Guide Sandbox

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This is a step-by-step structured route through quest content, to level up new players who want to survive while they explore and get stronger. It should work pretty well, down to "STOP".

This guide starts you in Hub and surrounding area, completing easy tasks. Then you venture abroad, go north, return with a car, and use it to advance. You'll level up, get more Perks, make Caps and buy Skill Books, establish a base and set up a Safe House network all over the map. You'll recruit some NPC followers, and get into tougher fights. Later, you'll power-level additional Characters, using a leveling build, and learn to use the Reroll feature. Your next characters will start faster with immediate access to your whole network, gear and Vehicles, all prepared in advance by the lead character you start with using in this guide.

PROJECT STATUS: Jan 2024, Levels 1-12 should work fairly well. In re-work yet again to include a few more advantages before venturing north. Prior to this, it was tested 30+ times from 2020 to get best results.

Description, Advice, Config Stuff

  • Lander's Point is an amazing tutorial camp feature for new people who do not use a guide like this one. This guide skips it, so you go straight into the real world
  • The game has an excellent Item Highlighter, which makes it much easier to see items on the ground, boxes and bookshelves that can be searched, resources that can be harvested, etc.
    • Right-click your game client Desktop shortcut, go to Properties and Open File Location. Then Edit the Reloaded.cfg file
    • In the "Reloaded" section, find (or add) the line called "ShowItemContours=" and set that to 3. Save the file, close the game client and re-launch
    • Or you can use a player-provided tool, possibly obtained via the game forum, like FallCraftPlus.zip, (last working link)
  • Let's set your combat mode to Real-Time (trust me) by using this in-game command: ~combatmode rt (run in RT mode for now, to stay alive and exit encounters quickly)
  • You can set Combat Mode to Real-Time by default, so you don't have to manually type this command each time you log into the game, via FOConfig.exe
  • Your progress will vary from the XP and Caps targets in this guide. It will be close, but it will not match exactly. Don't worry about that - just keep pushing through the "harsh".

The First Character Build

This first character will become your base commander to support your additional characters, but starts out as a lone survivalist. He is tough, and uses Combat Shotguns and all other Small Guns weaponry.

PvE Tactical Startup Explorer
S P E C I A L
7 1 10 1 10 10 1
Traits: Good Natured Fast Shot
Tag Skills: Small Guns Lockpick Outdoorsman

Strength 7 (10 on Drugs, for good Carry Weight)
Perception 1 (he is not a sniper - that's later)
Endurance 10 (for max HP)
Charisma 1 (can get 3 Companion Followers later, depending on Speech)
Intelligence 10 (Swift Learner +10% XP, and Educated for Skill Points overload!)
Agility 10 (for max combat speed)
Luck 1 (nobody can have it all)

Traits: Good Natured (to recruit more followers sooner) + Fast Shot to shoot faster
Tags: Small Guns, Lockpick, Outdoorsman

This is the build for this guide. It uses Small Guns like Combat Shotguns, pistols, and SMGs. With some Levels, recruit NPC companions and build a combat support team to follow you and back you up in fights. Your combat-capable lead Character will move around easily on The World map, dive into most of the Quests, and sets up for your expansion, which will include additional Characters like Big-Gunners, long-range Snipers, Energy Experts, Close Combat Specialists, and more.

CHAPTER 1: This adventure begins...
  • Register, record your password somewhere, log in, and you're standing in a cave (Fig. 1), just outside your vault
    • Your overseer sent you out for a reason, and you're not sure what it is, or even that you trust him, but there's no way back in. Your adventure is beginning...
  • Press your + (plus) key several times to brighten up your surroundings (Fig. 2). You can check the bones nearby. Nothing. Does that control panel work? Nope. Take one last look at your old home
  • There's only one way to go - run out of the cave. First though, press your Q button to show your view range and notice the lines that light up on the ground
    • While you can see a lot farther than these lines, they indicate certain limits in how far you can see certain things, including potential combat targets
  • Exit the cave. When prompted about a settlement, choose to "head out into the wasteland" (Fig. 3)
    • Your overseer sent you out without any gear, and you might be expected to go to Lander's Point, but you don't trust that plan. You think for yourself, and you're willing to risk cutting your own path
  • Outside the cave, get 2 quests from the Startled Caravan Driver (Fig. 4) (all dialogue option 1 until done), and press P twice to verify both quests are listed: Into the Great Wide Open and Far Go Scout
Fig. 1: It's dark outside your vault Fig. 2: (Not as dark) Fig. 3: Head out into the wasteland Fig. 4: 0/61 Party Points Fig. 5: Head to the Exit Grid
  • Also, press your ENTER key to open the chat bar, and type this command (Fig. 4) to verify your Party Points are 0/61: ~pp
  • If you did not set your combat mode in FOConfig.exe, then type: ~combatmode rt to temporarily switch to Real-Time while you're just trying to stay alive (you can run whichever combat mode you prefer later) (Fig. 4)
  • Press F5 to expand your text box area, to see more notifications, and type ~online to see how many player Characters are logged in right now - you can chat with them once you find a Radio
  • Run to the Exit Grid (Fig. 5) to hit The World map and press C to open your Character profile and review some info - click "Expand" below to see a block of info for level 1:
Level 1 Skills Reps 0/8 Primary Perks 0/22 Support Perks Quests Notes

82/287 HP
00 XP
0 Caps
110 CW
DR 00
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 64
Throwing 40
First Aid 22
Doctor 16
Lockpick 41
Traps 21
Science 40
Repair 30
Speech 5
Barter 4
Outdoorsman 60
Wanderer
Hub 0
(none yet)
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Crafting Professions:
Small Guns 1
Doctor 1
(none yet)
Swift Learner
Gecko Skinning
Boneyard Guard
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
+Into the Great Wide Open
+Far Go Scout
The Gun Runner Delivery
A Tent in the Wasteland
No Child Left Behind
Find Joseph
Pandora's Box
Hello City
Wasteland Band
A Light in the Darkness
The Anguished man
Old Traditions
Ol' Yeller
So far I have no weapons, no Caps, no tools, no armor and no medical supplies, but...
I can see lights from the town nearby called Hub. I should set up a safe place near here.
I made it out of my vault and I'm on my way!
New Goal: Build my personal headquarters and...
New Goal: Establish Radio communication with the rest of the world
To Do: Find these tools...

Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • Well, there's good news, and there's bad news. Which one do you want first?
    • The good news is, you're alive and healthy. You're not Poisoned or Radiated, nor are you overloaded. You can run, and you already have 2 jobs to do, and there's a town nearby
    • The bad news is, you're fragile with only 82 HP (out of 287), you have low Resistances, you have no tools, no weapons or ammo or armor, and no instructions. You're totally vulnerable, running around in a blue utility suit that screams Hey look at me! I'm new here! Nor do you have any combat skills worth using yet, and you'll likely break a gun if you try to use it.
  • Pretend you can blend in wearing this attire, and walk to Hub (Fig. 6), but avoid all random encounters for now. Be ready to run for the Exit Grid immediately if forced into any
  • Over Hub, use your Town/World Button (Fig. 7) (bottom right) to Preview Hub, and enter via the Water Merchants entrance
Fig. 6: Over Hub Fig. 7: Use Town/World button Fig. 8: Run north thru Market Fig. 9: Turn left at the Post Office Fig. 10: Go to the brahmin pens
  • Priority 1: Before even leveling up much, you should establish your first personal HQ just outside of town, which will be a safe place to keep gear, so...
  • Rummaging: check every desk, every bookshelf, crate, pool table, refrigerator, etc for all items you can find, and ignore the ones that are locked. You're mainly looking for stuff to sell for Caps, and these items:
  • When you find a Radio, "USE" it to open its control panel (click-hold and drag popup menu down to the hand), and enable reception so you can hear player conversations - chat with them at your own risk
  • Use Control+1 to remove ceilings so you can see inside buildings more easily, and Control+2 as needed, and rummage thru all bookshelves and other furniture/items that might contain things of use
    • There are three such containers in the upper-most building, then four more in the church (not counting the locked desk)
    • Search south in the Water Merchants' main building which has a fridge and some bookshelves, and search the lower storehouse building, and a trunk in the street near the caravan
    • Then across the street to the building with a bunch of locked lockers (you won't be able to open most locked containers yet, so skip them for now)
  • When done in Water Merchants, exit to the Market district and take note of the layout of Hub's Market area, +150 XP (Fig. 8):
    • Four buildings in the middle, including the Gun Store, the Bank, the General Store, and the Book Store
    • Far Go Traders above-right, Police Station to immediate right, the Maltese Falcon bar to left, Crimson Caravan office above that, and Post Office north of Market area
  • Press F4 to drop/raise your HUD, and note there are 3 Exit Grids in Market south:
    • Under the bar (bottom left) goes to The Heights, the middle one leads to The World map, and the far right Exit Grid goes to Water Merchants
  • Go into the Gun Store and rummage there first, and sell items to Beth to get some Caps: for now, you can sell all items that are not on your list above
  • To find 8 Brahmin Hides and these other priority items might take searching every container in Hub, then end up in Old Town where you can use the Workbench to craft some things
  • Even if you find all items on your list, keep rummaging to sell items for Caps
  • Exit the Gun Store and rummage the Police Station, exiting their north door
  • Cross the street there and rummage the Far Go Traders, then out to right and up into the warehouse - search thru the warehouse and exit the front lower door to return to the Book Store (top building the middle four)
  • Rummage the Book Store, exit and run up across to the Crimson Caravan office and rummage what you can in there (you might get overloaded along the way - that's okay for now)
  • Exit the Crimson Caravan and go south to rummage inside the General Store, and then inside the FLC bank
  • Return to the Gun Store and sell Items to Beth to make more Caps as needed to get your first 1600 Caps
  • Go back to the Book Store and buy a Big Book of Science from Mrs. Stapleton as soon as you get that much. Read that book to boost your Science to 46
  • Exit the Book Store and run north up into the Post Office (large building) to rummage the kitchen first, and then the far left room with the 3 bookshelves
  • Rummage the middle room too, then the upper rooms, and exit the back door (near the Fridge) and go talk with the Brahmin Herdsman nearby
  • There at the Brahmin pens, talk with the Poo guy (Brahmin Herdsman) to get a job shoveling Poo
    • If you don't have a Shovel yet, he will provide you with a free Shovel if you say the right thing, and then shovel only 36 Poos to Level Up! Your Hit Points just increased by 5 so that's good news

