Levels: Difference between revisions

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The general competency of the player character. A measure of your experience and abilities. When reaching a new level you gain a few [[hit points]], several new [[skill point]]s to raise your [[skills]] and, every three or four levels, a new [[perk]]. In [[FOnline: Reloaded]], each character has a soft level cap of 24. You can level up beyond level 24 and gain more Skill Points, but without gaining additional Hit Points and Perks. There is no other level cap.
The general competency of the player character. A measure of your [[Experience Points|experience]] and abilities. When reaching a new level you gain a few [[Hit Points]], several new [[Skill Points]] to raise your [[Skills]], and a new [[Perk]] every three or four levels. In [[FOnline: Reloaded]], each character has a soft level cap of 24, but you can level up far beyond level 24 and gain more [[Skill Points]]. Additional leveling is great for [[Skills]] but gives no additional [[Hit Points]] or [[Perks]]. There is no other level cap, and some characters reach Level 200 or higher.


'''Note''': Whenever you reach a level that allows you to choose a new perk, you can delay this choice but only until the next time you reach a perk level. If you reach the next perk having not yet chosen the prior perk, you will lose that prior perk, so don't delay for long. The last perk, at level 24, can be delayed up to level 30 but must be chosen prior to reaching level 30.
'''Note''': Whenever you reach a level that allows you to choose a new perk, you can delay this choice but only for 2 levels (or 3 with [[Skilled]] Trait). If you reach the next perk having not yet chosen the prior perk, you will lose that prior perk, so don't delay for long. The last perk, at level 24, can be delayed up through Level 29 but must be chosen prior to reaching level 30.
 
==Implants==
* Characters can get some [[Implants]] once they reach Level 30
* More [[Implants]] are available to characters that reach Level 40


== Formula and Table (Experience Points) ==
== Formula and Table (Experience Points) ==

Revision as of 04:20, 29 August 2017

The general competency of the player character. A measure of your experience and abilities. When reaching a new level you gain a few Hit Points, several new Skill Points to raise your Skills, and a new Perk every three or four levels. In FOnline: Reloaded, each character has a soft level cap of 24, but you can level up far beyond level 24 and gain more Skill Points. Additional leveling is great for Skills but gives no additional Hit Points or Perks. There is no other level cap, and some characters reach Level 200 or higher.

Note: Whenever you reach a level that allows you to choose a new perk, you can delay this choice but only for 2 levels (or 3 with Skilled Trait). If you reach the next perk having not yet chosen the prior perk, you will lose that prior perk, so don't delay for long. The last perk, at level 24, can be delayed up through Level 29 but must be chosen prior to reaching level 30.

Formula and Table (Experience Points)

LEVEL * ((LEVEL-1) * 1000) / 2

Level Required Experience points New perk available New perk available (If skilled trait is chosen)
1 0 No. No.
2 1000 No. No.
3 3000 (+2000) Yes ! No.
4 6000 (+3000) No. Yes !
5 10000 (+4000) No. No.
6 15000 (+5000) Yes ! No.
7 21000 (+6000) No. No.
8 28000 (+7000) No. Yes !
9 36000 (+8000) Yes ! No.
10 45000 (+9000) No. No.
11 55000 (+10000) No. No.
12 66000 (+11000) Yes ! Yes !
13 78000 (+12000) No. No.
14 91000 (+13000) No. No.
15 105000 (+14000) Yes ! No.
16 120000 (+15000) No. Yes !
17 136000 (+16000) No. No.
18 153000 (+17000) Yes ! No.
19 171000 (+18000) No. No.
20 190000 (+19000) No. Yes !
21 210000 (+20000) Yes ! No.
22 231000 (+21000) No. No.
23 253000 (+22000) No. No.
24 276000 (+23000) Yes ! Yes !