Power Armor: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 23: | Line 23: | ||
== Obtaining == | == Obtaining == | ||
*From magic lockers in [http://www.fonline-reloaded.net/wiki/index.php?title=New_Reno Reno] and [http://www.fonline-reloaded.net/wiki/index.php?title=Warehouse Warehouse] with a 2% chance to spawn. | *From magic lockers in [http://www.fonline-reloaded.net/wiki/index.php?title=New_Reno Reno] and [http://www.fonline-reloaded.net/wiki/index.php?title=Warehouse Warehouse] with a 2% chance to spawn. | ||
*From [http://www.fonline-reloaded.net/wiki/index.php?title=Special_Encounter The Military Bunker] special encounter | |||
'''Note:''' You might get a [[Systolic Motivator]] when you dismantle power armor. | '''Note:''' You might get a [[Systolic Motivator]] when you dismantle power armor. |
Revision as of 01:08, 26 December 2015
Power Armor | ||
---|---|---|
[[File:{{{worn}}}]] | ||
A self-contained suit of advanced technology armor. Powered by a micro-fusion reactor, with enough fuel to last a hundred years. | ||
AC Bonus | 25 for body | |
Crit chance mod | {{{critcm}}} | |
Crit power mod | {{{сritpm}}} | |
Damage Type | Damage Threshold | Damage Resistance |
Normal | 12 | 40% |
Laser | 18 | 80% |
Fire | 12 | 60% |
Plasma | 10 | 40% |
Electrical | 12 | 40% |
Explode | 20 | 50% |
Possible buffs for Armors | ||
Deterioration | Yes | |
Weight | 38555 grams | |
Base Price | 60000 caps |
A standard issue T-51b power armor. A powered suit for military applications, it is fitted with a Micro Fusion Pack which generates energy for almost a century.
Obtaining
- From magic lockers in Reno and Warehouse with a 2% chance to spawn.
- From The Military Bunker special encounter
Note: You might get a Systolic Motivator when you dismantle power armor.