Distribute Skill Points: +4 to Science to get Science 50, and the rest into Lockpick from 41 to 83

Level 2 Skills Reps 0/8 Primary Perks 0/22 Support Perks Quests Notes

87/287 HP
1014 XP
500-2000 Caps
110 CW
DR 00
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 64
Throwing 40
First Aid 22
Doctor 16
+Lockpick 83
Traps 21
+Science 50
Repair 30
Speech 5
Barter 4
Outdoorsman 60
Hub 0 (none yet)
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Crafting Professions:
Small Guns 1
Doctor 1
(none yet)
Swift Learner
Gecko Skinning
Boneyard Guard
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
Into the Great Wide Open
Far Go Scout
[[The Gun Runner Delivery
A Tent in the Wasteland
No Child Left Behind
Find Joseph
Pandora's Box
Hello City
Wasteland Band
A Light in the Darkness
The Anguished man
Old Traditions
Ol' Yeller
That's enough poo! That's not how I want to live my life. Moving on...
I need to start making contacts here and find out who does what.
I need to get stronger before I venture out into the wild
And I have to find ways to make enough Caps to buy some decent gear
I do haive some work to do so I better get moving.
Active Goal: Establish personal HQ
Completed Goal: Established Radio communication
Active/Completed? Goal: Accumulate Standard Set of Tools
New Goal: 17k Caps for a car, and more Levels
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • Now arm yourself with Lockpicks in item slot 1, and you can start opening some locked containers while you rummage
  • Report back to the Poo guy to get paid, +170 Caps
  • Next, talk with Dan in the nearby tent just north of the pens (Fig. 11). Talk with him twice to swap that Shovel for a tool of your choice (+100 XP):
    • If you don't already have a Knife, choose Knife for sure so you can accomplish the next step which yields some good XP
    • If you do already have a Knife, but do not have a hatchet yet, then choose Hatchet
    • If you already have both a Knife and a Hatchet, then choose the hammer
  • Right there close to Dan's tent are some trees that yield Wood so chop twice into a tree to get 10 Wood - you only need 8 now and that may be almost all you can carry atm
Fig. 11: Dan wants a shovel Fig. 12: In the Fiber fields Fig. 13: In the bookstore Fig. 14: At the south Exit Grid Fig. 15: Talking to the Captain
  • Now that you have some Wood, and likely a Rope, you might be able to craft a Folded Tent - try that: Press F to open your Fix-Boy
    • Make 4 Sharpened Poles first, and if you have enough stuff the Folded Tent item will highlight in the crafting list
    • If you happen to have enough to make more than 1 Folded tents, then go ahead and make as many of those as you can - chop more Wood as needed to have 3 leftover pieces of Wood
    • If you have bad Luck finding things so far, and lack a Rope or enough (8) Brahmin Hides, hang on - you'll solve this problem Soon
  • In the fields across the street, there are 9 Fiber stalks mixed in with the other plants, so gather as much Fiber as you can, max 180 (Fig. 12)
    • This guide assumes you get all 180 Fibers, but other people harvest these fields too, so if you get less than 180 don't worry about it - your XP won't match this guide exactly, but it will catch up soon
  • From the farm fields, go south back to the Bookstore to get Swift Learner from Mrs. Stapleton (Fig. 13) - now you earn 10% more XP as you go!
  • From there, go back to the gun store to sell unneeded Items, like Healing Powders, Shovels, Spears, but...
  • Exit Hub via the south Market Exit Grid, and go to Zone 30:39 to bottom right corner, go into an empty encounter, and "USE" your Folded Tent
    • Congratulations! You now have a semi-safe place to store stuff. This your your personal headquarters for now - you'll be upgrading it to a Safe House soon enough, and later you'll get a private base
  • Add 3 Wood to the Fire Pit when you can, to upgrade the Fire Pit to a Campfire
  • At your Tent, use Shift+click on items in your Inventory, to make some piles:
  • Let's go back into town for some easy XP and start leveling up. Keep a standard tool set on you:
  • Enter Hub again but this time use the main entrance (default), run down the street and talk to Captain Joe Kelly (in metal armor, Fig. 15) standing in the street (137 XP) and ask him about Custos, 82 XP + a few Items
  • Ask Joe about work killing rats too, to get a new location on your map, and then run up to the Caravan Packer guy (black man in a red shirt, Fig. 16)
  • Get a job from him moving boxes from the cart into the nearby hut (Fig. 16). Move the Boxes one-by-one and watch for the ***phew!*** overhead texts that indicate you're doing this correctly
    • Note: Figure 16 below refers to "crates", but these are called Boxes everywhere else
    • To get a Box, click his caravan cart, and get a message that "You've picked up a box from the caravan cart"
    • One by one, you have to drop 10 heavy Boxes on the floor inside the hut, and not on the edge of the floor. If you do this wrong, the packer guy will yell at you in bold red
    • When this is done incorrectly, and the packer guy yells in bold red, the person he's yelling at usually does not notice that, so watch for the purple ***phew!*** overhead text each time
    • Another indication that you're doing it correctly, is the count-down message you get as you go from 10 Boxes down to 1 left to go, and then a ***stretches back*** overhead text when this task is done
  • Talk to the Caravan Packer guy again to get paid, +250 Caps, +5 Reputation in Hub, and 330 XP
Fig. 16: Get a job moving heavy boxes Fig. 17: Entering Old Town Fig. 18: Talking to Jacob Fig. 19: Making Rope at the Workbench Fig. 20: Selling Ropes to Claire
  • From there, run left over to the caravan and speak with "Anxious Caravan Guards" who each need something:
  • Find the Fruit tree behind the building just south of the caravan group, and harvest as much Fruit as you can (max +20 Fruit)
  • Chop some Wood from the trees nearby (some yield Wood) - get 50 Wood or more
  • On your way out of town, also stop at the Junk barrel at the caravan group and get enough Junk to make some Molotov Cocktails (how many Rot Guts you have divided by 2)
  • Exit Hub, return to your tent and drop off the Wood and Fruit
  • Go back into town, but this time enter Hub via Old Town entrance and notice the layout (Fig. 17):
    • A foundry/machine shop with two garage doors, and Jacob's building on top, Workbench building at end of street
    • Hub Tannery in the middle, the L-shaped building behind it with a basement, and a scrapyard area to far right
  • Run straight to the scrapyard area and use your Science skill on the old computer outside of the workbench building, to gather up to 25 Electronic Parts
  • Take the eParts to the Foundry building near the Exit Grid, and speak with Ferrarius about his Bulk Orders to sell eParts in batches of 8, for up to 1650 XP +some items

Choose Adrenaline Rush (or Quick Recovery), and distribute Skill Points: Lockpick 117

Level 3 Skills Reps 1/8 Primary Perks 1/22 Support Perks Quests Notes

92/287 HP
4348 XP
1870 Caps
110 CW
DR 00
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 64
Throwing 40
First Aid 22
Doctor 16
Lockpick 117
Traps 21
Science 50
Repair 31
Speech 5
Barter 4
Outdoorsman 60
Wanderer
Hub 47
+Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Crafting Professions:
Small Guns 1
Doctor 1
+Swift Learner
Gecko Skinning
Boneyard Guard
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
Into the Great Wide Open
Far Go Scout
The Gun Runner Delivery
A Tent in the Wasteland
No Child Left Behind
Find Joseph
Pandora's Box
Hello City
Wasteland Band
A Light in the Darkness
The Anguished man
Old Traditions
Ol' Yeller
This seems easy so far, but I hope my life isn't all work
and no fun forever. At least I'm getting stronger
Completed Goal: Established personal HQ
Completed Goal: Established Radio communication
Active Goal: Build Standard Tool Set
Active Goal: 17k Caps for a car, and more Levels
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered

Level Up! Distribute Skill Points: Outdoorsman to 94 and Lockpick 125

Level 4 Skills Reps 1/8 Primary Perks 1/22 Support Perks Quests Notes

97/287 HP
6107 XP
2700 Caps
110 CW
DR 00
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 64
Throwing 40
First Aid 22
Doctor 16
Lockpick 125
Traps 21
Science 50
Repair 30
Speech 5
Barter 4
Outdoorsman 94
Wanderer
Hub 10
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Crafting Professions:
Small Guns 1
Doctor 1
Swift Learner
Gecko Skinning
Boneyard Guard
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
Into the Great Wide Open
Far Go Scout
The Gun Runner Delivery
A Tent in the Wasteland
No Child Left Behind
Find Joseph
Pandora's Box
Hello City
The Wasteland Band
A Light in the Darkness
The Anguished man
Old Traditions
Ol' Yeller
With gun skill as low as mine, my guns would explode
if I tried shooting anything, but surely there's more to
this world than all this basic labor. Pressing on...
Completed Goal: Establish personal HQ
Completed Goal: Built Standard Tool Set
Active Goal: Exceed 17k Caps, and always more Levels
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • Repeat rope-crafting/selling for another batch of 36 Ropes, and one final batch of 12 (if you have enough Fiber), +2728 XP
  • If you don't have a Tool yet, find the thief in the basement in Old Town and trade one of your Lockpicks for a Tool
  • Now that you have a Tool, you can Scavenge while you rummage. Click each Scavenging node twice
  • Notice that your Scavenging skill starts at 0, but it goes up naturally as you successfully use the skill
  • Press Control+1 and Control+2 to drop ceilings and walls to see better
  • Check the pool table, and note the location of the "Dirty Old Man" in a back room
  • Get in the habit of always checking the newspaper machines until you find a Cat's Paw Magazine, the wasteland's leading cat enthusiast periodical. You deliver one later for XP
    • You get 2 attempts to Scavenge per node, to find raw materials. If you try to scavenge a node 3 times, notice the message is "There is nothing here right now"
      • Sometimes you find stuff, but sometimes you get the message "You've found nothing of use". If a node is depleted, you get, "There is nothing here right now"
  • Hit every resource node in Old Town for items and Resources, stopping along the way to talk with these 3 people:
    • Ask Jacob where he gets his weapons (Fig. 18), and ask about his deal with Gun Runners
      • Ask Jacob about Gun Runners, and choose dialogue option, "Sure, wanted to visit Gun Runners anyway"
      • Ask him where to find Gun Runners, and he will highlight the location on your world map so you know exactly where you're going
    • South of the scrapyard area in the south-most building near an NCR poster, find and speak with the "Sad Wife" about a job to find her missing husband (Find Joseph)
    • Just outside the Tannery entrance, find the "Sad Little Girl" and speak with her about her missing papa
  • NOTE: In Old Town alone, there are 41 Scavenging nodes plus 35 places to rummage, counting the basement, so get as much as you can and expect to get overloaded
  • When you pass the Workbench, make sure you have at least 1 Rope and 1 9mm Mauser (+93 XP), if you don't already have these
  • When you get to the basement, if you have not already traded with the thief, trade with him to get a Leather Jacket, +800 XP

