunrunner Delivery
Wasteland Band
Tent in the Wasteland
Old Traditions
HP 105
ASP 39
  • Head south 5 zones past Hub and enter Gunrunners 150xp
  • Go inside and tell Marshal you want practice using Small Guns (+75 SG), and now read your SG Skill Book +12 SG
  • Speak with Marshal some more to progress on Gunrunner Delivery quest
  • Exit to map, head south to New Adytum. Enter (+150xp) and get report and Salvagers location from Dyer
  • Exit to map, go to Salvagers, talk with bald Regulator to "find Joseph" +550xp
  • Move boxes for Salvagers (+330xp) to get paid 250 Caps
Progress Skills Karma Perks Quests Notes
Level 6
18008 XP
2445 Caps
SG 87, TH 60, OD 100
SC 50, Repair 50
Hub +80?, NCR 4, NCR Rangers 4
Water Merchants 4, Regulators 4
LA Scavs 4, FoA 4, JT 14
Toughness
Swift-L
SG 1 Pro
A-Rush
Way of Fruit
Hello City
Find Joseph
Gunrunner Delivery
Wasteland Band
Tent in the Wasteland
Old Traditions
HP 105
ASP 39
  • Exit to map, go to Boneyard Library +150xp and talk with Nicole to get Gunrunner report
  • Back to Hub Old Town: Jacob, then Sad Wife 275xp, Hello City 1320xp (Far Go 12, Hub 84)
  • Return to Maltese Falcon, let Mick know Ronnie is on board +495xp
  • Talk with Hope on stage to start her quest (A Light in the Darkness)
  • Go to Police Station, speak with Sheriff Hayden, get the victim's name and occupation
  • Speak next with Detective Cwan, then with Detective Spade, then go to Hub's underground bar
  • Speak with Vasquez the bartender, return to Hayden to report the good news +1100xp, Level 7
  • Talk with Hope to officially "close the case", and you throw your hat away
Progress Skills Karma Perks Quests Notes
Level 7
21429 XP
4195 Caps
SG 87, TH 60, OD 100
SC 50, Repair 50
Hub 194, NCR 4, NCR Rangers 4
Hub Criminals -25
Water Merchants 4, Regulators 4
LA Scavs 4, FoA 4, JT 14
Toughness
Swift-L
SG 1 Pro
A-Rush
Way of Fruit
Completed: Hello City
Completed: Find Joseph
Gunrunner Delivery
Wasteland Band
Tent in the Wasteland
Old Traditions
HP 110
ASP 60
  • Run up street to house above fiber fields, talk with Sad Dog Owner, give RadAway +550xp
  • Go back to fiber fields and cut fibers to make rope in Old Town
  • Start Scavenging along the way to Old Town (you'll get an amount of XP this guide can only estimate)
  • Return to workbench in Old Town, craft 1 radio ?xp and enable reception
  • Return to the workbench in Old Town, craft all Rope, make trips to Claire, sell all rope +4675xp, Level 8
  • Distribute Skill Points: SG to 121, OD 126 (29 left over)
Progress Skills Karma Perks Quests Notes
Level 8
28613 XP
7105 Caps
SG 121, TH 60, OD 126
SC 50, Repair 50
Hub 194, NCR 4, NCR Rangers 4
Hub Criminals -25
Water Merchants 4, Regulators 4
LA Scavs 4, FoA 4, JT 14
Toughness
Swift-L
SG 1 Pro
A-Rush
Way of Fruit
Gunrunner Delivery
Wasteland Band
Tent in the Wasteland
Old Traditions
HP 115
ASP 54
  • Exit to map, go to Necropolis Motel, talk with Thrane 1100xp
  • Exit to map, go to Necropolis Watershed, run up street and enter storm drain, kill all rats +1061xp
  • Exit sewer and get message quest from Elmer
  • Exit to map, return to Gunrunners, talk with Marshal about the deal with Jacob. Exit to map.
