Phoenix Armor Implants: Difference between revisions
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|image=Yellow_Module.gif | |image=Yellow_Module.gif | ||
|desc=''A Phoenix module. It is designed to improve the resistance to energy attacks.'' | |desc=''A Phoenix module. It is designed to improve the resistance to energy attacks.'' | ||
|effect=Permanent +4% Fire [[DR]]<br />Permanent +4% Laser [[DR]]<br />Permanent +4% Plasma [[DR]] | |||
|req=Level 30, surgery | |||
|weight=0 | |||
|cost=todo | |||
}} | }} | ||
Getting this implant will permanently give the character the following bonuses: | Getting this implant will permanently give the character the following bonuses: | ||
* 4% increased resistance to Fire damage | *4% increased resistance to Fire damage | ||
* 4% increased resistance to Laser damage | *4% increased resistance to Laser damage | ||
* 4% increased resistance to Plasma damage | *4% increased resistance to Plasma damage | ||
==Surgery Requirements== | ==Surgery Requirements== | ||
[[Dr Fung]] in [[San Francisco]] is able to perform implant operations. In order to do that (for each operation), he needs: | [[Dr Fung]] in [[San Francisco]] is able to perform implant operations. In order to do that (for each operation), he needs: | ||
* An [[Implants|implant]] module for a particular augmentation | *An [[Implants|implant]] module for a particular augmentation | ||
* A suit of [[Combat Armor]] | *A suit of [[Combat Armor]] | ||
* 100k bottle caps | *100k bottle caps | ||
Only one modification can be implanted at per operation. A character is able to have all modifications installed. Implants are a permanent modification of the character and cannot be lost or transferred in any way. | Only one modification can be implanted at per operation. A character is able to have all modifications installed. Implants are a permanent modification of the character and cannot be lost or transferred in any way. | ||
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==See Also== | ==See Also== | ||
* [[Dermal Impact Armor]] | *[[Dermal Impact Armor]] | ||
* [[Nemean Armor]] | *[[Nemean Armor]] | ||
* [[Hypertrophy Accelerator]] | *[[Hypertrophy Accelerator]] | ||
* [[Optics Enhancer]] | *[[Optics Enhancer]] | ||
* [[Nociception Regulator]] | *[[Nociception Regulator]] | ||
* [[Empathy Synthesizer]] | *[[Empathy Synthesizer]] | ||
* [[Logic Co-Processor]] | *[[Logic Co-Processor]] | ||
* [[Reflex Booster]] | *[[Reflex Booster]] | ||
* [[Probability Calculator]] | *[[Probability Calculator]] | ||
* [[Dermal Impact Assault Enhancement]] | *[[Dermal Impact Assault Enhancement]] | ||
* [[Phoenix Assault Enhancement]] | *[[Phoenix Assault Enhancement]] | ||
[[Category:Implants]] | [[Category:Implants]] |
Revision as of 04:55, 19 October 2015
Phoenix Armor Implant Module | ||
---|---|---|
A Phoenix module. It is designed to improve the resistance to energy attacks. | ||
Effects | Permanent +4% Fire DR Permanent +4% Laser DR Permanent +4% Plasma DR | |
Requirements | Level 30, surgery | |
Weight | 0 grams | |
Base price | todo caps |
Getting this implant will permanently give the character the following bonuses:
- 4% increased resistance to Fire damage
- 4% increased resistance to Laser damage
- 4% increased resistance to Plasma damage
Surgery Requirements
Dr Fung in San Francisco is able to perform implant operations. In order to do that (for each operation), he needs:
- An implant module for a particular augmentation
- A suit of Combat Armor
- 100k bottle caps
Only one modification can be implanted at per operation. A character is able to have all modifications installed. Implants are a permanent modification of the character and cannot be lost or transferred in any way.
Obtaining Implants
Can be found in special encounter dungeon and from GM auctions.