Level Up! Distribute Skill Points: Outdoorsman 122 and Repair 31

Level 5 Skills Reps 1/8 Primary Perks 1/22 Support Perks Quests Notes

102/287 HP
11,461 XP
6158 Caps
110 CW
DR 00
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 64
Throwing 40
First Aid 22
Doctor 16
Lockpick 125
Traps 21
Science 50
Repair 31
Speech 5
Barter 4
Outdoorsman 122
Wanderer
Hub 10
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Crafting Professions:
Small Guns 1
Doctor 1
Swift Learner
Gecko Skinning
Boneyard Guard
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
Into the Great Wide Open
Far Go Scout
+The Gun Runner Delivery
A Tent in the Wasteland
+No Child Left Behind
+Find Joseph
To Open Pandora's Box
Hello City
The Wasteland Band
A Light in the Darkness
The Anguished man
Old Traditions
Ol' Yeller
Ropes are heavy, but this has been good experience
Active Goal: Exceed 17k Caps, and always more Levels
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • Exit Old Town and [[Scavenging}|Scavenge]] the newspaper machine right there, and gather Fruit from the tree too
  • Then go into Far Go Traders to deliver that message from the Startled Caravan Diver you met when you started, to Mitch (complete Far Go Scout, 440 XP +120 Caps)
  • Ask him about work too, to get the Hello City quest, and search his place for stuff you can use
  • From Far Go Traders, go straight to the Gun Store and sell some stuff to Beth same as before but keep all Leather Jackets, and 1 9mm Mauser if you have any
  • Exit the Gun Store and exit town via the south Exit Grid and return to your tent to drop off extra stuff, like Flint, Metal Parts, Fruit, jackets, guns and ammo, etc
  • And now for some quick logistics:
    • Drop a spare Tool in your resource pile, then move to an empty hex and use Control Key+D to "drop all" items
    • Now stand on your resource pile and use Control Key+G to "grab all" items there. Click your Campfire and find the option to Upgrade your tent with a Workbench (work mat)
    • Congrats! You now have a place to do some basic Crafting. It's not a full-blown Workbench, but it's better than nothing. Control+D to drop all resources in a hex immediately adjacent to the work mat
  • Get your orginal pile of stuff (Caps, Fibers, Tool, Combat Knife, Hatchet, Lighter, Molotov Cocktails, and any Stimpaks you may have so far
  • Also make sure you bring 1 9mm Mauser, and 1 Leather Helmet and all Leather Jackets you have. Drop other items off in their associated piles at your tent
  • Go back into town via the Market entrance and go into the Maltese Falcon bar and grill, and get the The Wasteland Band quest from Mick
  • With a Lighter, talk with Hope the Lounge Singer to begin her quest (open dialogue with her twice and always choose option 1)
  • Ask the bartender for the menu, and choose a food (1375 XP)
  • Then talk with the "Drunk" at the end of bar, and choose Gamma Gulp Beer, an item you'll need a little later, +110 XP
  • From Beth, see what Mitch the Short Merchant is selling in the General Store, and buy 50 rounds of 9mm Ball ammo (not to be confused with regular 9mm) and 50 rounds of .44 Magnum JHP if he has those
  • Return to Old Town and give the good news to the little girl that you found her papa, +770 XP
  • Exit Old Town, return to the Gun Store but this time introduce yourself to Gun Store Beth - follow that dialogue to advance the Into the Great Wide Open quest, +110 XP
  • Enter the Police Station, speak with Sheriff Andrew Hayden about Hope. In dialogue with him, make sure to get the victim's name and occupation
    • You must exit dialogue properly here for this quest to work right - get the above info and exit via the last dialogue option, "Thanks a lot..."
  • Speak next with Detective Cwan, and then with Detective Spade, get in a close call situation where a shot gets fired
  • Exit the Police Station and go to the General Store and introduce yourself to Mitch the Short Merchant, 137 XP
  • Talk with Mitch again if you still need 50x 9mm Ball ammo
  • From Mitch's General Store, find the Exit Grid to the southwest to enter Hub Heights and speak with Billie twice to provide the items she needs to chase her dreams, 3300 XP

Level up! and choose Toughness and distribute Skill Points: Outdoorsman 140

Level 6 Skills Rep 2/8 Primary Perks 1/22 Support Perks Quests Notes

107/287 HP
15k XP
6128 Caps
110 CW
DR 05
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 64
Throwing 40
First Aid 22
Doctor 16
Lockpick 125
Traps 21
Science 50
Repair 31
Speech 5
Barter 4
Outdoorsman 140
Wanderer
Hub 92
Adrenaline Rush
+Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Crafting Professions:
Small Guns 1
Doctor 1
Gecko Skinning
Boneyard Guard
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
Into the Great Wide Open
Far Go Scout
The Gun Runner Delivery
A Tent in the Wasteland
No Child Left Behind
Find Joseph
To Open Pandora's Box
Hello City
+The Wasteland Band
+A Light in the Darkness
+The Anguished Man
Old Traditions
Ol' Yeller
It's hard to die with so many easy tasks to complete.
I hope other people are staying alive too.
Active Goal: Exceed 17k Caps to buy a car
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • Also in Hub Heights, find the Mean Thug Leader (Johnny) and talk tough with him, pay the fee, join his gang, agree to recruit more members - he gives you a black Leather Jacket
  • Exit Heights, run up behind the bar to the clinic and speak with Doctor Burhnefletch to advance the Into the Great Wide Open quest, 82 XP
  • Speak with the doctor a 2nd time to get the The Anguished Man quest: dialogue options 1, 2, 1, 1, 1, 1, 1 etc, +1100 XP
  • While you're in the clinic, scav/rummage as needed (remember you need a total of 4 Leather Jackets to recruit for the gang), and see if you can open those locked containers, for more Items and XP
  • Run north from the clinic and enter the Post Office, talk with a Hubber, +1100 XP +7 Hub Reputation
  • Rummage the Post Office - this time you can unlock those locked containers too
  • Exit the Post Office, run south behind the Maltese Falcon toward the southwest Exit Grid which leads to The Heights
    • If it does not make you overweight, Scavenge as you go - there are several juicy places (scav nodes) behind the bar that can be Scavenged for more resources
  • Return to Hub Heights, mention Doctor Burhnefletch to the "Hubber" in black leather standing in a pool of blood in the street, +1100 XP +7 Hub Rep

Level Up Distribute Skill Points: Outdoorsman 150, Repair 32, tbd

Level 7 Skills Reps 2/8 Primary Perks 1/22 Support Perks Quests Notes

112/287 HP
23313 XP
~5700 Caps
110 CW
DR 40
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 64
Throwing 40
First Aid 22
Doctor 16
Lockpick 125
Traps 21
Science 50
Repair 32
Speech 5
Barter 4
Outdoorsman 150
Wanderer
Hub 93
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Crafting Professions:
Small Guns 1
Doctor 1
Gecko Skinning
Boneyard Guard
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
Who Will You Become?
+The Great American Heist
Into the Great Wide Open
Hello City
The Anguished Man
The Wasteland Band
Find Joseph
The Gun Runner Delivery
A Tent in the Wasteland
A Light in the Darkness
+10 unused Skill Points
I think I saved that singer's life!
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • Exit the Heights and return to your tent, drop all Crafting resources and leave behind whatever items you want to keep. Include a spare Radio
  • Return to Hub Market and sell leftover items for more Caps
  • Next go into the Maltese Falcon bar, and find the "Bunker Bar" in the basement (use the stairs in the room behind the bar tender)
  • Speak with Vasquez the bar tender about the criminal investigation (Hope's quest)
  • Recruit your first of 4 "Street Punks" in the back room of the Bunker Bar, by talking to him twice
  • If you're short on resources to craft more Leather Jackets, then rummage as need to get more - you need to have at least 1 more for now, but a total of 3 more
  • Go back upstairs, exit the bar, and return to the Gun Store to sell more items to Beth as needed to avoid being overweight
  • You need 3 more Leather Jackets which you can craft with 15 Gecko Pelts. Rummage Hub's Market and Water Merchants as needed until you have enough
  • While in Water Merchants, find a Street Punk at the far south end of the area and recruit him into the gang, and also speak with a Hubber in the church about the doctor, +1100 XP and +7 Hub Reputation
  • With a decent amount of Caps, return to the Book Store and buy 3 Electronics Books from Mrs. Stapleton and read them to boost your Repair skill from 32 to 50
  • Exit the Book Store and run east back into Old Town, and craft your remaining Leather Jackets (find resources as needed to do this), ~187 XP
  • Rummage as need to try to find enough Gecko Pelts to get a total of 3 more Leather Jackets but skip all this rummaging if you already have them
  • In Hub's Old Town. go into the L-shaped middle building and talk with the Hubber there about seeing Doctor Burhnefletch, +1100 XP +7 Hub Rep
  • In Old Town', find the Street Punk in the alley and recruit him into Johnny's gang
  • Exit Old Town and Scavenge the newspaper machine if you don't already have a Cat's Paw magazine
  • Run north into the alley above Far Go Traders to find the last Street Punk and recruit him into the gang too, and gather as much Fruit from the nearby apple tree (you'll need these Soon)
  • Next, return to the Police Station and speak with Sheriff Andrew Hayden to report you've solved the case against Hope and found the real killer! +1100 XP
  • Gladly don your new Leather Armor - it's in fresh condition at 100%, DR +30 and hang on to that .44 Magnum Revolver
  • If you're over weight, drop some off at your tent, or go sell a few items to Gun Store Beth again, observing the same limits as before (keep 2 Radios, 2 Tools, 1 Combat Knife, all Leather Jackets, etc.)
  • If you have recruited all 4 gang members, then return to Hub Heights, and talk with Johnny about the next part of the plan (use dialogue option 2), 1100 XP

