TmpPage Traits: Difference between revisions
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! Name | ! Name | ||
! Bonus | ! Bonus | ||
! Audit | |||
|- | |- | ||
| Fast Metabolism | | Fast Metabolism | ||
| (+) doubled healing rate (every 30s instead of every 60s) | | (+) doubled healing rate (every 30s instead of every 60s) | ||
(-) halved duration of drug effects | (-) halved duration of drug effects | ||
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|- | |- | ||
| Bruiser | | Bruiser | ||
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(-) -2 to maximum Action Points | (-) -2 to maximum Action Points | ||
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|- | |- | ||
| One Hander | | One Hander | ||
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(–) -40% to chance to hit when using 2-handed weapons | (–) -40% to chance to hit when using 2-handed weapons | ||
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|- | |- | ||
| Finesse | | Finesse | ||
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(–) +30 to your target's DR | (–) +30 to your target's DR | ||
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|- | |- | ||
| Kamikaze | | Kamikaze | ||
| (+) +10% final damage | | (+) +10% final damage | ||
(-) -10 to DR of every type | (-) -10 to DR of every type | ||
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|- | |- | ||
| Heavy Handed | | Heavy Handed | ||
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(–) -20 to critical power | (–) -20 to critical power | ||
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|- | |- | ||
| Fast Shot | | Fast Shot | ||
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(+) Attacks will now have a chance to hit random body part (20% unaimed, 10% eye, 10% head, 10% left arm, 10% right armo, %10 left leg, %10 right leg, %10 torso, 10% groin) | (+) Attacks will now have a chance to hit random body part (20% unaimed, 10% eye, 10% head, 10% left arm, 10% right armo, %10 left leg, %10 right leg, %10 torso, 10% groin) | ||
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|- | |- | ||
| Bloody Mess | | Bloody Mess | ||
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(+)(–) 100% chance to kill target if your damage gets him on negative HP but you can be killed like that too | (+)(–) 100% chance to kill target if your damage gets him on negative HP but you can be killed like that too | ||
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|- | |- | ||
| Jinxed | | Jinxed | ||
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| (+) +50 party points | | (+) +50 party points | ||
(–) can't own slaves | (–) can't own slaves | ||
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|- | |- | ||
| Chem Reliant | | Chem Reliant | ||
| (+) doubled durration of drugs effects | | (+) doubled durration of drugs effects | ||
(–) -1/3 to current hit points healed with medicines | (–) -1/3 to current hit points healed with medicines | ||
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|- | |- | ||
| Bonehead | | Bonehead | ||
| (+) -10 to critical roll of attacks aimed to your head/eyes | | (+) -10 to critical roll of attacks aimed to your head/eyes | ||
(–) -1 Intelligence | (–) -1 Intelligence | ||
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|- | |- | ||
| Skilled | | Skilled | ||
| (+) +5 to skill points per level | | (+) +5 to skill points per level | ||
(–) New perk every 4 instead of 3 levels | (–) New perk every 4 instead of 3 levels | ||
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|- | |- | ||
| Loner | | Loner | ||
| (+) +10% to any experience points gained | | (+) +10% to any experience points gained | ||
(–) Can't have followers | (–) Can't have followers | ||
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|- | |- | ||
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Revision as of 22:27, 8 October 2017
Traits
Name | Bonus | Audit |
---|---|---|
Fast Metabolism | (+) doubled healing rate (every 30s instead of every 60s)
(-) halved duration of drug effects |
|
Bruiser | (+) +4 Strength
(+) doubled base melee damage (-) -2 to maximum Action Points |
|
One Hander | (+) +20% to chance to hit when using 1-handed weapons
(+) +5 flat damage for 1-handed, range weapons (–) -40% to chance to hit when using 2-handed weapons |
|
Finesse | (+) +10% to critical chance
(+) reduces enemy's base armor critical chance mod by 25% (–) +30 to your target's DR |
|
Kamikaze | (+) +10% final damage
(-) -10 to DR of every type |
|
Heavy Handed | (changed Strength roll from -5, -4, -3, -1, 0 to -6, -5, -4, -3, -2)
(+) Strength roll (modified by used weapon) to knock down your opponent (+) +5 flat damage (–) -20 to critical power |
|
Fast Shot | (+) -1 AP cost for single shots (1-handed weapons with aim mode)
(+) -2 AP cost for single shots (2-handed weapons with aim mode) (–) Not possible to make aimed shots (+) Attacks will now have a chance to hit random body part (20% unaimed, 10% eye, 10% head, 10% left arm, 10% right armo, %10 left leg, %10 right leg, %10 torso, 10% groin) |
|
Bloody Mess | (+) Violent death animations.
(+)(–) 100% chance to kill target if your damage gets him on negative HP but you can be killed like that too |
|
Jinxed | (+)(–) 50% chance for critical failure on missed attack both for you and your opponent | |
Good Natured | (+) +50 party points
(–) can't own slaves |
|
Chem Reliant | (+) doubled durration of drugs effects
(–) -1/3 to current hit points healed with medicines |
|
Bonehead | (+) -10 to critical roll of attacks aimed to your head/eyes
(–) -1 Intelligence |
|
Skilled | (+) +5 to skill points per level
(–) New perk every 4 instead of 3 levels |
|
Loner | (+) +10% to any experience points gained
(–) Can't have followers |