Lockpick: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Removed old perks from the perks list and added Treasure Hunter) |
||
Line 4: | Line 4: | ||
|modifies=Chance to pick a lock. | |modifies=Chance to pick a lock. | ||
|initial=10% + ([[Perception]] + [[Agility]]) | |initial=10% + ([[Perception]] + [[Agility]]) | ||
|perks=[[ | |perks=[[Treasure Hunter]] | ||
|traits = None | |traits = None | ||
}} | }} |
Revision as of 14:37, 8 December 2013
Skill Lockpick | |
---|---|
Modifies | Chance to pick a lock. |
Initial level | 10% + (Perception + Agility) |
Related perks | Treasure Hunter |
Related traits | None |
Maximum | {{{max}}} |
"Lockpick is a skill of opening locks without the proper key."
Lockpick helps you with opening things, which - by some accident - remains locked. This includes doors, containers, cars... We - lockpickers - take care of all goodies that were, for unknown reasons, closed in dark and forgotten places.
Your best friends on your journeys will be probably lockpicks (giving +25% skill bonus) or expanded lockpicks (+50% skill bonus). Always keep one of them in your pocket, and remember to clean them from time to time.
Craftable items
Other advantages
- Complexity of crafted lock depends on crafter lockpick skill – The more you have, the harder it will be to open your lock.
- To lock something (locker/footlocker) simply use lock on it when it's in "open" state.
- When you successfully open a car or caravan with any Vehicle Key in active slot, key will be assigned to this car or caravan.
Note: Lock pickers don't go to the world map automatically after successfully picking the lock of a car.