Level Up Do not distribute Skill Points at this time: (save up all 34 Skill Points - they will come in handy very soon)

Level 8 Skills Reps 2/8 Primary Perks 1/22 Support Perks Quests Notes

117/287 HP
30k XP
~4,144 Caps
110 CW
DR 40
PR 30
RR 20
PP 0/61
Small Guns 65
Close Combat 64
Throwing 40
First Aid 22
Doctor 16
Lockpick 125
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Wanderer
Hub 224, Far Go 12
Junktown 14
Hub Criminals -25
Water Merchants 4
NCR 4, Rangers 4
Regulators 4
LA Scavs 4, FoA 4
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Crafting Professions:
Small Guns 1
Doctor 1
Gecko Skinning
Boneyard Guard
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
A Tent in the Wasteland
Optimizing the Power House
The Inoperative Mr Handy Robot
Old Traditions
Hello City
The Wasteland Band
The Gun Runner Delivery
A Tent in the Wasteland
Find Joseph
The Anguished Man
Into the Great Wide Open
Ol' Yeller
Junktown Brewery
+35 unused Skill Points
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • Johnny tells you the gang needs to offer a bribe of 1200 Caps to the Sheriff - open dialogue with hin again to inform him you have it
  • Exit Heights and return to the Police Station - don't say much - just hand the bribe to him, and return to inform Johnny, +1100 XP
  • Report back to Doctor Burhnefletch to complete The Anguished Man quest, 1100 XP +several Reputation bonuses
  • Scavenge, rummage, and pick locks in his clinic for items he lets you take, before you go, and sell items for Caps
  • Run north to the Fiber field amd gather another round of as many Fibers as you can
  • Then go into the small house on main street just north of the fiwlds, and ask the Sad Dog Owner inside to tell you about Hub. Then speak with him again to give him some RadAway for his dog, +550 XP
  • Gladly don your new Leather Armor Helmet Mark II - it's in fresh condition at 100% so now you might have a semi-matched set of leather armor in excellent condition
  • Run up to the church, scav on the way, talk to the priest to complete Into the Great Wide Open, +550 XP
  • Speak with the priest again to get the Old Traditions quest
  • Head up toward Hub's main entrance, Scavenging along the way, and stop at the carvan guards to give 3 Stimpaks to one of them, +660 XP
  • Before you exit Hub, gather more Fruit at that apple tree just south of the main entrance, on the west side
  • Exit Hub and go drop off extra items at your Tent. Drop your Leather Armor and helmet into a new pile with your molotovs and lockpicks
  • Return to the Workbench in Hub's Old Town and do the Rope Crafting/selling thing - you're short a few Caps for the next step
    • Start with checking for eParts at the computer in the scrapyard again, and sell those to Ferrarius again, then do the Rope thing - can you get to 12k Caps?

Level Up Choose Even Tougher and distribute Skill Points: Small Guns 139 and Doctor 18

Level 9 Skills Reps 3/8 Primary Perks 1/22 Support Perks Quests Notes

122/287 HP
36k XP
8k Caps
110 CW
DR 40
PR 30
RR 20
PP 0/61
Small Guns 139
Close Combat 64
Throwing 40
First Aid 22
Doctor 18
Lockpick 125
Traps 21
Science 50
Repair 50
Speech 5
Barter 12
Outdoorsman 150
Hub 259, Far Go 12
Junktown 64
Hub Criminals -25
Water Merchants 4
NCR 54, Rangers 4
Regulators 4, FoA 4
LA: Scavs 54, Citizens 50
Free Traders 50
Adrenaline Rush
Toughness
+Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Crafting Professions:
Small Guns 1
Doctor 1
Big Guns
Armorer
Demolitions 1
Boneyard Guard
Gecko Skinning
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
Snakeater
Educated
Magnetic Personality
Speaker
Sex Appeal
A Tent in the Wasteland
Optimizing the Power House
The Inoperative Mr Handy Robot
Old Traditions
Hello City
The Wasteland Band
The Gun Runner Delivery
A Tent in the Wasteland
Find Joseph
The Anguished Man
Into the Great Wide Open
Ol' Yeller
Junktown Brewery
Wasteland Scavenger
Montag's Water Pump
I feel Even Tougher now.
This is going well...
Now on to Junktown!
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • Buy up to 8 of the Big Book of Science, read them all, and top off your Science skill at 100 so you can get the Educated Support Perk
  • Return to tent, pick up your gear pile, don your armor and helmet, arm up with your Molotov Cocktails, grab a Beer, and let's head out
  • Head north 4 Zones to Junktown first, enter main (south) entrance, but don't run thru their gate yet - run straight west to a little tent and speak with Scout Captain Lex about his report for Far Go Traders
  • Then exit Junktown and head south to that little dot on the map, marked as "Lonely tent in the wasteland" - it's a tent with a farming family
  • At their camp, avoid Hasso outside, but inside the tent offer to help Evelyn, then exit to map again
  • From there, continue south to the Gun Runners which you should see highlighted in Boneyard, +150 XP
  • Go inside and tell Marshal you want training with Small Guns, +10 Small Guns skill
  • Speak with Marshal again to progress on The Gun Runner Delivery deal with Jacob, "I'm coming from Jacob..."
    • Choose dialogue options, "Jacob needs more ammo..." and "It's doubtful that it would hurt..." and "With Jacob as connection in the Hub..."
    • If you do not see this last option, cancel dialogue (use ESC key) and try again - it might take over a dozen tries - it is apparently random
  • Distribute all available Skill Points to Small Guns (maybe ~135) so you can shoot guns properly for the upcoming fights
  • Head farther south from Gun Runners to New Adytum and speak with Dyer Greenberg twice: once about his report for Far Go Traders and again to the Salvagers' location
  • Run down to their farm fields and gather as much Fiber as you can (max 60)
  • Exit New Adytum and go to Salvagers which is now marked nearby on your map. Speak with the bald guard about finding Joseph (+550 XP), and get do another job moving boxes (+330 XP)
  • Exit Salvagers, and go to the Library just north to speak with Nicole about her report for Far Go Traders, and Therese in the basement to get Educated
  • Exit the Library and you'll see 2 map dots; one is marked "Abandoned Farmhouse" but first go to the other one which has a generic name like "Desert 6"
    • Before you enter the location, arm your molotovs and drink a Beer for extra toughness. You'll need to start immediately running away once you enter. Throw a molotov back at the rats when you can
    • You can exit and re-enter this location as needed. If the rats swarm aroud and block you in, figure it out - use fire or your fists - beat dem ding-dang rats any which way you can, +1700 XP
    • When it's done, you should get a completion message: "I've slaughtered the army of rats..."
  • Exit the rat location and head for the farmhouse and kill those rats too - you can use the animal pen for protection if you're fast enough closing the gate, +1200 XP
    • One way is to rush to all doors as fast as you can and open each one in rapid sccession - the rats don't usually trigger until you're on your way to the next door
  • Get them all chasing you at the same time, and toss a few molotovs back at them as you can. Once again watch for the completion message before you exit
  • Return the farming family to let them know the good news: the rats are dead and they can go back to their farm
  • As Evelyn and her family diappear, they leave some items behind for you to keep, including their tent
  • Then you meet Cira and you talk with her to start the "main quest", Blood-Soaked Heroes, but something traumatic happens, +1100 XP
  • Return to Hub (main entrance) and report to Joe Kelly that you defeated the "army of rats", +385 XP
  • Go back into Hub Old Town and speak with Jacob about the deal with Gun Runners, +550 XP + a blueprint for Crafting