  • Visit New Adytum again and fix Montag's water pump +990xp and +100 LA Citizens
  • Return to Hub Old Town and speak with Jacob to finalize his deal with Gunrunners +825xp (Hub 244)
  • Scavenge Old Town and craft Combat Shotgun(s) at the workbench
  • Sell however many Combat Shotguns you can to Mitch in the General Store
  • Get quest in Hub Market to Find Iguana Pete's Missing Son
Progress Skills Karma Perks Quests Notes
Level 9
42293 XP
17579 Caps
SG 121, TH 60, OD 126
SC 50, Repair 50
NCR 4, NCR Rangers 4
Hub Criminals -25, Far Go 12
Water Merch 4, Regulators 4
LA Scavs 4, FoA 4, JT 14
Hub 254, LA Citizens 100
Toughness
Swift-L
SG 1 Pro
A-Rush
Way of Fruit
Even Tougher
Completed: GR Delivery
Wasteland Band
Tent in the Wasteland
Old Traditions
Find Pete's Son
HP 120
ASP 50
  • Exit to map, head north to Shady Sands. Enter town (+150xp) and talk with Iguana Mikey.
  • Get fetch-quest from Buster, and run to the Rawhide Saloon. Get smokes from Mira, and get work from Mira and Nora.
  • Go into town, deliver letter to Dorothy. Run to Dusty's Cantina. Deliver money to Dusty.
  • Set up the deal between Dr Henry and Dr Jubilee between Hospital and neighboring building +660xp
  • Go back to the Rawhide and report to Nora (+220xp) and Mira (+825xp)
  • Talk with Lenny about Son of Bob
  • Return to Buster (+880xp) and +300 Caps, Level 10, Doctor=50, ASP=50
  • Exit to map, go next-door to NCR Train Station, talk with Ranger Captain +2200xp and put on that new armor!
  • Exit to map, head north by northwest to Broken Hills. Enter town, run into bar, get Strong Back from Francis (CW=110)
  • Exit to map, run north by northwest to Modoc, turn straight west to find/enter Den east. Go into Mom's Diner and eat a meal +1375xp
  • Exit to map, go 3 zones northwest to find Klamath. Enter Trapper district, get Gecko Skinning
  • Speak with Meloy to get location of Toxic Caves, but exit dialogue early - before tanker quest
  • Exit to map, travel 5 zones southeast straight thru Den to find Redding
  • Enter Redding's Mining district (+150xp), talk with Josh in the Last Gasp Saloon +2200xp
  • Talk with Dan in building next-door to get Pack Rat (CW=140)
  • Exit to map, travel 7 zones straight south, enter Gordan's Gas Station, get Ranger perk.
  • Return to Hub, report to Father O'Shaughessy to complete Old Traditions +3850xp

STOP (work in progress)

  • Tent in the Wasteland: talk to wife only, avoid Hasso
  • Go to farm, all Skill Points into SG (129), drink beer, kill rats, eat Fruit to heal
  • Complete Tent quest, get Folded Tent, talk with Cira 1000xp
  • ... get Medical Investigation
  • Go VCity train station 150xp, buy 3 tickets, talk to 4 ppl, wait, board train to Shady Sands (L6, 15632 XP, 2641 Caps, Karma: Hub 97, Far Go 12, NCR 5)
  • Go to NCR train station 150xp, talk to 4 ppl, board train to Boneyard
  • Go to Boneyard train station, talk to 4 ppl, board train to San Fran
  • Talk to 4 ppl at San Fran train station 150xp, exit to map, go to San Fran Tanker, talk with Charlie in bar 250xp
  • Exit to map, find New Reno but keep moving northwest
  • Return to VCity to complete the Medical Investigation 3750xp (L7, 24027 XP, 3466 Caps, Karma: Hub 97, Far Go 12, NCR 5, Tanker Vagrants 250, Communists 250)
  • Go to Hub and complete Old Traditions 3500xp (L7, 27882 XP, 3466 Caps, Karma: Hub 104, Far Go 12, NCR 5, Tanker Vagrants 250, Communists 250, Junktown 7)
  • Talk with Mick again in the Maltese Falcon 1150xp
  • Ol' Yeller
  • Water for the World
  • Restore Hope to a Sad Farmer
  • Who Will You Become?