Level Up! Distribute Skill Points: Small Guns 151 and Doctor 25

Level 10 Skills Reps 3/8 Primary Perks 2/22 Support Perks Quests Notes

127/287 HP
45,493 XP
10k Caps
110 CW
DR 40
PR 30
RR 20
PP 0/61
Small Guns 135
Close Combat 64
Throwing 40
First Aid 22
Doctor 16
Lockpick 125
Traps 21
Science 100
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Hub 244, Far Go 12
Junktown 14
Hub Criminals -25
Water Merchants 4
NCR 7, Rangers 4
Regulators 4, FoA 4
LA: Scavs 4, Citizens 108
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Crafting Professions:
+Small Guns 1
Doctor 1
+Big Guns 1
Armorer
Demolitions 1
+Boneyard Guard
Gecko Skinning
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
Snakeater
+Educated
Magnetic Personality
Speaker
Sex Appeal
A Tent in the Wasteland
Optimizing the Power House
The Inoperative Mr Handy Robot
Old Traditions
Hello City
The Wasteland Band
The Gun Runner Delivery
A Tent in the Wasteland
Find Joseph
Junktown Brewery
Wasteland Scavenger
Montag's Water Pump
Ah finally some action! Now that's more like it.
Still, i need more HP and that car...
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • Return to the Sad Wife in Old Town to let her know you found her husband, although the news is not happy at all, +275 XP
  • Exit Old Town and run north to the little tent above Far Go Traders and speak with the Sad Farmer about the awful state of his farm overrun by monsters
  • From there, go back south to the Far Go Traders to hand over the information about his scounting reports, and thus complete the Hello City quest, +1320 XP
  • Next, find the Traveling Merchant near the water well in Hub's Market, ask him how to skin geckos, and pay him for the hunting grounds location, 165 XP, -300 Caps
  • Return to your tent and get a Beer and your 12g Shotgun Shells - bring your molotovs too - drop off anything heavy that you don't need for combat
  • The "Farm" is close just north of Hub but go the "Hunting Grounds" first so you can get a Combat Shotgun
  • Hit the map, drink a Beer, go east to the gecko hunting location, and use your molotovs to kill the geckos for now, get their pelts, but avoid the fire gecko - fire does not hurt him
  • From a distance, find the Star Trek "red shirt" guy near a fire gecko in the south, and get ready for a quick approach and stop in the correct hex where a Combat Shotgun lies hidden on the ground
  • There on the ground near the red shirt guy, obscurred by a tree so you can't see it, is a Combat Shotgun - find that for sure!
    • You might have to zoom in to find the red-shirt. Use your Z key and mouse wheel for this - grab that gun, reload, and kill that fire gecko asap
  • Leave the (Meat behind - it is too heavy. Circling that green pond in the middle, there are 6 piles of various ammo, and make sure you find the gun - it's a 10mm SMG. Get all loot and kill all geckos, 2020 XP
  • Go back to Hub's Old Town if you have a Metal Armor to sell (good Caps for that armor), and sell Gecko Pelts back to travelling merchant in Market, +1000 XP and some Caps
  • Now head out again north to the little "Farm" dot on the map, enter carefully and use whatever combination or molotovs and shotgun bursts you want, to kill all monsters there
    • Some are hard to see and there's a basement with more - watch for the completon message - if you don't get it, maybe you missed a rat or one last spore plant, +6196 XP

Level Up! Distribute Skill Points: Doctor 50

Level 11 Skills Karma 3/8 Primary Perks 2/22 Support Perks Quests Notes

132/287 HP
55k XP
14k Caps
110 CW
DR 15
PR 30
RR 20
PP 0/61
Small Guns 157
Close Combat 64
Throwing 40
First Aid 22
Doctor 50
Lockpick 125
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Hub 256, Far Go 12
Junktown 14
Hub Criminals -25
Water Merchants 4
NCR 7, Rangers 4
Regulators 4, FoA 4
LA: Scavs 4, Citizens 100
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Professions:
Small Guns 1
Swift Learner
Boneyard Guard
+Gecko Skinning
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
The Wasteland Band
Old Traditions
The Gun Runner Delivery
Mr Handy Robot
A Tent in the Wasteland
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • Report the good news to the Sad Farmer, +2750 XP
  • Return to your Tent. You will need to carry a lot of weight, so drop your guns and armor and everything and bring only these things:
CHAPTER 2: Going to Junktown...
  • Head north from Hub, and stop in the top left corner of Zone 30:37 to cut trees along the way to get 80 Wood (you will be overloaded)
    • If you enter a populated/hostile encounter, run for the Exit Grid to escape combat - you're umarmed at the moment and we need to keep you alive!
    • If you enter an encounter that has no choppable trees, just exit and re-enter the same map location to get a new encounter, but...
  • Pick up Broc Flowers, Xander Roots, and Flint along othe way, as needed to have 30 flowers, 30 roots and 20 Flint
  • Once you have 80 Wood and everything else, walk over to the quarry (very close) and go into the building and speak with the supervisor to get work gathering resources (which you now already have)

Level Up! Choose Lifegiver and distribute Skill Points: boost _____, and Traps 26

Level 12 Skills Reps 4/8 Primary Perks 2/22 Support Perks Quests Notes

167/287 HP
66k XP
17k Caps
110 CW
DR 15
PR 30
RR 20
PP 0/61
Small Guns 151
Close Combat 64
Throwing 40
First Aid 22
Doctor 50
Lockpick 125
+Traps 26
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Wanderer
Hub 208, Far Go 12
Junktown -86
Hub Criminals -25
Water Merchants 4
NCR 7, Rangers -96
Regulators 4, FoA 4
LA: Scavs 4, Citizens 108
Adrenaline Rush
Toughness
Even Tougher
+Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Professions:
Small Guns 1
Swift Learner
Boneyard Guard
Gecko Skinning
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
+Blood-Soaked Heroes
The Wasteland Band
Mr Handy Robot
Old Traditions
The Gun Runner Delivery
A Tent in the Wasteland
Mmmm, that Lifegiver perk feels good.
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • Exit the quarry and head over to Junktown, avoiding/exiting all encounters along the way
  • Use the Town/World Button to enter Junktown via the north gate
  • Run down into the nearby brewery building and speak with an owner 4 times to provide the requested materials, 2200 XP
  • From there, go straight west to find Ronnie behind the Skum Pitt bar, and recruit him back into Mick's band, 275 XP
  • Go into the Skum Pitt bar and buy exactly 34 Nuka-Colas for later, -4000 Caps
  • Find the Powerhouse southeast of the Skum Pitt (it is marked "high voltage"), and talk with Thomas the Junktown Technician to offer help fixing the generators and the robot in the back room, 27 XP
  • Next, find Boyce in the big building just north, near the Workbench and a hoodless convertible inside
  • Ask him for the Machine Parts needed to fix the Power House
  • Buy Small Guns 1 Profession from Boyce, and read the Small Guns skill book, -1500 Caps
  • In the same building with Boyce, speak with a mechanic near Sassy Givins to give away a spare Tool for 550 XP
  • Speak with the other mechanic there to give him a Gamma Gulp for 550 XP
  • Go into the house just east of the hospital and near the small jailhouse, and give an Antidote to Sad Darion, 1100 XP
    • If you do not have an Antidote, buy one in Darkwaters General Store, and give to Sad Darion
  • Before you leave, go into the "Hospital" in Junktown and get Doctor 1 profession from the doctor, and ask him about work to get a scorpion quest, and read the First Aid skill book, -1500 Caps
  • Exit Junktown, head south, drop all items in a fresh pile at your tent, but keep your Caps on you, your Hatchet, 1 Tool, your best knife, and grab a Sledgehammer
  • Return to Junktown Quarry and start mining heavy resources there: Iron Ore and Minerals - you will craft some Combat Shotguns to get one that does bonus damage, plus some Caps
  • As you get overloaded, check your Carry Weight: you won't be able to run while carrying anything over 110 (weight units), you can still walk up to 220, so go ahead to get close to 220 before returning to your tent
  • Once back to your tent, you can use the work mat to make Metal Parts and Alloys and Gunpowder, though you will need to hit the junk barrels in Hub for Junk
  • When you have enough, walk 60 Metal Parts and 10 Alloys into Hub, cut 10 Wood, and use the Workbench in Old Town to craft 10 Combat Shotguns
  • Keep any of them that have bonus damage, but sell the rest to Mitch in the General Store
  • Repeat this process a few times, getting Junk from Hub, bring to work mat, go mining, bring to work mat, combine to make Metal Parts and Alloys, take to Hub and craft Combat Shotguns, keep good ones, sell remainder

Level Up Distribute Skill Points: boost Small Guns to 161

Level 13 Skills Reps 4/8 Primary Perks 3/22 Support Perks Quests Notes
142/287 HP
79k XP
18k Caps
110 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 161
Close Combat 64
Throwing 40
First Aid 27
Doctor 50
Lockpick 125
Traps 21
Science 50
Repair 50
Speech 5
Barter 4
Outdoorsman 150
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Professions:
Small Guns 1
Swift Learner
Boneyard Guard
Gecko Skinning
+Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
The Wasteland Band
Old Traditions
Mr Handy Robot
Blood-Soaked Heroes
Hippocratic Oath
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • You will need 10 Scorpion Tails for a quest, but if you have more than 10 then use them to craft Antidotes - you'll need these to survive the scorpion cave quest
  • Arm yourself with a two of your new Combat Shotguns, Reload them both and switch them to "Burst" mode, don your armor and helmet, pick up your standard gear pile and drop that hammer in your tools pile
  • Go back to Hub, return to the Maltese Falcon and let Mick know Ronnie is on board, 495 XP
  • Speak with Hope on stage to officially "close the case" which saved her life, and you throw your hat onto the stage
  • Head out and up to the scorpion cave map dot just abover Junktown, drink a Beer, and prepare to defeat these horribly poisonous scorpions
  • Do not let them touch you! They will poison you so badly, it can bring your HP down too fast to recover, even with Stimpaks
  • Kill the first 5 scorpions and craft 1 Antidote from the Scorpion Tails (Meat optional)
  • Defeat the rest, being very careful inside the cave, but keep the tails - you need 10 of them soon, and recover the eggs, 968 XP
  • Report back to Doc Larrikin to get both of these:
  • Read that Scout Handbook for a permanent +6 boost to Outdoorsman skill (OD will show as 154, not 156 because boosting skills costs more when skill is over 100)

<<< STOP >>>

  • Optional: search ~19 places all around New Adytum for misc items (a few are underground)
  • There are three active Fiber stalks here - gather as many Fibers as you can. This guide assumes you get 60/60
  • Arm Tool in Slot 1 and speak with Montag about his water pump. Try to fix the pump, maybe 990 XP +Rep w/LA Citizens
  • Exit to map, go to Salvagers which you can now see on the map thanks to Dyer Greenberg, talk with the bald Regulator to find Joseph, +550 XP
  • Next, head to the Boneyard Train Station, and sell unneeded items to Taylor the Merchants to lighten your load, 150 XP
Let's Ride the Train!
  • Buy two tickets to ride the train from the ticket seller in the train station, and then speak with the conductor nearby to board the train to San Francisco
    • The train has to be present, parked in view for you to board it, so if it has not arrived yet, wait a bit. You can scavenge and rummage while you wait
    • The train will arrive and be there for a short time to allow boarding. When it's about to leave, the conductor will start yelling out (in red text) to hurry up and board
    • Boarding trains is done thru dialogue with a conductor, and this is your chance to choose the proper train:
    • From Boneyard, one goes to SF, but one goes to Shady Sands, so be careful to board the right one (you want to go to SF)
    • If you only get dialogue to board the wrong train, exit dialogue, wait 10 seconds and try again. The trains do not arrive at the exact same time
  • Once aboard the train to San Francisco wait a few minutes if necessary for the train to depart - it will go to the next station with no stops
  • Once you arrive in the SF train station, exit to The World map, walk over to the town, and go aboard the old tanker ship via the Town/World Button
  • Find the bar on the ship and speak with Charlie about Mick and The Wasteland Band - he agrees to rejoin the band, 275 XP
  • Exit the tanker, and run down the docks straight into town to the Chinese east gate, and go into the temple area
  • In the nearest computer room, get the quest from Dr. Wong to Smoke Out the Ant Lair
  • Exit the temple area, run south, exit town back to the map, and find the quest location maybe 6 Zones away, past the quarry
  • Drink a Beer to up your DR a bit, arm your Combat Shotgun and any Molotov Coctails you still have, and enter the ant lair location
  • Kill all of the ants, but be careful - they will swarm you and can knock you down more easily that you think, 1190 XP
    • One method here is to shoot only a few and exit to map, then re-enter and repeat
  • When done with the ants, go to the SF mine in Zone 12:25 and find the old computer there to get as many eparts as you can
  • Return to town and speak with the doctor to inform him that you kiled all of the ants, 770 XP
  • Return to the San Francisco Train Station and board the train back to Boneyard
  • Once the train begins its journey to Boneyard, pay attention! You're going to jump off the train in a certain area, around Zone 19:39
    • To jump the train (or to exit any party on the map), click-hold on yourself in the party list, and drag menu down to the "leave party" arrow option
    • Jump off the train when you get closest to Watwerworks
  • Head south from your jump point, into Waterworks and gather all of the Electronic Parts you can from all 3 computers there
  • Once done with that, head east toward Boneyard but stop in the Tobacco Farm and cut as many Fibers as you can. This guide assumes you get 200/200
  • Gather at least 72 Tobacco and use the crafting machine there to make 36 Smokes, and Scavenge what you can there and exit back to the map
CHAPTER 3: Starting the "Main Quest" (by Corosive)...
  • Gather as many more eParts as you can from the computer in Old Town, and take your cache of eParts to Ferrarious again, 5500 XP
  • Exit Old Town, go straight north - return to the fiber fields and gather another full round of Fibers from the fields in Hub
  • Drop off all extra items at your Tent - leave it all behind, including armor and guns, but keep: your Caps, all Fibers, 1 Tool, and Radio
  • Go back to Hub's Workbench, craft 36 more Ropes, 12 at a time, (396 XP) and sell them to Claire again, 1650 XP, until you have less than 24 Ropes
  • Exit Old Town, return to Mitch in Far Go Traders and report to him to complete Hello City, 1320 XP (+Reputations: Far Go Traders 12, Hub 99)
  • Talk with the other Mitch (in the General Store), and buy a Robot Motivator, -800 Caps
  • Return to Maltese Falcon and let Mick know he can count on Charlie to re-join the band, 495 XP
  • Return to your tent. Remeber back in Hub Heights, Johnny and the Heist gang are still waiting on you; he gave you a long list of stuff to provide for the Heist...
  • By now you have some of these items: a .44 Magnum Revolver, a 10mm Pistol, a 10mm SMG, some Shotguns, a Crobar, and some of the ammo too:
  • Buy whatever ammo you need to complete this ammo list, from Jacob or Mitch (If they do not have it, you might have to go to Boneyard Train Station or the merchant in Junktown)
  • Use your Fix-Boy to determine what materials you need to craft that Hunting Rifle and upgrade a Shotgun to a Sawed-Off Shotgun
  • Get what you need from your recource pile at your tent (or plan to Scavange for it), and gear up: don your armor, arm your weapons, get a few Beers and 40 smokes
  • Return to the Workbench in Hub Old Town, and craft what you need for the gang
    • If needed, talk to Johnny again to get a reminder about their guns-n-ammo shopping list. Bring the items to Johnny, provide the gear, 825 XP
  • Talk to Johnny to find out which members have what strengths, and then choose Tactical Phase to run The Great American Heist, up to 1430 XP
    • This is a dialogue mission where they put you in charge of the decisions. You have to assign each member to the right task for a successful outcome
    • When you first see the outcome, if it's bad, you can cancel out of the dialogue, and try again for better results, by assigning people differently
  • With 3 Electronic Parts, the Robot Motivator and the Machine Parts in hand, return north to Junktown via the north entrance
  • Go to the large building in the upper right corner. The door is on the back side. Give smokes to the Hackler, 1650 XP +1200 Caps
  • The next step requires some caution in dialogue. Please read the following points to avoid losing Caps:
    • In the same building as the Hackler, you will speak with Frier about a medical examination challenge. It is possible to lose a lot of Caps (and some items) depending on how you reply in the subsequent dialogue
    • To avoid losing your Caps, you could, for example, drop your Caps on the ground prior to opening dialogue with Frier - just make sure no players are around at this time, or they might steal your Caps
    • Also, during the medical examination, you get urine samples from his kids. Do not "throw away" the urine - this can cause you to lose your Doctor's Bag
  • When you're aware of the above cautionary points, find Frier in the same building as the Hackler, and talk with him about his family's healthcare needs
  • With your Doctor's Bag, perform a few brief medical examinations for a total of 2200 XP
  • Then run over to the Hospital and pay Doc Larrikin for basic medical training. Now you can craft your own Antidotes. Read that First Aid Book, +6 FA, -1500 Caps
  • While in the clinic, ask the doctor about some work he needs done. This is the Black Claw scorpion quest so you'll need to use your best gun to live thru it
  • Return to the power house and use the Robot Motivator on the My Handy robot - it might take several times to work, and report the good news to Thomas, 1100 XP total

STOP

  • Drop extra stuff at your Tent before you go the scorpion cave - you need to carry their tails and eggs out, and the tails are heavy

Distribute Skill Points: boost Small Guns to 165, Close Combat to 150, and Lockpick to 35

Level 14 Skills Reps 4/8 Primary Perks 3/22 Support Perks Quests Notes

147 HP
94k XP
20k Caps
110 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 165
Close Combat 64
Throwing 40
First Aid 28
Doctor 50
Lockpick 125
Traps 21
Science 50
Repair 75
Speech 5
Barter 12
Outdoorsman 150
Hub 258, Far Go 12
Junktown 174
Hub Criminals -25
NCR 54, NCR Rangers -96
LA Citizens 158
Necrop Ghouls 250
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Professions:
Small Guns 1
Swift Learner
Boneyard Guard
Gecko Skinning
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
+Iguana Pete's Missing Son
+Collect the Radscorpion Eggs
The Wasteland Band
Old Traditions
Blood-Soaked Heroes
Mr Handy Robot
Legend: + and bold = Skills recently boosted, and Quests recently added, = Quests/Goals recently completed, Strikethru = completed previously
Bold Skills = The 3 Skills you tagged at registration, Linked Blue Quests = Active/Incomplete Quests, Gray Text = content not yet discovered
  • Return to Hub, get and use a Mentats breath mint and talk with the iguana dealer in Hub's Market south. If you choose the right dialogue, you get a quest to find Iguana Pete's Missing Son
CHAPTER 4: The Checkpoint for Travelling Abroad...
  • You've done well so far, staying alive while you're weak, and getting stronger for the fights ahead. You're about to head out on a long trek that takes you all over the northern areas of The World map
  • Once you have these things, head east to Necropolis, enter Motel, talk with Thrane 1100 XP, Level Up
  • Inside that building, talk with Krieger to give him 34 Nuka-Colas, 4400 XP
  • Exit to map, arm your new Super Sledge in Slot 1, and move Spiked Knuckles to Slot 2
  • Now enter Necropolis Watershed via Town/World function, run up the street to the sewer hole (there are two of these, so if it's blocked, try using the other one
  • Drink a Beer, then kill all of the rats in the sewer there, +1061 XP
  • Exit the sewer and get the message quest from Elmer. Read the data Tape ("USE" to upload to Pip-Boy Archives)
  • Speak with the glowing ghoul near the water pump in back corner of Elmer's building to get Dead Man Walking
  • Run to west room in Elmer's building, find hole in floor, go down into vault
  • Use elevator to go to level 3, find a working computer, run the right program, send the data, 1100 XP
  • Exit the vault, exit town to map, go to highlighted location nearby, defeat your attacker, 550 XP
  • Exit to map, go north 12 Zones and east 3 Zones to Vault 15, enter vault, kill all rats inside, 1342 XP
    • HINT: Stand in the vault door to bottleneck the rats so only 1 can bite you at a time
  • Get at least 3 eParts either of the two computers here (or get them all), and notice there is a working Medical Terminal here as well
  • Access working computer terminal (no need to use elevator) and run the program 1100 XP
  • Exit to map, head straight west toward Shady Sands, but stop along the way to hunt Radscorpions and gather 10 Scorpion Tails in Zone 38:28
    • To hunt an area, travel back and forth on The World map until you get encounters - then choose to go in, or skip them and keep searching
  • Once you have 10 Scorpion Tails, go to Shady Sands, enter town (+150 XP) and talk with "Anxious Caravan Guards" to the right, to find who needs these things:
  • Then speak with Iguana Mikey at the iguana vending stand, about the search for "Son of Bob"
  • Get fetch-quest from Buster, then find Thirsty Ronald behind Buster's tent, and give him your full Water Bag, 550 XP
  • There is a little girl near Ronald. Give her a Cookie for 550 XP, and give a Gamma Gulp Beer to Floki, 550 XP
  • Walk down into the Rawhide Saloon and give a First Aid Kit to Rollo 500 XP
  • Speak with Mira twice to: get Buster's smokes, and agree to help Pay Back Mira's Debt
  • Talk also with Nora to deliver a letter for her, and talk with Lenny about Son of Bob
  • Go into town theru the main gate, head straight east (right) to the water pump building that has computers. Ask Dorothy the Engineer if she needs help with anything, and then talk to her again to deliver Nora's letter
  • Walk down the street to the Brotherhood of Steel branch office, and Talk to the guard to be able to become an Initiate - your Gun Skill should be enough to get you in
  • Now that you're a BoS member, you can enter their offices in various towns and report for duty, so go in and speak with Paladin Henrickson to get your first assignment
  • If you brought 10 Scorpion Tails, you can provide them immediately for 330 XP and get your next assignment which takes you to Navarro, which is the Enclave's HQ
  • Go into Dusty's Cantina and deliver Mira's debt money to Dusty
  • Ask Dusty what's on the menu, and eat some bar food, +1375 XP
  • In the bar, talk with Hoss the Badass to get Pathfinder but be careful in dialogue with him - he can attack you if you say the wrong thing
  • Run west past the farm fields to the energy gate at the Westin Ranch. To get in, tell Grant the guard you heard Westin is hiring. Arm your Tool and fix the Water Pump there in the small pump house, +275 XP
  • Exit the ranch and go into the medical research building above the hospital, and talk with Dr. Henry twice, ask about the NCR and get an assignment For Medical Science between Dr. Henry and Dr Jubilee
  • Exit the medical research building and go to the "Hospital" to talk with Dr Jubilee about Dr. Henry's business proposal
  • Report back to Dr. Henry to close the medical arrangement between him and Dr Jubilee, choose the RadAway as your reward and get +660 XP
  • Run to the public toilet house behind the bar, and talk with Poor Dwayne who is in a lot of pain - say the right things to give him your RadAway, 1650 XP
  • We're done her for now, so exit thru the town gate but stop in the police station on the way and speak with Detective Stark about solving more crime cases
  • Run back out thru the city gate, go back to the Rawhide Saloon, report to Nora and choose the a Repair Tool (+220 XP), and report to Mira (+825 XP)
  • Return to Buster on your way out of Shady Sands and give him those smokes, +880 XP and +300 Caps
  • Exit to map, go nextdoor to NCR Train Station, talk with the Ranger Captain, +2200 XP and put on that new armor!
  • From Shady Sands, hike 3 Zones west to their quarry and give 1 Tool and 1 Radio to Leurick at the bottom by some rocks 550 XP
  • Travel northwest to Broken Hills in Zone 29:17, get Strong Back perk from Francis +23 Carry Weight
  • Exit to map, go straight west to New Reno, and enter the Gas Station. Go inside and buy a Buggy from T-Ray. Congrats! Your new car appears in the garage!
  • Click your Buggy to take off and drive straight west for Gordon's Gas Station in Zone 14:18
    • Notice you now have a car key in your Inventory. Be careful not to move that key into the trunk of your vehicle - it can get locked inside, and you'll need someone with high Lockpick skill to open it
    • Also notice your vehicle has fuel and a general mechanical condition. Fuel gets used as you drive, and the car's condition deteriorates too.
    • When parked somewhere, use Science skill on a vehicle to see it's status. Add batteries to charge it up (refuel it), and use a Repair Tool on it to keep it in good running order
    • Your ability to fix your own car will be tied directly to your Repair skill, so expect to break Tools until your Repair is higher
    • IMPORTANT: If you ever are parking a car and accidentally get into a populated encounter, click the car immediately to exit and try again - otherwise get caught in unplanned combat
  • Park next to Gordon's Gas Station in an empty random encounter, run in and speak carefully with Tamira to get the Ranger Support Perk
    • Optionally you can park inside public locations and your vehicle should have theft protection for a short time, preventing other players from absconding with your car
    • Diaogue options to avoid being attacked by Tamira: 11112121 (Who are you? The way you hold..., For some benefit..., Now i wouldn't call this..., Spit on the ground, I'm looking for someone..., By now you can guess..., You betchya!)

CHECKPOINT

  • What you do next depends on what time it is. Click P to open Pip-Boy and check the time. If it's daytime hours, go to Vault City first, and then hunt Brahmin near Modoc to make more Folded Tents
  • If however, it is no longer daytime hours, go hunt Brahmin around Modoc first, and hit Vault City after 8am (skip down to that section first, and do the next two sections in reverse order)

Daytime Hours: Go to Vault City

  • Drive to Vault City during daytime hours, and use a Folded Tent to build a Safe House parking place mid-way between Vault City and Gecko
    • Press P to verify the time in your Pip-Boy. You can get a Day Pass and then get past the closed gate, starting at 8AM
    • Don't try to pass thru the gate without a Day Pass - the guards will kill you! You're not a member here, so always make sure you have your Day Pass when going thru this gate
    • If it's nighttime hours and you have to delay going to Vault City, you can either wait a bit, idle on the map, Scavenge in town, or go elsewhere and return later. No worries either way
  • In Vault City, enter the tiny building on the right, go past Skeev and and get a Day Pass from Wallace. Now you get a better greeting from the gate guard as you approach the gate, and you can enter
  • Run up to the "Corrections Center" and ask Sergeant Stark about raiders to get Scout, a great Support Perk
  • Go into the tiny building behind the FLC Bank, where Khol works, and access the computer terminal there. Read your email. You might need to leave in a hurry, 2200 XP
  • Visit the clinic on the way out of town, and get the Medical Investigation quest from "Doc" Andrew, and then exit town
  • Visit Gecko just to the north and enter via the Scrapyard entrance, find Skeeter and talk with him twice:
    • Once about the message from Elmer and get a reply message from him on Holotape, and
    • Once about a mysterious part you're supposed to deliver to someone in Redding (no actual part item shows in your Inventory though), 1100 XP

Hunt Brahmin Around Modoc

CHECKPOINT

  • Proceed to next steps only if you've done both: been to Vault City/Gecko and hunted Brahmin around Modoc
  • Otherwise, go do whichever one of these you have not done yet (above)

Proceeding After Visiting Modoc and Vault City and Gecko

  • Go straight west from Modoc and find Den. Park next to town, and use a Folded Tent to set up your next Safe House
  • Arm yourself with a Tool (or a Super Tool Kit if you have one) and go in via Downtown
  • Go into Becky's casino and ask Becky about fixing her game table. Arm your best repair Tool in Slot 1, and use your Repair skill on the table closest to the door
  • Report back to Becky that her table is fixed, 990 XP and exit back to the map
  • Re-enter Den via the East Side, run up into Mom's Diner and ask her what's on the menu - choose a bar food (1375 XP) and exit, return to your car and head northwest to uncover Klamath
  • No need to stop yet at Klamath, but uncovering this town will allow you to get another Support Perk which makes map travel a little easier
  • From Klamath, drive south by southwest along the coast to Zone 3:16 to find Navarro. Park in an empty random encounter and go into Navarro
  • There at Navarro's entrance is a building with a gated area behind it. Go into that gated area to disover the mysterious red object. You'll know if you find it when you get the right text message
  • As soon as you solve that little mystery, exit Navarro and go back to your car
  • Return to Buggy and drive northeast to find Redding in Zone 14:11, and park next to town
  • Enter Redding via the Mine entrance, and go into the Last Gasp Saloon. Ask Josh Laurance about how to properly bury the dead, 2200 XP
  • Head nextdoor to speak with Dangerous Dan McGrew and get the Pack Rat Support Perk, +38 CW
  • In the Mine area, go talk with a mysterious stranger in one the three tents there, 1320 XP, Level Up

Choose Lifegiver and distribute Skill Points: boost Small Guns to 171 and Repair to 63

Level 15 Skills Reps 5/8 Primary Perks 4/22 Support Perks Quests Notes

182 HP
105k XP
5k Caps
133 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 171
Close Combat 64
Throwing 40
First Aid 28
Doctor 50
Lockpick 125
Traps 21
Science 50
Repair 63
Speech 5
Barter 4
Outdoorsman 150
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
+Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Professions:
Small Guns 1
Swift Learner
Boneyard Guard
Gecko Skinning
Dead Man Walking
+Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
+Scout
+Ranger
+Deliver Message for Elmer
+Love, or Something Like It
+Buy Cigarettes for Buster
+Pay Back Mira's Debt
+For Medical Science
+Brotherhood of Steel: Welcome...
The Wasteland Band
Old Traditions
Blood-Soaked Heroes
Iguana Pete's Missing Son
Rad Resistance 60 w/CA2
  • Return to your car, drive south along the coast to find San Francisco in Zone 9:25. Park near town and use a Folded Tent to set up a Safe House
  • Now walk into town and use the Tanker entrance, find Charlie in the bar in the back and recruit him back into Mick's band, 275 XP (notice there are some Merchants here)
  • Exit the tanker, and find the Exit Grid straight to the far west, just in from the dock, and re-enter town via the main entrance
  • Run straight west and find a gate in the fence. You're a BoS member now, so go straight into the BoS field office and report to Paladin Windsted about the red object
  • Then talk to the other BoS guy there, the Quartermaster. He'll explain a few things about membership and direct you to Lost Hills from now on, but talk again with Paladin Windsted for your next assignment, 825 XP
  • Paladin Windsted will give you your next assignment, which is your choice of two scouting missions
  • Before you return to your car, visit the San Fran Train Station nearby and talk with 4 people there about the Medical Investigation
  • Return to your car and drive back to your Safe House at Ghost Farm, park there and go into Ghost Farm to investigate for the BoS
  • Return to your car and drive to your Vault City/Gecko Safe House. Go into Vault City (during daytime hours only) and make sure you are carrying your Day Pass
  • If daytime, go thru the gate and into the FLC Bank to speak with Councilwoman McClaire. She sends you to talk with Bishop in the Sharks Club in New Reno
  • Drive to New Reno, enter 2nd Street, and pay to get into the Sharks Club. Find stairs and go up 2 floors to find Bishop. Speak with him briefly and exit the club, exit town, return to car
  • Find the new random dot on your world map to the west in the desert, but park next to it. Get ready for a fight - drink some beer and arm up with your favorite weapon
  • Go into the quest location - you're attacked by 3 vault dwellers - none of them explain anything - they just attack and they do mean business. Defeat them and watch for a txt message about where to go next, 1650 XP
  • Drive back to Vault City and enter with your Day Pass during daytime hours only), and talk again with Councilwoman McClaire in the FLC Bank, 2750 XP, Level Up

Distribute Skill Points: boost Repair to 73, and Lockpick to 50

Level 16 Skills Reps 5/8 Primary Perks 4/22 Support Perks Quests Notes

187 HP
120k XP
5k Caps
171 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 171
Close Combat 64
Throwing 40
First Aid 28
Doctor 50
Lockpick 125
Traps 21
Science 51
Repair 73
Speech 5
Barter 12
Outdoorsman 150
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Professions:
Small Guns 1
Swift Learner
Boneyard Guard
Gecko Skinning
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
+Medical Investigation
The Wasteland Band
Blood-Soaked Heroes
Brotherhood of Steel: Welcome...
Repair one of Becky's gaming tables
CW + to 171
  • Return to Redding and speak again to the strange man in the tent, in the mining district, 1320 XP
  • Drive back to your Hub Tent and visit Necropolis on foot - speak with Elmer to complete his message quest, 3000 XP
  • Next, walk from Necropolis to the Library in the LA Boneyard, south of Hub and speak twice with Katrina, 4400 XP
  • While in LA, visit the LA Train Station and talk with 4 people there about the Medical Investigation, 150 XP
  • Return to Hub, enter Market district, and talk with Mick in the bar to progress on his band quest, 1265 XP
  • Next, go into the Post Office and speak with the main guy there about sending a letter (tell him you have a book). Follow dialogue through, 2750 XP
  • Exit the post office and run north back to the church with the graveyard, report to the priest about what you learned regarding burying the dead, 2750 XP, Level Up

Distribute Skill Points: boost Repair skill to 97

Level 17 Skills Reps 5/8 Primary Perks 8/22 Support Perks Quests Notes

192 HP
136k XP
9k Caps
171 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 171
Close Combat 64
Throwing 40
First Aid 28
Doctor 50
Lockpick 125
Traps 21
Science 50
Repair 98
Speech 5
Barter 4
Outdoorsman 154
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
Bonus Rate of Attack
Lifegiver
Action Boy
Professions:
Small Guns 1
Swift Learner
Boneyard Guard
Gecko Skinning
Dead Man Walking
Pathfinder
Treasure Hunter
Strong Back
Pack Rat
Light Step
Explorer
Scout
Ranger
Brotherhood of Steel: Welcome...
The Wasteland Band
Blood-Soaked Heroes

-STOP-

Choose Bonus Rate of Attack after you distribute Skill Points: Small Guns 180, Repair to 120, and Lockpick 32

Level 18 Skills Reps 6/8 Primary Perks 8/22 Support Perks Quests Notes

197 HP
153k XP
?? Caps
171 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 181
Close Combat 140
Throwing 40
First Aid 22
Doctor 50
Lockpick 32
Traps 21
Science 52
Repair 120
Speech 5
Barter 4
Outdoorsman 154
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush
Toughness
Even Tougher
Lifegiver
Lifegiver
+Bonus Rate of Attack
Lifegiver
Action Boy
Professions:
Small Guns 1
Swift Learner
Boneyard Guard
Gecko Skinning
Snakeater
Dead Man Walking
Pathfinder
Strong Back
Pack Rat
Scout
Ranger
Blood-Soaked Heroes
Brotherhood of Steel: Welcome...

-STOP-

  • (Add Vault City Courier Services here)
  • Run up to trappers near the burning barrel, and ask a child there about Light Step perk
  • Run south through the building and speak with Meloy inside to get Toxic Caves location, but exit dialogue early - before tanker quest
  • Have Grisham exchange 20 Meat for 10 Jerky (go hunt some brahmin nearby to get meat if necessary)
  • From Modoc, drive straight south to New Reno in Zone 20:18, and enter 2nd Street and go into the Shark's Club
  • Inside the Shark's Club, use the stairs to go up 2 floors, talk with Bishop, then exit New Reno to map
  • Drive west into desert to new map location, and park the car nearby
  • Drink a beer if you have one, arm best HtH weapon to Slot 1, and go into quest location, defeat your enemies 1650 XP
  • Now find the location you got from Merk, to fight the Black Wipestress, which should also be not far from New Reno, maybe to the east
  • Park car there, go there and defeat The Wipestress. Return to Merk at Shady Sands 1550 XP
  • It's time to head home - return to Buggy, and drive back to Hub, park at your Hub tent
  • 5 Iguana-on-a-stick, 12 Broc, 6 Xander, 3 Fruit, 2 Filled Water Bags, and 1 Roentgen Rum
  • Go into the Hub Post Office and speak with the Hub Chef about You Call This Soup?
  • After delivering water to San Fran, park at your Hub tent, and go south to Library to speak with Katrina 4400xp
  • Run north up to Post Office and talk to Head Postman about the book. Then check your mail 2750 XP
  • Return to your Hub tent, get all Metal Armors you have been being paid to do water runs, and sell them to Jacob in Hub Old Town
  • Stop at Book Store when convenient, and buy additional Skill Books - you can read up to 10 of each
    • Read only as many Scout books as needed to get your Outdoorsman skill maxed at 175
    • Read 10 Small Guns and First Aid books next, to boost that skill so you can do some heavier fighting
    • Your Repair is already nearly maxed, but try reading 1 or 2 Electronics books to get it to 125
    • Read only as many Science books as it takes to max your Science skill at 125
    • Read 10 Barter books to optimize profits from Barter runs
  • Go to Water Merchants, and continue with water deliveries to finance the rest of your Skill Books
  • Also stop in the NCR Train Station and speak with Mantis the Ghoul to get Explorer 275 XP

Distribute Skill Points: wip

Level 19 Skills Karma Perks Quests Notes
202 HP
172k XP
?? Caps
171 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 181
Close Combat 140
Throwing 40
First Aid 22
Doctor 50
Lockpick 32
Traps 21
Science 52
Repair 120
Speech 5
Barter 4
Outdoorsman 154
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
9/22 Support Perks
Profession SG1
Blood-Soaked Heroes
Brotherhood of Steel: Welcome...
  • (more here)

Distribute Skill Points: wip

Level 20 Skills Karma Perks Quests Notes
207 HP
191k XP
?? Caps
171 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 181
Close Combat 140
Throwing 40
First Aid 22
Doctor 50
Lockpick 32
Traps 21
Science 52
Repair 120
Speech 5
Barter 4
Outdoorsman 154
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
9/22 Support Perks
Profession SG1
Blood-Soaked Heroes
Brotherhood of Steel: Welcome...
  • (more here)

Choose Lifegiver and distribute Skill Points: wip

Level 21 Skills Karma Perks Quests Notes
212 HP
210k XP
?? Caps
171 CW
DR 15
PR 60
RR 40
PP 0/61
Small Guns 181
Close Combat 140
Throwing 40
First Aid 22
Doctor 50
Lockpick 32
Traps 21
Science 52
Repair 120
Speech 5
Barter 4
Outdoorsman 154
Hub Criminals -25
Far Go 12, WM 1054, JT 14
Hub 894, LA Citizens 100
Commies 250, Tanker Ppl 250
Necrop Ghouls 250
Adrenaline Rush @ Level 3
(or Quick Recovery @ Level 3)
Toughness
In Your Face!
Even Tougher
Lifegiver
Bonus Rate of Attack
Lifegiver
(your choice)
9/22 Support Perks
Profession SG1
Blood-Soaked Heroes
Brotherhood of Steel: Welcome...

-STOP-

  • You need to craft a sledgehammer next, so Scavenge around Hub enough to find 1 Wood and 1 Metal Part
  • Exit Hub and go to your Safe House at Junktown mine, drop all gear except Radio, craft 1 Sledgehammer, and hit the mine
  • Work the mine until you have 60 or more Iron and 60 or more Minerals, and return to your Safe House
    • You will be overweight - that's okay - you don't have far to go
    • You'll probably be short on Junk here, so go into Hub and gather Junk from the barrels
    • Need Wood? Grab a hatchet and go into randoms in Zone 29:36 just a few pixels away until you find the right trees
  • After you're done buying Skill Books, amass 15k extra Caps to get additional crafting professions:
    • Talk with Boyce in Junktown to pay for the 2nd level of Small Guns professional training
    • Go to Salvagers for Armorer 1 & 2
    • Brian in Broken Hills for Energy Weapons 1 & 2
    • Junktown doctor for Doctor 1 & 2
    • Dangerous Dan in Redding for Demolitions Expert 1

-STOP-

  • You are getting ready to go hunt random lockers, and find loot including Skill Books and Blueprints

-STOP-

  • Rail Line Gang
  • Klamath Tanker
  • Restore Hope to a Sad Farmer
  • Find William's Daughter
  • California Raiders
  • Other than Blood-Soaked Heroes, you've completed most of the easier quests

-STOP-

  • Go to Powerhouse, talk with Thomas about optimizing the Powerhouse (need a part from Boyce)
  • and ask Boyce about the part for Thomas - he gives it to you for free
  • Return to the Powerhouse to give the part to Thomas, and use 1 epart on each of the 3 generators in the back room:
    • Repair the 3 generators by using an epart on each one
    • Then optimize each generator by using/re-using your Science skill over and over until success
    • Then click the power switch on each generator to power it up
  • Report back to Thomas the good news about the generators working again 1375xp +Caps

-STOP-

  • As you search and scavenge, bring stuff back to your tent and build the following 4 piles of items:
  • Quest Pile #4: 10 Meat Jerky, 5 Iguana-on-a-stick, 12 Broc, 6 Xander, 3 Fruit, 2 Filled Water Bags, and 1 Roentgen Rum